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Everything posted by EricJ
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True but I think in some cases the MKI is overmodeled (i.e better than it probably is) so other than that scissors I had no real range on him anyways. And good point -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
He's out, I'm in. -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Been busy for a couple days so couldn't get anything done. Me: F-22A with 2 x AIM-9X and 6 x AIM-120, gun Opposition: Su-30MKI with 2 x R-73, 2 x R-77, 6 x R-27R, gun After shaking the rust off I decided to take on the MKI. Although I admit everytime I do a Flanker vs. Raptor engagement and I think of an image I saw at DeviantART that showed the F-22 being shot down by a Flanker. Seriously the later Flanker variants are advanced.... but it can't handle the Raptor. Anyway started the merge and began the fight. The visual arc I think is over modeled as I really don't think the 5 to 7 accurately models the visibility of the aircraft. We started the turning fight and he tried to shoot at me with one Archer but missed with no use of countermeasures. He tried again when I was high and he was low again with no countermeasures at the time. The missile simply couldn't make the intercept in order to engage. He had managed to get ahead of me and had I been focused on a gun kill I probably would have gotten a shot off or winged him. Forcing me into an impromptu horizontal scissors which he did force me to overshoot but as you can see from the relevant picture that he didn't have an angle. turning inside he headed west as he couldn't get a lock and he turned around to the east in which I lined up for the 9X shot, firing and killing him. -
How to create MER/TER for EOGB?
EricJ replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Leave the propulsion data alone. Save it, load it, test it. -
Can the amount of "Night Missions" be modded?
EricJ replied to grafix7's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It should work off of the data ini of the aircraft much like the Single Missions where planes like the Nighthawk fly at night, etc. -
Correcting Flight Mode
EricJ replied to Wad Cutter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So you using the wing leveler I take it? And you want to adjust the trim? Is that what you mean? -
AHM Missiles loadout problem Typhoon
EricJ replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Design philosophy back then and also not as advanced as today's missiles. -
How to create MER/TER for EOGB?
EricJ replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No you can't.. however you can do that via the loadout.ini as one time I was able to put two GBU-38s on a 2BR rack one time. -
Small Review on Monty CZ's L-39 Albatross
EricJ posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Monty CZ has been (as we all know) working on the Aero L-39 Albatross trainer/light attack aircraft. Install: It's easy as just putting the folders where they belong. Decals and the fuel tanks is per Strike Fighters 2 drag and drop configuration, and then fire the game up First Impressions. Overall when you sit in the cockpit of the aircraft, you'll see a well modeled and well textured cockpit. The lights for most of the functions are present, and correspond to what they're supposed to do (see attached technical manual). Major differences of course is that the L-39ZA and -Z0 configurations have a very basic gunsight modeled for basic gun and rocket use. Textures are simply beautiful, but are high resolution 2048 x 2048 so if you're using a slower machine, changing the files to a smaller resolution may work for you. This applies both externally and internally where Monty spent a good deal of time to work on it. It feels polished, and to some degree like a real plane should. Flying. Being a faster jet flyer, I admittedly have to re-adjust my mind to the fact that I will move slower. But in reality it doesn't detract from flying the aircraft, as if you read the attached technical manual by Monty himself, then you will have no problems. Handling is standard fare, and admittedly I don't have that much (none really) experience in a real life Albatross. But that's okay, because it feels like how the plane flies, and if you can get that, then I would guess that it's close enough. It's highly advised to read the flight manual, but towards finals I forgot the most important part, was to keep it at the minimum of 70% of throttle to stay aloft. I managed to nurse the jet in at 50% with two tanks and two Atolls. So I'd take some time and get to learn the aircraft and how it handles as it's nicely done and honestly nice to just fly rather than always shoot things up. However, once the aircraft gets some speed life is good and it handles well, despite its age. For the shooters though, it is a lightly armed aircraft and all versions can carry a modicum of rockets and bombs but remember it is a light attack plane, but since it's such lightly armed assymetric loads are possible. As per the mission I used I had various options available to me, but again, it's a light trainer and that's fine for me. It's just a plane you can fire up and fly just to have fun and more than likely I'll even fly it often on just to have some fun. And that's the whole thing in a nutshell. technical manual.pdf -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FWOOSH! -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True getting a Sparrow kill is a matter of sneaking up on him and shooting him that's about it... -
wings broken at 1.09 mach!
EricJ replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks but I didn't do the FMs for the birds... but you'd break it less if you use a stick as you'll gradually pull the aircraft even when rapidly pulling the nose up with a keyboard. -
SF2 Future?
EricJ replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
which is weird since I have my wingnut use PGMs all the time for CAS missions and have no issues other than sometimes they take forever.. -
wings broken at 1.09 mach!
EricJ replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wow.... I've never broken it yet and I toss it around quite a bit. -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You should have it by next week as this weekend I'll be busy but able to get it done. -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
VFA-122 WIP -
wings broken at 1.09 mach!
EricJ replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here's the same thing at Mach 1.89 pulling hard on the stick on Hard Flight mode. What it boils down to is that you pulled so quick that the bombs actually struck the plane. I'm sure I can do this all day (since the game doesn't have accumulated stress) and not break my wings off. However the best technique when dropping bombs of any kind is to pause for a few seconds before maneuvering as you need to let the bombs clear your aircraft. From both this done at Mach 1.89 and at Mach 1.02 you simply flew into your own bombs. -
wings broken at 1.09 mach!
EricJ replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed but I was trying to recreate what happened to Profi and so far no luck... -
Wish List 1-2-3
EricJ replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. Aerial Refuelling... 2. Better targeting pod modeling. 3. Taxiing from the start point to the ramp and so on. -
wings broken at 1.09 mach!
EricJ replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mach 1.09 your wing snapped off? Here's me pulling the stick in my lap at the speed you're talking about: The last image was when I reached 1.89 Mach and pulled stick hard (which is why it shows 1.78) but this is on NORMAL flight settings. -
wings broken at 1.09 mach!
EricJ replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For the E and the F the max Mach is 1.90 so not sure how you're expecting it to go Mach 2 in the first place (the real world aircraft can't) and how are you snapping the wings. Just tested the F and I was at 1.9 and didn't snap my wings off, but I was clean with no stores. What is your loadout when this happens? -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-22A with 2 x AIM-9X and 6 x AIM-210C and gun Opposition: F/A-18F with EPE, 2 x AIM-9X and eight x AIM-120C and gun I started this off by coming from his 9 o' clock simply because I knew he'd shoot me down if it was a head on. As soon as he saw me he pulled and I followed.. sort of. I say sort of because I was hanging with him but couldn't bring my nose closer for a better shot and at some point I went vertical and I thought he was going away from me but in reality he was burning hard for a 9X kill. Had he been more on the ball he would have gotten a kill as I was coming up. He did manage to get into another position and thought he fired or was about to but I ejected flares and so he didn't take a shot. Eventually I turned into him and he went east a bit and we engaged in quite a few horizontal and vertical energy circles. Towards the end he was right above me while I was near vertical I shot my 9X and killed him. Takeaway is my description. If it sounds confusing then it was confusing as the EPE Fox Super Hornet can turn quite well and you have to work for your shot in order to get it. It's confusing because if I think about it now we were in a bubble and must have hit the majority of degrees in it and if it was for real then well I would be kinda just chillin after what could best be described a "vertigo fight" because even simulated I'm kinda feeling it right now. Oh sorry Wrench for the debris in LA... -
I liked the report on Afghanistan and shows the Kunar is in the words of my Team Leader, the "badlands" Nice find thanks!