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Everything posted by EricJ
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India-Pakistan Terrain
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
lolz though still looks nice from a quick fly through.... though I went more westish hoping to get in the Asadabad area but nope the wall covers that but I'm thinking of altering it slighlty (even though it looks like Kandahar was my only option) but I'm sure I can have some fun with it, guess I'm bombing the Khyber pass though... -
India-Pakistan Terrain
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hey so this is just the terrain itself right? -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: MiG-29C with 4 x R-73, 2 x R-27R and tank (ejected before the merge). Opposition: J-10A with gun. Started off pretty well as prior to the merge I ejected my tank and got into the fight. Let's see... he buzzed by me one time came around and he tried to gun me down but all I saw were tracers as we flew past. After that it was pretty much energy circle after energy circle with the J-10. I got sick of it and came up vertical and pulled back into him and I managed to pull my nose past him for a HOBS shot but yet again Russian engineering failed me as even a 9X could have gotten a kill that easy (and would have ended sooner) as he dispensed flares and the AA-11 gleefully shot those down. Eventually I managed to keep getting into circles with him (that plane has yots of it) and we passed each other with him angling for a gun kill to my tail but thankfully I turned into him and he broke off again. I fired another R-73 and missed though this was of trying my luck and didn't hit. Then I got into another circle and this time managed to get another inkling of a kill and fired. Close but no cigar as the missile tracked the flares. Taking advantage of his confusion I launched my last R-73 finally downing him. The main issue is of course weapon reliability but that's the way it is. I managed to "hang and rotate" with the MiG quite well tracking with my nose as best as possible. Had I been a 1 V 2 fight I would have been a good target for his wingman. Since I had the J-10 on the defensive though I managed to survive. Overall though the MiG is growing on me as a good fighter but yeah... needs longer legs but otherwise is pretty okay. -
wweapon editor
EricJ replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
good! It depends as some you can add to the existing one and importing and saving another and then you'll have those added as well. But it's a good idea to always back your stuff up just in case though... -
wweapon editor
EricJ replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes just open it up and save. The tutorial is to ADD stuff. If you have a weapons pack already it's already organized. All you have to do is open and save, and check it in game. If they're all there then you're good to go. -
wweapon editor
EricJ replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't worry about the first part as the weapondata.ini is already organized for you. All you have to do is open it up with the weapon editor and save. -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Starting on the tails -
Paveways/mavericks/wall missiles?
EricJ replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah. Strike Fighters has a very low learning curve as once you figure it out its not hard to forget. Okay you may if you go to SF2. Its that easy. -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well I'll have to edit it but no problem -
Paveways/mavericks/wall missiles?
EricJ replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No you have to put them through the editor as when you start the game the "weapondata.dat" is read by the game so it "knows" there are weapons. The only way to do that is to get the SF2 series. Then you can drop weapons in and start the game and they'll be automatically be there for your use. -
Afghanistan Terrain (Modern -2003 & Later)
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I can send my attempt if you want. If you just need one tile -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Since so far Libya is "calming down": Me: F/A-18E Stock with 2 x AIM-9X and 4 x AIM-120. Opposition: F-1C with guns In short the Super Hornet (even stock) can out turn the F.1 as it's like an F-4 but with more power to it. Unfortunately for the Mirage its a contest of maneuverability and even a nugget can outturn it as after the merge I kept the throttle at full military power and turned into it easy. He tried to get in an energy fight but he extended and got tired of messing around and shot him in the tail with a 9X. -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can't unless you have the 3D model. Nice skin though EDIT FastCargo may be able to talk you through an ini edit that may work... -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
something like this? -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay... for both the E and the F? Or the E or the F? -
Afghanistan Terrain (Modern -2003 & Later)
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Whoops! -
Paveways/mavericks/wall missiles?
EricJ replied to cianw1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lock On has a higher learning curve but once you get familiar with SFG/WOV but a lot of it is just experimentation. As for the guided weapons? This PDF file should help though the Walleye is a bit more difficult. And the best thing is to download "The Range" so you can practice weapon use without getting shot at. Guided Weapons.pdf -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice SidDogg! Though part of DACT is to evaluate what he's doing and what you're doing, that's what makes this so fun sometimes, you're doing a lot of evaluating on the fly. Me: F/A-18F EPE with 8 x AIM-120 and 2 x AIM-9X and gun Opposition: MIG-21PFM with GSh-23 and 2 R-13 (older models) Upon taking off the carrier I turned in the direction of the MIG... before I start I will just say that the Wiki combat weight of the PFM is 15,000 pounds and i was at an even 53,000 pounds (that's why they call it the Rhino in case you didn't know). Before the merge the MiG-21PFM decided to shoot me with 23 rounds of gun ammo as i thought I wasn't playing chicken that bad and he couldn't get an angle, well he was angling for me while we past each other in the day. He went high, I went low and pulled vertical (letting the stick go due to blackout) and rolled into him quite easily. In the sense of the word I had an excellent shot and could have taken it but I like to have "fun" with the opposition, it gives me a better feel of the aircraft I'm opposing even though. He managed a circle but he extended as he lost me (the visibility issue of what older MiGs faced). He eventually got me in a horizontal scissors and I managed to stay inside of it (second picture) and he extended. By that time I got tired of playing around and took a shot I would assume even a real nugget could take the shot and get the kill. In retrospect the only thing I have to mention is the weights. At the most I'm over three times the combat weight (100% fuel and gun plus stores) and still rolled into him like it was nothing. Sure the passes are passes but overall like the M2000C it was only too easy to reacquire and engage. -
Squadrons
EricJ replied to F117NightHawk's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's not required they have them -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: Mirage 2000C S5 with 4 x MICA IR missiles and gun plus tank (ejected before the fight). Opponent: F/A018E Stock with gun only. Quite interestingly this was one of the more interesting fights I have had so far. It's not a "lets knock down the Super Bug" kick but just shows how sometimes it can be a threat, even though it is a lemon (it should be noted the E is the standard lemon version). Anyways before the merge I forgot to have my throttle going as the initial velocity gave me plenty of energy to fly towards the Super Bug and realize "hey, you're throttle is at 0%. Fixed that problem and began the fight as I nosed down and then pulled up into him as he flew past. I entered a half loop and surprisingly turned right into the kill slot of the Bug. I could have taken the shot and hit him, which down the explanation proved some other issues and made it really interesting. Continued some turning and burning but overall despite some blacking out I was on the Bug like flies on meat pies. So I got tired and fired my first MICA, with it tracking and hitting him. So he kept flying missing a tailplane and aileron. So I fired another shot striking him again. Then I followed him around some more hoping he'd just roll over and die. Well he didn't so I shot him again with another MICA. Struck him good but he was still good to go. Then he turned back to the coast and then I shot him again. This time both tailplanes were gone and needless to say I expended all four MICAs and he was still in the fight... so I had to bow down and go about gunning hm down. After a few bursts I managed to throw enough in the air to get him. In retrospect the 2000C is a beast on both ends of the spectrum but on either attempts it wasn't too difficult in bringing either types down. Though the MICA (the "MBDA MIca IR") type I was using could use a better warhead, just saying... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just crack jokes that's all Ceasar as it doesn't matter what it is if it's just a target... but good stuff to read as well. -
MQ-10A Kodiak
EricJ replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Tried 27209 which is the value for the GR7 and worked fine. The same problem with the Altitude Hold didn't hold. It has a weird tendency to pitch up but that could be I'm at 100% Throttle all the time but flew good. -
MQ-10A Kodiak
EricJ replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Not sure since I routinely fly 22-25,000 MSL. I would say equivalent (maybe) to the A-10 just as a test. -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The VFA-2 CO ejects flares while egressing from a strike mission in western Afghanistan. And a KF2 shot while departing one of the airfields in the American Northwest. -
Afghanistan Terrain (Modern -2003 & Later)
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I think I put mine near 2001 or 03 but good enough for government work lol And realistically they should be at NORMAL or EXCELLENT. They're "backwards" for sure but they do know how to fight.