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EricJ

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Everything posted by EricJ

  1. Looking good Stary! A couple rifles and a bomba drop
  2. Fixed an issue with the RAAF skin and the ATFLIR. It seems that the Jan 2011 patch is getting more stringent (anal retentive was the real phrase I want to use but hey...) on nation assignments and the like, at least with SF2E. This file updates the ATFLIR ONLY that is mounted on the Super Hornet. Simply drop in and overwrite. ATFLIRSH.7z
  3. It's allright as long as they're your creations but you can't upload the aircraft itself. Merely mention its for the A-Team model and you'll be fine.
  4. I prefer Kreelin's Mission Designer over Le Missioneur due to just KMD isn't too difficult to use and reads better IMHO. As for the series yes but you have to patch them at the same level in order to make sure your mods work as they should.
  5. Nope, it was the "TEWS" line that also makes the difference since TEWS isn't modeled in Strike Fighters 1 series.
  6. If you're going from SF2 to SF1 try this: [RWR] Type=3_RING AirSearchTexture=cockpit\RWR\RWR_airSearch.tga AirTrackTexture=cockpit\RWR\RWR_airTrack.tga AirLockTexture=cockpit\RWR\RWR_airLock.tga GroundSearchTexture=cockpit\RWR\RWR_groundSearch.tga GroundTrackTexture=cockpit\RWR\RWR_groundTrack.tga GroundLockTexture=cockpit\RWR\RWR_groundLock.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav
  7. The reason you don't give them gun ammo is that they tend to want to do gun runs in say Afghanistan or ANW. Plus they keep on engaging targets that you tell them not to but they do anyways. So when they're completely winchester save for any self-defense missiles they start to want to link up with you.
  8. I see SEAD flights get in the same way exactly on the last issue... Then again I hate waiting on them which is something to be expected when forming up but they could move a bit faster.... Ahh! Lt. James Cater can help you with the care and feeding of your wingman as he seems to have a good system down. Though you'll find him in the SF1 section
  9. The only mission I fly with wingmen are CAS missions so while this post is useless it shows how much I really use wingmen in SF2... which obviously not much. However during CAS flights I have good success with them if not sometimes they take forever to take a shot any nugget could make. And they usually hit because I give them accurate weapons to begin with.
  10. Year: 2011 Aircraft/My loadout: F/A-18F EPE with 2 x AIM-9X and 6 x AIM-120 and one tank. Aircraft/Opposing loadout: F-15C(85) with gun I've done bouts with the F-15A,C, and D versions and I always liked to "play" with them as they can be quite fun to spar against, even though in all cases I am unfair since I give them no missiles and I got everything. Regardless the intent is to get a maneuverability idea. i started off with the standard fare, merge and maneuver. Instead of rolling and turning into him I banked hard left and brought my nose to him. Immediately for some reason he went vertical and I went' vertical as well. Locking him up with my 9X I could have really taken the shot and probably gotten him good there. I attempted a couple of times to shoot him with the gun but he was a bit far off for me to hit him. However I came up on the top with him and maneuvered for an AIM-120 lock. This again wasn't going to the point of a quick shootdown but again to "play" with him. Down lower we got into a vertical scissors and then I took my first 9X shot misjudging the angles and it flew somewhere... Pulled the nose up and tracked him again and then fired another 9X shot. That missed again so I had two options, go for a guns kill or use an AIM-120. Since I was far off I took the shot by locking him up and firing my first AIM-120 killing him. In all honesty the F-15 is a nice plane as well as the older ones just I got a maneuverable jet.... So I will be eventually be going against the older ones with older planes. And for some reason it's from finish to beginning so...
  11. File Name: F/A-18E VFA-106 Centennial Scheme NAS Oceana 2010 File Submitter: EricJ File Submitted: 19 February 2011 File Category: SF2 Series Add On Skins This is the VFA-106 scheme as part of the Centennial of Naval Aviation shown at NAS Oceana in late 2010 Can be sued in either SF1 or SF2 Eric Johnson 2010 Drop in the aircraft folder and go fly. Click here to download this file
  12. Version

    121 downloads

    This is the VFA-106 scheme as part of the Centennial of Naval Aviation shown at NAS Oceana in late 2010 Can be sued in either SF1 or SF2 Eric Johnson 2010 Drop in the aircraft folder and go fly.
  13. Non-standard report. Me: F/A-18F EPE w/ 2 x Tanks, 2 x GBU-32 (1 x time of engagement), 2 x AIM-9X, 3 x AIM-120) Opposition: 2 x Su-27 with 6 x R-27 and 6 x R-73 (Assumed as I'm going off of the Loadout.ini, did not visually look at loadout in-game due to engagement), GSh-301 full load. Was doing a strike mission against a train South of Hanoi (want to say near Bai Thoung but KMD is acting retarded). Approximately five minutes into the engagement I pickup two Su-27s heading north. I push on and continue to the target, jamming the airwaves delaying the inevitable. Managed to get altitude releasing the bomb and destroying the Full Train. Heading back the two Su-27s are pushing north hard so I fire up the radar, Red Crown is telling me they're coming so I lock up the first one and fire an off-boresight shot with one AMRAAM. Unfortunately (but fortunately) the wingie that was heading south for some reason took that hit and one down, one to go. After watching the kill on the terrain map I see the lead is within five kays. Again lock up and fire another AMRAAM. Guess it couldn't make the intercept because the Su was still alive. Switched to 9X and padlocked and turned into him firing. That one connects I drop flares just in case as I yank my bird west and to home. Not particularly a "typical" report but shows how 1 v1 duelling is working out so far.
  14. This is what I used for the Super Hornets... If that's too modern of a look http://www.simmerspaintshop.com raf-45d851.zip
  15. File Name: GBU-12 New Model File Submitter: EricJ File Submitted: 18 February 2011 File Category: SF2 Series Add On Weapons As seen in many of screenshots by me this is a model of the GBU-12D/B (I use it as such) but can be modded for any other GBU-12. This replaces the GBU-12D_N. 3D Model - Razvan Stanciu/rusty_hawk (razvan_stanciu2003(at)yahoo(dot)com Animation help by FastCargo and Profi Texture - EricJ Designed for the SF2 "plug and play" but can be adapted for SF1 series as well. A blank texture for you to make your own is included Drop in your weapons folder and drop away... Click here to download this file
  16. Version

    376 downloads

    As seen in many of screenshots by me this is a model of the GBU-12D/B (I use it as such) but can be modded for any other GBU-12. This replaces the GBU-12D_N. 3D Model - Razvan Stanciu/rusty_hawk (razvan_stanciu2003(at)yahoo(dot)com Animation help by FastCargo and Profi Texture - EricJ Designed for the SF2 "plug and play" but can be adapted for SF1 series as well. A blank texture for you to make your own is included Drop in your weapons folder and drop away...
  17. Year: 2011 Aircraft/My loadout: F/A-18A with 2 x AIM-9X and 2 x AIM-7M and one 300-gal tank. Aircraft/Opposing loadout:MIG-29C with GSh-301 After the merge it was standard fare and a pattern is starting to emerge as the lighter fighters prefer the energy fight while the heavier fighters go for the scissors and other ways of trying to get an advantage. The handling of the F/A-18A versus the MIG-29 is a lot better than say the F-4 or even the F-15C. Even then once I got in a good position, took the shot and got him with a 9M shot.
  18. Year: 2011 Aircraft/My loadout: F-14B with 4 x AIM-9M and tanks Aircraft/Opposing loadout: J-10A with 23mm Gsh-23 This is an illustration of inexperience at energy management and the fact that I've put a few hundred hours into the Super Hornet rather than the Tomcat. Essentially I don't think like a Tomcat driver so therefore Ceasar is obviously so far the best when it comes to driving the Turkey. So anyways... same thing, made it to the merge and got into the energy fight immediately. Tried to pull the same break out of the circle but altogether... the J-10 when against a nugget on this bird will outmaneuver you and as you can see the well modeled cockpit has that annoying ejection handle in the way but that's okay, it's realism at it's best. The J-10A did get some shots off a few times, and as you can see on the last screenshot, he tore me up quite well forcing me to eject.
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