Jump to content

EricJ

+PLATINUM MEMBER
  • Content count

    11,634
  • Joined

  • Last visited

  • Days Won

    61

Everything posted by EricJ

  1. Okay it's getting to the point that I honestly don't know what to add anymore. I'm getting the strong feeling that the skin is done for the most part. There will be (I hope) a PSD available so you can make your own but if people have any suggestions they're always welcome. This is for the Thunderwarrior.
  2. You'd have to go a place like http://www.simmerspaintshop.com/ and learn stuff like that there. And a lot of it is taking the base files and using a paint program (GIMP, Photoshop, etc.)
  3. File Name: VAQ-129 100 Years Centennial Scheme File Submitter: EricJ File Submitted: 02 February 2011 File Category: SF2 Series Add On Skins An actual scheme done by VAQ-129 this is for the celebration of 100 years of Naval Aviation Drop in the aircraft folder and go fly. Eric Johnson 2011 Click here to download this file
  4. Thanks! Unfortunately most of them revolve around the Super Hornet and so far the other fictional one and this one are my favorites. The digital patterned one isn't a favorite and I just don't like it.
  5. Whatever cycles through Windows Media Player
  6. After fourish long days it's time to get back to dropping teh bombz...
  7. Well it is annoying but I'm not going to remove it.
  8. Go into the Avioincs.ini and find the available Modes. and delete the "TV" notation as I've had the same problem and now since I delete that there is some stutter but not as bad before. I assume the "TV" has become redundant through the patching.
  9. Time to head to bed but before the sun sets I'll drop something off.
  10. Yeah both are the same way. I haven't gotten in a Hornet vs Hornet fight yet but when I went up against a Super Bug I got into a turning fight and he won by pure energy (I was just trying to stay aloft) and he came around and shot me down. The M2000 is sneaky and will take the shot when it has the angle on you and in most cases he;s turning inside of you which is how he managed to get his shots in.. I caught him in a mistake and shot him down with a 9X. The Raptor is the same way though you'll never get a lock on (even with the -73 I didn't pick him up, the AWG-9 might have a better chance) Best way is to hit T until you can "see" him and that's how I managed to beat him and a lucky shot in the wing, blowing off his ailerons and he tried to fly but he eventually spun too much out of control to stay aloft and the pilot ditched.
  11. http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  12. Canada orders the F-35...

    They already looked at it and said it wasn't "mature enough" for their air force at least that's what i read somewhere though it may be just op-ed.
  13. Thanks daddyairplaines got the Chair Farce hounding us. But in any case the same manual is for the Air Force grunts because they gotta take the pre-test to just even use the manual "Man I don't know if I'll pass..."
  14. I've been pretty much been doing the same though out of these: F-15C (85) Su-27 F-22A F-14 M2000 F-4 Mig-29 The F-15, Su-27, Raptor, and M2000 are the ones you gotta watch out for (the Su-27 tries to always slide back and chop you up. First time it got me but I watch it like a hawk better and the M2000 got a couple hits on me) as they try to go for the energy fight but I've been lucky so far (all on Expert). The only reason it takes so long with the F-14 and F-4 is that they're real easy to "read" and countermaneuver due to their heavier weight and even with testing the EDE engines letting them extend sets them up for a missile shot or a guns kill. The MiG i think I just popped with a 'winder and called it a day.
  15. I don't think anybody has gotten that far in numbering... I know I'm at around 2200+ weapons so not sure, go to the Thirdwire Forums and ask. TK may answer that question as I don't know. http://www.thirdwire.com
  16. Version

    124 downloads

    An actual scheme done by VAQ-129 this is for the celebration of 100 years of Naval Aviation Drop in the aircraft folder and go fly. Eric Johnson 2011
  17. Minor notations for JP-7 Fuel as I assume it would of course fuel the jet.
  18. http://562.50megs.com/562nd/Tutorials/GuidedWeapons.zip you have to load a targeting pod on the right sponson pylon. I think it's done automatically by MF since there is no D model out. But the zip file above in PDF shows how to generally use them. I still need to do a moving targets portion sometime..
  19. Ejecting flares right after a bomb drop. Thankfully the bomb was out of line with them or a really cool shot would have ended up disastrous. Wounded bird. It should be quite obvious that if I were to face a real Tomcat in BVR I would be smoked (and have been a few times during testing). It's just interesting to watch the AI perform and also improve my gunnery skills.
  20. I did Nice work so far though Now I'm wondering if vehicles will drive around buildings for an experiment. Beautiful work X RAY! More gun run stuff
  21. The issue is that it wasn't designed for helicopters so what you see is what you get, and that's the best they could have done given the limits that are hardcoded.
  22. Leaving Vahdati AB heading west to end up doing a very nice gun run on three trucks I was tasked out to kill.
  23. Unzip this file in the main WOV directory as I used to have the same problem. d3dx9_31.zip
  24. Okay go into the F-16_DATA file and look at the Right chin" and find the line "AllowedWeaponClass=" and add "DLP" to it and go back into the game and it should show up.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..