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EricJ

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Everything posted by EricJ

  1. The "Mod" folder is found in User/Saved Games/Thirdwire/SF2GameYouBought The "Terrains" folder when installed does not exist, you have to create it on your own and it will recognize it.
  2. Quite honestly I have and it didn't inspire me...
  3. Nope. Felt like replying with a smart comment but as far as I know no.
  4. My first thought is to update your video card drivers...
  5. RAZBAMs are the best you can literally buy at their site...
  6. well to be honest with you that's the sharpest one I've seen so far out of the whole lot. There's a C version that was done in "VA-106" markings but as said this one is just very nice. Shame they didn't approve it. But the T-45 B one is sharp though
  7. Nope I don't have any on my hard drive.
  8. File Name: Fictional VFA-32 100 years of Naval Aviation F/A-18F scheme File Submitter: EricJ File Submitted: 18 December 2010 File Category: SF2 Series Add On Skins Original text by David F. Brown: Don't know if the Swordsmen have finalized a 100th Anniversary of US Naval Aviation paint scheme. I've attached a scheme designed by Author/Historian David F. Brown and Aviation Artist/Illustrator Geoff Martin. Hopefully, at least to the Swordsmen, this scheme will need no explanation. But for those who are not familiar with VF-32 operations during the Koren War, this scheme is a mix of markings worn by F4U-4 Corsairs flown by Ens Jesse Leroy Brown, the Navy's first black Naval Aviator and Lt(jg) Thomas Hudner. Lt Hudner was awarded the Congressional Medal Of Honor when he attempted to rescue Ens Brown after he was shot down over North Korea. Unfortunately, Lt Brown died from injuries sustained in his forced landing. I cannot think of a more fitting tribute to these former Swordsmen. This scheme was found on the VFA-32 Swordsman Facebook page, and after getting halfway through with it, I found out it wasn't accepted. However, I thought it was pretty cool so I finished it, with the knowledge of David F. Brown. All original work is form him and Geoff Martin from Afterburner Decals, though none were used. Eric JOhnson flanker56@hotmail.com http://562.50megs.com 2010 Due to the specialised tanks, it is only designed for Strike Fighters 2 only. Drop in the FA-18F directory and fly. Click here to download this file
  9. For which A-7? I don't have any but you talking about the Mirage Factory or Thirdwire? You may find a generic one on Thirdwire's site as a free download.
  10. Version

    79 downloads

    Original text by David F. Brown: Don't know if the Swordsmen have finalized a 100th Anniversary of US Naval Aviation paint scheme. I've attached a scheme designed by Author/Historian David F. Brown and Aviation Artist/Illustrator Geoff Martin. Hopefully, at least to the Swordsmen, this scheme will need no explanation. But for those who are not familiar with VF-32 operations during the Koren War, this scheme is a mix of markings worn by F4U-4 Corsairs flown by Ens Jesse Leroy Brown, the Navy's first black Naval Aviator and Lt(jg) Thomas Hudner. Lt Hudner was awarded the Congressional Medal Of Honor when he attempted to rescue Ens Brown after he was shot down over North Korea. Unfortunately, Lt Brown died from injuries sustained in his forced landing. I cannot think of a more fitting tribute to these former Swordsmen. This scheme was found on the VFA-32 Swordsman Facebook page, and after getting halfway through with it, I found out it wasn't accepted. However, I thought it was pretty cool so I finished it, with the knowledge of David F. Brown. All original work is form him and Geoff Martin from Afterburner Decals, though none were used. Eric JOhnson flanker56@hotmail.com http://562.50megs.com 2010 Due to the specialised tanks, it is only designed for Strike Fighters 2 only. Drop in the FA-18F directory and fly.
  11. http://combatace.com/topic/61294-quick-guide-to-the-mission-editor-for-exp2/ Quick Guide I wrote up
  12. Okay those of us with Exp2 have the luxury of having an inbuilt Mission Editor and here's some basics for those new to it. For this we're doing to do a strike mission in Afghanistan. Upon hitting the pencil icon on the bottom right of "Create Mission" you're brought to this screen: I click on the airplane icon and I get a listing of flights, mine of course, and also a randomly generated AI flight. Now for one thing I don't like long missions as you can see I'm flying across the whole country, so what do I do? Note from the above screen you can adjust the weather to your tastes (For Afghanistan, Broken and above, real pilots don't fly in the soup that the country has, neither do I, because that's realism). I go to the drop down menu and select Kabul International Airport (KIA) and the ME adjusts my waypoints, looking all jacked up. To edit/move/delete the waypoint, simply click on the circle, and this will show up. And as you can see, I have my mouse on the trashcan, or delete button. Note that IP and Attack Waypoint (Triangle) cannot be deleted and I delete those two unnecessary waypoints and get this: Now I'll go and delete the unnecessary CAP flight as there isn't any enemy flights around. It should be noted that enemy flights will appear in this list, giving you forewarning of being intercepted. Realistically if you worked with KMD, it's the same thing before the ME. Okay since I have a lot of MANPADS that actually shoot me down, I'll create a SEAD flight for my objective. Immediately it'll generate a basic flight, with the aircraft icon where the crosshair is. The objective waypoint for the AI flight will automatically be where YOUR objective is. And I'll select Masar i Sharif as their starting and ending airfield, and adjust the waypoints to make a decent looking flight. It should be noted that the altitude and speed of the chosen aircraft (it reads the stats from the _DATA.ini file) and allows you to select minimum and maximum (I select maximum since I fly at full military power) and altitude, which for this map 22000 ft is recommended. Next I'll select the aircraft. It should be noted that you can select ANY aircraft regardless of time period. Want some Yak-23 "Flora" aircraft as your Escort? Go ahead! And of course select the amount, with a maximum of 16 aircraft: For this I'll select the EA-18G and two aircraft for the flight as its a small defended area (managed to wipe everything out). Next I'll select that aircraft flight's loadout. NOTE: Make sure you read the "Before/After" dropdown menu. The game will automatically spawn the aircraft at the appropriate time based off your INITIAL waypoint speeds. It is assumed you'll fly at that speed using Autopilot. Note this is all depending on what aircraft you select and how close you get to the objective and how fast you fly. Sometimes it's good to let your SEAD go in and take care of business while you orbit somewhere safe. It should be noted that if you're hanging on the objective BEFORE your SEAD flight reaches the area, it'll go find some other site to go to and wipe out, so bear that in mind if you need it whittled down before you go in. Also you can have the aircraft loiter at a point in case you need them to hang around. Next is the Success menu, which is defaulted to 50% If you want the objective cleansed, slide down to 100% but it's pretty self-explanatory. Obviously as you look you can see all the other things, what skin you want for the particular aircraft, numbers if present, etc. Now I'll select it's loadout. It should be noted that the ME reads off the Loadout.ini of your aircraft, so for this example I have only two loadouts, SEAD which is the conventional loadout, and the "AFGSEAD" which is theater-specific (fictional) since there are no radar threats on my install. Note ALL aircraft will be loaded the same, as per KMD. Just a quick note for my flight, I can select anywhere else defined as target areas (populated ones with targets) on the map. Then you can select individual targets within that group: Select my own theater specific loadout: Click "Accept" or the disk icon on the top. Note you don't have to save the mission if you don't want to, click no and it'll take you to the Hangar screen, or save the mission as you wish for future use and play: Adding a CAS flight Here's a simple addition to one of my basic CAS flights I saved. Since most of the stuff is covered above, we'll just skip to adding the new flight: Like before the basic flight is created centered around my objective: Edit the loadout and waypoints: Save the mission and then once you get on the objective: It should be noted that any additional CAS flights will start handling their business once the friendly and enemy ground units populate on the map. For inctanse the Tornado flight chose to wipe out a SAM and AAA site. Once the friendly ground elements appeared along with the Taliban, they proceeded to attack the objective, fulfilling their criteria before leaving and finally allowing me to finish mine. It should be noted that this is a real "soup" of targets, and it took me a while to finally kill enough Taliban so I could get a mission success. Additionally, one run before on this same mission killing a GAZ AAA system got me a mission success. Also remember that the supporting CAS mission will also automatically target any enemy formation on the map. For the mission above it was "G002 Taliban" and therefore the Tornados already had it targeted. From what I can tell there must be PLACED targets on the map, not map areas, since that's how the game essentially does it, through creating a "Friendly/Enemy CAS Target" on the map, such as this that's in my Afghanistan_Targets.ini file: [TargetArea417] Name=ABLE16 Position=791498,709507 Radius=10000.0 ActiveYear=0 Location=1 Alignment=friendly [TargetArea418] Name=Taliban Ambush 27 Position=791196,712940 Radius=10000.0 ActiveYear=0 Location=1 Alignment=enemy And setup in the Afghanistan_Movement.ini file: [Route086] RouteType=GROUND_ATTACK StartArea=ABLE16 EndArea=Taliban Ambush 27 RoutePosition[001]=791498,709507 RoutePosition[002]=791196,712940 Once these criteria are met you can set it up. So if you want another area... then you have to work through your list of targets, but the one the game selects through the "Create Mission" one will be the only CAS area you can use. So while not totally functional it's an improvement. Creating a Free Flight mission One of the coolest tricks using the Mission Editor is the ability to create a "Free Flight" mission allowing us to: - Conduct flight testing in a safe environment. - Weapons testing - Having some fun (i.e. just flying around having... fun) How do we do this? Simple. Since I needed a land based (I have enough carrier based ones) mission to use the large list of land-based aircraft I have. So I start a random single mission: As you can see my first objective is the High Desert Occupation Camp (If my mind is right), a simple Strike mission. Using the F-15E I select that and delete the Escort flight and the enemy Intercept flight: Then I go and remove any enemy and friendly defenses (user choice of course but for this I'll remove all) Now I'll go to my flight and change it to "Fighter Sweep". I'll then save the mission: Now that it's properly saved I'll click Accept and go into the mission: As you can see I need to edit the start point further (on the runway) but Red Crown just gave me a mission success without having to do anything, and once I exit the mission it's confirmed: The key point is to always save it opposed to what the original mission is. Strike missions if the aircraft allows it should to to something where there isn't any aircraft, or the ME will automatically select it unless you're wanting it then go ahead of course. SEAD Specific aircraft you don't have to do anything special other than click the opposing enemy air defenses to none, and you'll still get the above. Adding a Carrier and taking off from it for a Single Mission The next bit will be as the topic says, we'll start a regular mission from a carrier and also allow us to land on that same carrier. Start a regular mission as shown: Just to show what we have there are three carrier capable flights we can edit. However there is a bug with assigning AI to takeoff from carriers so we'll naturally do the F/A-18A flight which is ours. We'll simply drag the cursor to the sea area (just a random spot for this tutorial): Now we'll go to the "Add New Ground Object" and click on that: Since I have it installed the first selection is Sampan (Motorized). So we'll open up the drop down menu and select the CVN-71 Theodore Roosevelt I brought in from the Desert Storm mod. Also you can see the CVN-75 which available in the Downloads section. I select the CVN-71, which the game gives the automatic designation "G001" Naturally you can edit to whatever name you want and save. Next we'll go to my flight (F/A-18A) and edit my flight. We'll then go ot the Home Base menu and select "G001" which is of course the carrier: Then I'll select the Land base as the same, either "Same as start base" or "G001" and the waypoints will automatically adjust. A little cleanup of the waypoints to make the mission work as I see fit: And viola! I'm starting the mission from the carrier... And how do I get to where I was? The best way is to go through this thread as the answers and necessary files are here: http://combatace.com/topic/60932-formats-for-carriers-and-warship-with-the-mission-editor/
  13. Skin and modex update (saw a pic dated September 10, 2010)
  14. By the early morning light... F-15Es from Seymour Johnson establish themselves over the training area in preparation of their deployment to Afghanistan. And beautiful shot Spillone104!
  15. I'm going to ask the original designer if it's okay to release it and yeah I have seen it... ghey. Though I'd like to do a digi scheme but I just don't have the patience for it. Final touches, though the ser. number is the one on ALL of my Supa Bugs (Hell it said "F/A-18E" )
  16. Agreed for a Navy jet it's not too bad, better than the "digital" pattern that cropped up. Gads that is ugly.
  17. Looks like it, but remember to place it near a map objective. OR for mission Editor's sake, make a map "target" and place the SAM site near it for your CAS objective. That may be a workaround.
  18. From my perspective it may be doable but Strike Fighters was never designed to be played as such. You're better off getting something like Ace Combat or HAWX.
  19. Essentially it is now since it was disaproved due to Navy regs, at least according to the link here: http://www.facebook.com/?ref=logo#!/photo.php?pid=5254700&o=all&op=1&view=all&subj=132416560136510&aid=-1&id=794480689&oid=132416560136510
  20. thought the tanks would be a killa but even if VFA-32 didn't accept it... still a good scheme IMHO
  21. Going Retro: http://www.facebook.com/pages/VFA-2/338067560241?ref=ts&v=info#!/photo.php?fbid=453975415689&set=o.132416560136510 Sadly it was dissaproved and found out when I was halfway done so I said "screw it" and got the tanks to do...
  22. If you need a test pilot ... seriously looking very nice!
  23. From what I understand from another thread is that he's very busy so I would hesitate but think I'm being safe in saying that it won't be anytime soon and it'll be "two years"
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