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EricJ

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Everything posted by EricJ

  1. This one is going to get out of control quick and it's real tempting to be just as guilty... Okay what's the problem tomy2010?
  2. Reduce the number of "SamLauncher" notations on the map _targets.ini file. Besides the SA-6 isn't very difficult to kill. Just kill the radar and you're set and use a jammer...
  3. Left tail work, and then going to bed...
  4. F-14 VF-31 CO Last Tour

    Version

    136 downloads

    This scheme represents the embarked scheme (from Vampyre's photos anyways) of VF-31 Tomcatters CO bird in 2006. Needless to say this will ONLY work on the Mirage Factory F-14B Thanks to Dave for additional assistance. Eric Johnson 2010 http://562.50megs.com/ http://www.facebook.com/EricJ56
  5. @daddyairplanes, it's VFA-25 "Fist of the Fleet" from an upcoming project that's been on my HD for a long time. @Stary.. When SidDogg mentioned the Kosovo terrain I almost loaded my VFA-163 skin so I could go off mission, get shot down and then trapse around the Balkans looking for my ejection seat with the video disk :D
  6. Well I think I can relate to that with the Super Hornet Packsge. With all these merged installs and me with lil old SF2E, my focus is mainly on that game, but easily usable in a merged or non-merged install. But that's just as far as it goes with that. To me it seems he's not trying to get too wrapped up in supporting the mod community to the extent of trying to do everything for us. Because he's got a lot of other things to worry about, and let the modders do what they do using his core values, and letting us experiment which in all honesty is why I enjoyed LOMAC for it's fedelity, but in the end the lack of mod capability let me get tired of it. But as other people have said, the bugs are major yes, but I'm still flying around, after reading some fixes so I'm not lost on the TW sims, just hoping for a better patch.
  7. General setting, you can apply it to any aircraft. And SidDogg... "Conversion" is an understatement. Looks nice but needs to be honestly redone and if I had teh skillz I would...
  8. no problem, or you can simply delete the file too (won't harm anything)
  9. Old skool and will be uploaded tomorrow
  10. Two weeks FC also has me working so I'll split it up but they'll get done.
  11. Check the Flight folder and look for HUDDATA.ini Find [Debug] DisplayDebug=TRUE And change to FALSE It's a dev tool but also a good map tool (for me anyways) for inforation, you're seeing what the game already checks (though I'm sure Wrench can give a better description), offests, plane data, etc.
  12. 1. Downloads Section, Mirage factory F-14B 4. http://combatace.com/files/category/28-sfwo-mapsterrain-mods/ Have to update them for SF2 but that's not too hard. 5. [LevelBombAI] RollInRange=7500.0 RollInAlt=2000.0 PullOutRange=1600.0 PullOutAlt=250.0 ReleaseRange=6000.0 ReleaseAlt=5000.0 ReleaseCount=1 I've used this for CAS missions in Afghanistan map, open up your aircraft _data.ini and paste this after the [FlightControl] section.
  13. Well mine is patched up to Dec 2010-C and I just took this screenshot. But okay hope things work out then.
  14. Ok DS Map is kinda old so download this and copy and paste it in the DS folder and overwrite. Then go in the game and see if this works DS_data.7z
  15. That's what I think. As when I worked for Ubisoft/Eagle Dynamics I was (and think I still am) under an NDA (Non-Disclosure Agreement) that essentially was legally enforceable once you signed it. When I did work for DCS: Black Shark I was under one. But I think the deal is either he has no legal way of enforcing it or just simply hasn't thought of it, or events led him to forgo the process.
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