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EricJ

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Everything posted by EricJ

  1. Since I'm bumming around, I can do some stuff. Terrain testing and the like would be my best stuff, unless there's some other stuff too.
  2. Going off mission with a skin request from ghostrider883:
  3. STORM - I'm using Feb 2010 patch, it uses alot of the HDR settings so I get crisper shots, FE2 should have the same stuff.
  4. Oh it's all good (except FC's comment... ) man, just that I wanted to make sure that I didn't get all the credit, that's all
  5. Thanks! Though I'd be a real douche bag if I didn't mention the other people that helped. I just did the skinning and a little data entry, the rest of the guys mentioned did the majority of work. I just upload it under my name
  6. I've been unoficially working on a mod that is adding targets to the vast area of the country for SF/SF2 and so far the most you need to do is figuring out target placement. Matter of fact, check your PM.
  7. Just a note for the American NW map, takeoff and landing positions are screwed. I know it's probably something that the patch did, as I know it hasn't been messed with for a couple airfields.
  8. Try setting "Export" to TRUE, and put the same dates in. Usually that fixes that problem you are having.
  9. Update to the AB Effects. For the Feb 2010 update it should be noted that the cockpit as so far hasn't been modified, so until a more custom cockpit shows up, weapon selection will remain as it is. And no problem TurtleHawk. Effects.7z
  10. I'll agree to that, but even if it's freeware the modder should still make the best effort to support his/her mod. It's just good sense regardless if somebody spent either the time, or the money, and both to get the mod. If it's a simple fix and can be fixable, fix it. If it's something beyond reach at the moment, just tell them we'll see what you can do and try and work the issue.
  11. @lindr2

    I would think you have to use the files from the MF MIG-29, and ask sony tuckson for use. The only real thing is getting the cockpit aligned right for use...
  12. Check your Username/Saved Games/Thirdwire/Strike Fighters 2 Israel is where the mod folder resides Then you just add something, like the widesky mod to the Flight folder. If it doesn't exist just create the folder and then drop the mod in there. The game will read it and so forth. It's just alot of the old structure thrown in there so you don't have to worry about affecting files.
  13. Cool stuff, can't wait to deactivate the carrier stuff so I can sink it...
  14. If my brain serves me right, find the Missions folder and it figures things out from there. Yes it will read from the terrain folder. Make sure you have the appropriate MAPNAME_TARGES.INI in the folder of the terrain, along with the appropriate planning map. I use it for SF2E as kreelin says and its been working fine for me.
  15. A Marine Corps pilot drops an LGB against an insurgent ammo cache site.
  16. Even then, for SP it would be a challenge. Instead of just the Multiplayer aspect, you can "Win" a Fighter Sweep mission if there aren't any fighters, and the challenge would be a timed event, where the "time" is how long it took you to complete it. We did that in Flanker 2.51 during some Alas Rojas challenge missions. Then again, we had a real mission editor but if you make it a custom mission, it may work.
  17. WIP o Trabajos en progreso

    I imagine a PSD will be available for skinning? Beautiful work "Yo imagino que un PSD sera disponible para skinear? Hermoso trabajo"
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