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EricJ

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Everything posted by EricJ

  1. I tend to fly USN for the most part. Got hooked on VF/VFA-213 and just got stuck on that squadron, so I'll fly other squadrons, but mainly that one. But as far as other countries? Not particularly care, just as long as I got "SJ" on the Mud Hen when I fly it.
  2. lol Afghanistan is hardly the vacation flight but hey whatever floats your boat
  3. Click on Create Mission, select your bird, year, mission (Strike), terrain (Range) on down, and then at the bottom right, click "Accept"
  4. Well... looks isn't what I care about her to be honest with you Was going to title "Bringing the Pain" but I nearly got spiked by 20 Stingers so it'll be A Flying Pain.
  5. Probably, as an Ensign in the US Navy is a 2nd Lieutenant in the USAF.
  6. From what I understand yes, it shouldn't show up again.
  7. Agreed with the 33, you have to maintain energy in order for it to move right, but then again I've enjoyed the 33 since Flanker 2.51, and I've been a dogfight (mainly for tutorials, I prefer BVR) with an F-16. I've come out on top, but since I mainly dropped bombs, it was just Sierra Hotel for that.
  8. Good stuff man, I remember USAFMTL or somebody else (and reading the readme) that it was making the switch, in order to cut down on filesizes.
  9. It shouldn't be any different from SF2E only in that it to work, you have to use CatPack to extract the IsraeliME textures from WOI (IsraeliME.cat), and put all that in the Afghanistan folder. I don't have SF2I installed so you can try that route using that .cat file. If you have WOI then do as previously described.
  10. Now if you could tune the AI to drop one bomb instead of all that'd be nice too
  11. Its probably personal taste versus the actual benefits TrackIR gives. I can vouch for that personally as I've known it's been out for a couple years, but haven't gotten around to getting it. Sure it is a great help, but honestly I'm surviving fine without it so there's not much negativity, its just some people are used to one way and don't feel the need to buy it.
  12. Sent. Like LOMAC you can replace certain files without having to touch the core files, which helps to save alot of "Whooops!" issues.
  13. Hehe yeah, I mean more that you can't expect as much as those sims are concerned As far as visibility and view mods, Silverbolt has one in the SF1 section that you can put in the Flight folder and it'll give you some more stuff to play with. I had to take some time to configure it so I could see the HSI on the Super Hornet cockpit, but if you have SF2 I can send what I have and you have to put that in the Flight folder in your User/Saved Games/Thirdwire/SF2 Game you bought/Flight folder and it'll help with some of the issues you're having. It can be tweaked to your preferences.
  14. As a former LOMAC flyer, the TW series of sims is less complex than IL-2 or LOMAC as of yet. Pretty much the intent of the game is to fly spiffy planes around and such. Thirdwire, if I understand their Facebook profile, is like 4 guys. So they don't have the development team that 1:C and Eagle Dynamics does, so you have to roll with it. It's getting complex don't get me wrong, but take the game as it is, and just roll with it.
  15. Usually they will show up in Campaigns, as a "Carrier Station" (and if setup as one too) and if you're flying a squadron from the deck, it'll appear. For some reason TK hasn't ever included carriers in single player missions as yes, it's just plain odd that a game that features a Vietnam setting and you're taking off of land bases but that's how it goes. Maybe in 2 weeks...
  16. A2A training in the Orginal Rhino, 2 in hot, and another day of CAS in 'Nam.
  17. I tend to try and keep a wing in view as most of the time I use padlock for ground attacks, and when I get in a knife fight. Just keep some sort of piece of aircraft visible so you don't get too confused. And not highly recommended but if you gotta, hit W to level the wings, or to get your aircraft somewhat oriented then turn it off and go from there. Also I adjust my zoom all the way out for my cockpit and it helps me out greatly, as I keep my SA up and still work the cockpit if I can.
  18. It has to be an actual 3D pylon that's "Called" when you load the weapon. Otherwise you're not going to have actual missile rails unless the original modeler makes them, so when you load IRMs on that pylon, an actual rail will show up.
  19. Which weapons pack are you using? I use 331Killerbee's for SF2 and have a lot of Mavs, so could be that, or check to see if the weapon is exported, if not use the weapons editor for that.
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