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EricJ

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Everything posted by EricJ

  1. I know GKABS was working on one, but nothing more from that unless I'm mistaken.
  2. EricJ Release Thread

    EricJ Helicopter Pack RC142 - Lowered the RadarTarget size for the MH-80. While it doesn't prevent you getting fired upon, it does give you some chance against getting shot down. I would advise terrain masking to avoid or get close to the S-750 Rhea and the Cronus radar given game mechanics and whatnot. - MH-60S (Insertion) has ACE3 Fast rope points and coding for fast roping. - MH-60A (Insertion) has ACE3 fast rope points and coding for fast roping.
  3. From what I remember not much. I don't know which planes do as I don't fly stock at all to be honest. Just go through the keys and maybe you'll find one. If not then don't inquire about modifying it so it has an animation, the result will start off a long diatribe on how TK doesn't care about the game anymore and that you can't access the models anyway to implement animations for that particular jet, and you're better off downloading a modded plane for the fancy stuff.
  4. Thanks man, I'd have to have a model of the pod, and the coding necessary to make it work within the game engine, which is like four weeks, rather than two weeks.
  5. As in the F-35B topic, FC is helping me out. He stated that he got it finished in MAX and has to map it this weekend. From FC: - F/A-18F - F/A-18G - F/A-18E (derived from F model) So right now, first will be the F model, with the G model behind it, and the E model, due to the fact that the fuselage has (the model) to be modified so it can be an "E" version. ETA is two weeks as usual. Yes FC has other commitments, and honestly I'm impatiently waiting for it, but we're on his schedule, not ours. Part of the reason he had to do a lot of fact finding so he can produce a good rendition. Components, especially the airbrakes need some research, but overall FC I'm sure has figured it out, so keep it to this topic, and keep Klavs81's "pure"
  6. EricJ Release Thread

    ADuke Kiowa Warrior RC17 - Tweaked the camo a bit, getting it closer to the real thing. EricJ Helicopter Pack RC141 - Improved and added better rotor wash effects for the helos - Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models Google Drive Updated EricJ Taliban Fighters RC14 - Added a medic for the Special Activities Division unit listing
  7. I mean it would be nice, but you're really not flying for the cars. Even in Microsoft Flight Simulator 2024 I more or less ignore the animated traffic as I'm not driving (I'll drive in A3 though) around the map. But either way I don't really mind it though as I'll be free flying around it sometime.
  8. EricJ Release Thread

    Right now not much on the radar for mods. I want to push an update on Wednesday, the new day for mods to be released given the ability to update mods and the like. I think that's a good day to upload mod updates, and gives server admins some time to update for their milsim units. Other than that I will (if the problem is severe), upload when I fix that problem. It won't be much because right now things are quiet, I do have an update for the EricJ Helicopter Pack, some tweaks I made while playing and adding a feature. I'm going to get with Project Hatchet sometime and work with them with updating the HMD code. They're looking at doing realistic HMD stuff, and I'm waiting for their update to the code. I found it on their GitHub, but they're talking accurate HMDs for the helos, so I'm going to wait, then tackle it. Kimi's code is fine, it works, and is bare bones enough to provide accurate data to the players (at least I hope so...) and whatnot. Nothing else is coming but I'm reading a book about the CIA and finding that they do have medics for SAD members, given prior special forces members and the like, so that's in the pipeline, I just need to do the coding, and I'll update Wednesday for it.
  9. I write books too

    ¡Gracias a Panda Translation, Operación Justicia Resuelta ya está publicada y disponible para su compra! https://amzn.to/3CBfmHx
  10. Nobody's questioning your logic but that's an interesting tidbit to know. I mean given what's going on now it well... Yeah.
  11. EricJ Release Thread

    Okay, right now I'm at a good point where I can try and do things again. I looked into the 6.5mm Creedmoor stuff, and not finding much. A lot of this is hush-hush I guess, so finding info (unless somebody else has an idea) on the MRGG-A (which if I remember correctly, is the assault rifle version) Since I don't have pertinent info on that program (not much with Google) I'm not going to do a Creedmoor version of the MX. I stick with the MX since it's a stock weapon, and the configging isn't too hard, just finding info is on the program, is. Anyway I'm thinking of doing a specific day for some mods, Wednesday is set for the EricJ Helicopter Pack, and may do the Weapons Pack, but I don't update (the MX conversion will be in the next update once I get it finalized) that much since I'm not big into weapons. The Helicopter Pack seems to be in a good place so that's good and so on. Also I appreciate those who bring up issues for the mods, and like fixing and improving them as much as possible.
  12. View File Super Hornet Package for SF2 v4.1 THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files. Submitter EricJ Submitted 07/09/2009 Category F-18  
  13. EricJ Release Thread

    EricJ Helicopter Pack RC140 - Fixed the respawn weapons for the US Army Helicopter Pilot and Crew units - Increased the armor of the H-60/92s - MQ-17s and MQ-37 now have full datalink capabilities - Fixed the respawn weapons for the TF562 units - S-94 Utility can now lift 6000kg Google drive updated
  14. Not that I'm aware of. I guess it's still on hold? I'll get with somebody and see why it's not available as it should be.
  15. Well, it caused our issues, and now it worky
  16. EricJ Release Thread

    ADuke Kiowa Warrior RC16 - Tweaked the roll rate
  17. Just checked, had the same issue, now fixed, thanks for the catch!
  18. Thanks, but wasn't the TEWS later on though? I mean it's neat but not time correct if I understand correctly.
  19. Yeah at the end of the day I won't fly it that much, but as long as it works without that file then I'm for it.
  20. When I removed RadarTexture the screen went black at 80% and all I got was a black screen (game did load but didn't see anything). I retried the mission and I could see but the cockpit textures were missing. Frankly you may just want to stick with the stock ini if possible to get it working if that's all you changed.
  21. Yeah I'll try it out and get back to you.
  22. Yeah it's the Avionics.ini as it works as intended for me (saw a friendly radar on the RWR display
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