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Everything posted by EricJ
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EricJ Helicopter Pack RC85 - Smoke now emanates from the miniguns when firing at the proper places - Cartridges from the miniguns should now eject from the specific weapon when firing https://drive.google.com/file/d/13OwvHsCwoAGwNgjioIoRb87EegZDdZcr/view?usp=sharing
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks nice, though I'm guessing range will be what it is? -
Strike Fighters 2 Complete Edition, Which Patches Do I Need?
EricJ replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
None, it's patched to the "Latest", July 2013 if I remember correctly, so you don't need to do anything but install the game files. -
Armored SUV RC6 - Added a Task Marker memory point for help with missions.
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Strike fighters 2 expansion pack 3?
EricJ replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think I'll pass on the Branch Dividian safe house thank you much indeedy. The free hat sounds cool though. -
A foreign Delta in Sweden
EricJ replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Looks good, I was actually thinking of that camo for this, looks much better IMHO -
A foreign Delta in Sweden
EricJ replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Personally I like the grey camo than the other, looks more authentic, like the Viggen. -
EricJ Helicopter Pack RC84 - Fixed ejection of spent cartridges for the miniguns - Fixed AH-6J Muzzle flashes - Cleaned up some things with the AH-6J, namely some animations and other things, bringing it up a bit. https://drive.google.com/file/d/13NpkiiSh_Qy721lvsPtdr9qmm12mFQ32/view?usp=sharing
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, there's that then. PM me when it's finished, and I can probably put it in the pack then. With full credit to WhiteBoySamurai too. -
Realized after I uploaded the update for the EricJ Helicopter Pack I noticed the shell casings from the miniguns ejecting from the center of the helicopters. Fixed and will be in next update, within a few days or so.
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EricJ Helicopter Pack RC83 - Adjusted the weight of the Cruise Missile Container, with an increase, but still able to be lifted by a Ghost Hawk. - M134s now have an adjustable fire rate, and coded ammunition that's specific to the weapon - Fixed left hand miniguns, now have muzzle flashes (thanks to HorribleGoat on the Arma Discord) https://drive.google.com/file/d/13CQlOksN9wjGsIDvqaCaHP8b-_9z4ZuD/view?usp=sharing
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah it is interesting, but not sure how to implement it as I would need an SM-6 model or whatnot. -
Okay just added a user-suggested request from Steam, and that was different ROF for the M134 miniguns. I managed to implement it and thankful for Replace function for the text editor I use for coding stuff. The barrels rotate (that was my biggest concern for changing the weapons) so that's good. Now I gotta make the muzzleflash for the left side minigun show, and maybe I'll release, within a few days or so, not sure as there isn't much on the mind for the mods as a whole.
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EricJ Cherokee Containers RC15 - Added a Cruise Missile Container. While not perfect it does work, and works like the Mk41 VLS system. It is also sling loadable by a Ghost Hawk and heavier.
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EricJ Helicopter Pack RC82 - Added a "Cruise Missile Container" to the list of available containers. It has four missiles, and is operated like the Mk41 VLS system. While not perfect (no animated doors yet, and fires in one spot), it is functional and is transportable by sling load (a Ghost Hawk is the minimum helicopter that can lift it). https://drive.google.com/file/d/13Bn9GpjX0Z-9D--bW_0wvza52LWmxQeC/view?usp=sharing
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Apparently if you name something wrong, it forces the stuff not to work. For now it's "working" and will be released sometime tomorrow (more like the morning) for players to work out and see if it fits into their game. I have to admit not knowing how to fully use the VLS system, so it is what it is, and don't know how to lock a target. I made it so it traverses 360 degrees more or less (no up and down movement, but should be okay for general use) Unfortunately I don''t know how to make it fire from each cell, but it's good enough for government work to get working and seeing if players like it. Overall it should be okay for gameplay, and I advise moving it around on as flat a surface as possible, as a test lift made it tip over on it's side and that was that I guess. I could have probably picked it up but overall it should be okay.
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Well after looking at the size of the missile, I can increase the number to four missiles per container.
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Here's the prototype of the Cruise Missile Container: http://ericjwrites.itgo.com/Arma3/wip1983.jpg I made it upright to work with the vertical launch of the missile. I have the turret moved up so you can see over the container and so on. This picture was taken when I was just checking sling load issues, of which there are none. I think the game senses the location of the sling load points and adjusts accordingly, because I didn't have any problem moving it around. I do have to design some things for the model, and make a custom texture to reflect the system. I may make a simple non-functioning geometry for the launch door,, so it will not be just a door texture and the like. Other than that after some work, it should be ready for upload.
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Current status is that I got the Cruise Missile to launch vertically. The only issue is getting the turret to animate, i.e. simply move around. I don't know why it's being such a pain to do, but I have no issue with the other turrets, maybe I'm missing something currently. Other than that I need to build up the container so it at least looks realistic to have a cruise missile launch from it. I can't do the animated doors (don't know how) to make it at least "work" right for appearance sake. But the good news is that that's the only thing stopping from release, the turret and some 3D model work. I may redo the model so it looks more akin to a launch platform, rather than just a rectangle (I have some concept ideas in my head anyway) that is a box. We'll see.
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Well after some internal debate and nothing else going on, I decided to try the "Cruise Missile Container". it's just going to be a container with four missiles (I'll have to make my own weapon and stuff, but that's later) or so for realism sake that can be used and moved around via helicopter. Weights going to be about 2500 kg, so a Ghost Hawk or so can lift it easy (normal containers in the helo pack weigh 1000 kg) and so on. So far I need to get the turret working so it can look around and launch missiles that are locked on by a laser designator and so on, or however the VLS system works. But more or less once I figure out the turret and stuff, and get the missiles to launch at least vertically (my first test it blew up a helicopter and the container next to it) and so on, but I think I got the missile launcher part working, and so I can just make a new launcher with my own magazine and such, and call it a day, and redo a container so it'll at least look different from the other containers.
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Into The Looking Glass (Kindle Vella, only viewable in the USA) Task Force Green is led by Captain Mehta Green, who commands a small two-fireteam element that they fight small battles and the like in the Eagle Hammer Universe that I created years ago. #Kindlevella Affiliate link: https://amzn.to/3xFh7Rw
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Skin Making
EricJ replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sometimes you gotta open up the Actual named ini (Such as F-18F.ini or something like that) if my mind serves me correctly. I know I have to do it with my Super Hornets to look at the scheme. Personally I'd wait until you get the template done (which will take hours depending on how much detail you work out from the skin), but getting familiar with LOD Viewer doesn't hurt either. -
EricJ Weapons Pack RC106 - Fixed the Initiative Pawnee, now is visible - Added a Taliban Pawnee, since they were captured after the US withdrawal in the real world https://drive.google.com/file/d/12b5nPSA-vGin8zQiyW5mPmCCaxSvbVFS/view?usp=sharing
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Skin Making
EricJ replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've used Photoshop for skins for about 24 years, so I'm naturally sold on it myself. -
Skin Making
EricJ replied to omegaeleven's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, you could learn how to make your own template too. I don't know if one exists though so not sure if you need to make one or not.