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EricJ

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Everything posted by EricJ

  1. @lindr2

    I would think you have to use the files from the MF MIG-29, and ask sony tuckson for use. The only real thing is getting the cockpit aligned right for use...
  2. Check your Username/Saved Games/Thirdwire/Strike Fighters 2 Israel is where the mod folder resides Then you just add something, like the widesky mod to the Flight folder. If it doesn't exist just create the folder and then drop the mod in there. The game will read it and so forth. It's just alot of the old structure thrown in there so you don't have to worry about affecting files.
  3. Cool stuff, can't wait to deactivate the carrier stuff so I can sink it...
  4. If my brain serves me right, find the Missions folder and it figures things out from there. Yes it will read from the terrain folder. Make sure you have the appropriate MAPNAME_TARGES.INI in the folder of the terrain, along with the appropriate planning map. I use it for SF2E as kreelin says and its been working fine for me.
  5. A Marine Corps pilot drops an LGB against an insurgent ammo cache site.
  6. Even then, for SP it would be a challenge. Instead of just the Multiplayer aspect, you can "Win" a Fighter Sweep mission if there aren't any fighters, and the challenge would be a timed event, where the "time" is how long it took you to complete it. We did that in Flanker 2.51 during some Alas Rojas challenge missions. Then again, we had a real mission editor but if you make it a custom mission, it may work.
  7. WIP o Trabajos en progreso

    I imagine a PSD will be available for skinning? Beautiful work "Yo imagino que un PSD sera disponible para skinear? Hermoso trabajo"
  8. You can try Kreelin's Mission Designer, which I use alot.
  9. And as pointed out, no NVG capability coded so it's at best a compromise.
  10. Still worked out pretty nice, I guess a Thud with additional marking is better than a Thud with standard markings... And nice shot Soulfreak!
  11. Try checking the readme for the installation instructions for the gun pod. If it's SF2 then more than likely you didn't place something in the right spot...
  12. Okay no probs but since it's really terrain features it shouldn't be an issue.
  13. You'll have to get with maybe Sony Tuckson on that, I have no clue to be honest with you.
  14. Great shots both Spinners and fougamagister!
  15. Yes it is a Parani skin, but the national roundels are painted on the texture. I'm pretty sure I uploaded a blank version of that skin for decalling.
  16. Agreed, but sometimes it is aggravating when your target gets hit before you get there... but hey, nice AAR BTW if you want a pretty PDF file of the locations in Vietnam I can make one up.
  17. Okay it looked like my editing skillz was good to go... but then my AI flights had no dual rails... NO GO. So... after a little experimentation, I created another LAU-115C with the values of the one I posted, which allowed the player, but not the already loaded AI flights to utilize. So now there are two types in the folder, one that allows AI flights to load them normally, and then allows the player to do the same. Confusing? Weird? Yes for me it is, and therefore just to make things right... using a modded form that Dels brought indirectly to my attention... LAU-115CA.7z LAU-115CB.7z
  18. Okay it looked like my editing skillz was good to go... but then my AI flights had no dual rails... NO GO. So... after a little experimentation, I created another LAU-115C with the values of the one I posted, which allowed the player, but not the already loaded AI flights to utilize. So now there are two types in the folder, one that allows AI flights to load them normally, and then allows the player to do the same. Confusing? Weird? Yes for me it is, and therefore just to make things right... And no problem topcat II! LAU-115CA.7z LAU-115CB.7z
  19. Just remember to give Sony Tuckson a PM in regards to modifying Mirage Factory stuff and things will go okay. Not just for this but for any other projects should any others be reading.
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