Jump to content

EricJ

+PREMIER MEMBER
  • Content count

    11,243
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by EricJ

  1. No problem! Also the PSD templates are updated with the new stuff I added as well.
  2. Super Hornet 1.4 fixes: -Improved engine nozzle textures -Readme includes flying aircraft on Hard vs. Normal or Easy. -Drop Tank texture now has alignment lines, on the side, and bottom for painting or decalling. -Squadron insignia on a few aircraft, thanks to SidDogg for the VFA-102 Diamondbacks CAG jet. -Various texture tweaks based on better reference material. Uploaded
  3. No word on the planning maps I take it? I definitely like this idea, but uh.. it would help if a planning map was present...
  4. More weapons training, just to keep currency..
  5. I did and looks alot better http://www.google.com/search?hl=en&client=opera&rls=en&hs=n6k&q=su+27+aircraft&revid=570316290&ei=8UOqSqrlJov8tgeB0dDVBw&sa=X&oi=revisions_inline&resnum=0&ct=broad-revision&cd=5
  6. In the BVR arena yes, but if it tries to dogfight you, then you can just run it almost into the ground. I remember my first mission with this that a couple MiG-23s literally flew into the ground trying to intercept me (I think they fired Aphids, but not sure) so all isn't lost. But let's not forget the mission of this thing, COIN, so a non-AAA/SAM Afghanistan map is preferable
  7. Oh yeah some minor sharpshoots: wheels are a bit thin, looked compressed on the x axis... and the pylons, if you need resources can definitely dig some up.
  8. Well that does suck then... didn't know...
  9. Figuring out the x,y,z positions is easy, drag your cursor in max to the barrel position and input the data, least that's what I did for the Calliope and it works. Is it me or AAA only limited to four guns? while ships have more? As always Spinners beautiful work Taking the "Arnie" for a spin and a US Navy pilot drops live ordnance in support of Anatolian Eagle '09
  10. Yup I had bought a model, had a friend optimize it slightly, then suicidal has been itermittenly working on it. JAT81500 has a whole slew of things setup for it (ini, modded Gripen cockpit), just really need the model integrated and such.
  11. suicidal is still working on that amongst the other things... unless I missed something?
  12. Have to create a Terrains folder in that area, then put the map files in there. So it'll look like this C:/My Documents/Thirdwire/SF2E/Terrains
  13. Well my modeler Razvan talked to one of his buddies and through trial and error we got it working, so not up to speed yet... still a slow process with Max...
  14. Probably everything from the looks of it..
  15. Actually the vehicle is 19K, and the shots above are proof it shows. Pureblue found some errors (it was like very small so it was there, just very small) after taking a look himself. My modeler adjusted it for the size of a BTR-70, and going by other shots roughly the miniature size (it's based off a miniature). So now is that the problem is getting it to recognize the texture maps, and my modeler isn't too familiar with the TW other than the exporter notes, so that's the next stumbling block.
  16. Nice, I'll update it and re-upload it, with kudos to you ;)
  17. It's more lack of interest than curse, but it's just sometimes fun to explore game engines and see where you can go with it..
  18. If there is a file with a ".shd" extension, delete it. TW made more dynamic shadowing, whilst the .shd file in previous versions were shadow files for shadowing, which isn't needed anymore.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..