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EricJ

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Everything posted by EricJ

  1. Well if you don't mind I'll take a whirl, though I think 331Killerbee would be good for the ground equipment.
  2. I see the F-107... how many and what type for the -107? I'm tracking the damage skins but... can probably do a few undamaged ones.
  3. I'm not sure what I can do about the RAF Typhoon... as I would have things loaded and it would still CTD.. so I'll check on it sometime. As for the white cockpit? Not sure. You using WOE or SF2E?
  4. AGM-84C Block II Harpoon. The ground mapping radar works as far as targeting ships so you just load 'em up and shoot away.
  5. Select the Su-35 and you can fly Red side. No carriers so sorry, and no plans to do any more campaigns, I don't have WOE installed anymore, and just plain not interested that much in campaigns.
  6. Yeah but I thought most of it was cut out anyways, but roger
  7. Unfortunately the Rafale... was as how it was, so may have to redo the wings to "cut" them out... It was mainly designed for a floor show model more than actual game use it seems.. UB is looking nice though..
  8. Thanks for the heads up, but I'm not responsible for other people's aircraft. As to why planes crash... not sure either, first I've heard of it. More than likely it's a game issue, rather than a campaign issue.
  9. Just the proverbial question... will a modern setting be able to be used? Or are you keeping it WWII?
  10. As for issue #1, if you Eject using the key commands.. you've "ejected" and will be logged as such. TK isn't too concerned with modeling a pure ejection sequence per aircraft, so not much is done, other than a slight mod that the Desert Storm Mod did. And that just showed a pilot image floating down, nothing spectacular. As for issue #2... which Mirage?
  11. Jimbib that's a kind of post that belongs in the KB, sorta like a "Texture Artist/Skinner" section... beautiful post, and russouk2004, just something more for me bag o' tricks
  12. http://562.50megs.com/562nd/Tutorials/GuidedWeapons.zip Adobe PDF format.
  13. I'm having the same problem and waiting for a patch. Seems SF2I got a little buggy so I'm not moving over until things are fixed...
  14. Damn beautiful shots Dave, Silverbolt Slow Saturday at the Range.
  15. HUD fix for SF2I (thanks both Brain32 and Spectre8750) for all three planes. SF2Ihotfix.7z
  16. And maybe more directed to malibu43, you going to include the Cambodia stuff (SAM locations) from Linebacker III? I though it was a nice touch since you're trapsing through their country to strike targets from Thailand into Vietnam.
  17. Yup one per pylon, a triple rack IRL caused too much drag for catapult launches so they stuck to the single rail system. That I'm sure along with weight was another factor.
  18. Nope I tend to have problems with single custom missions. Quite frankly it's not a bother to me, beautiful work man
  19. Thanks! My real favorite is the second from the top, I got a good angle there
  20. Took you long enough... thanks very much!
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