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Everything posted by EricJ
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Update. Trying to get the PIP stuff working on my Armored SUV. So far I have the side mirrors "working" while the rear view mirror remains elusive to me right now. As far as the M119A3 and Mortar Container just waiting on responses from people in the Editing subforum on here to see if they can't help or not. I'm waiting on the Mortar Container to get working properly, then I'll release an update to the EricJ Helicopter Pack. Then when I get the PIP stuff working properly I'll update the Armored SUV.
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Nice work yakarov, I'm glad that VA-35 is represented.
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DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is a lot of work that's for sure, looking good DA. -
Armored SUV RC1 - Initial release KNOWN ISSUE: For some reason it drifts a lot when at high speed. I don't know what the fix is for it, but that is it's glaring issue. If you know a fix please comment below and I'll fix it, as I have asked around and nobody has helped. https://steamcommunity.com/sharedfiles/filedetails/?id=3259008447
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Update: So far no progress with the Armored SUV. Right now haven't solved the drifting problem. If you keep the speed low and don't turn sharp, you'll be fine. I may release it as a beta and let the community help me fix the issue. I'm sure that it's the Geometry LOD, but I don't know exactly what I should do. I think if I give the wheels in the LOD some more weight I can solve the issue. But again I'm not an expert on cars as that's not what I do normally, seems guns and helicopters is my forte so far, not so much cars right now.
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here we go, using the game bar: -
Help with Sov Missiles
EricJ replied to Schattenreich's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those are what I was talking about, just got the name wrong on who the author was -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks and we'll see what happens though. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah that's what setting I have. I don't think it recognizes it as I wait for it to sense the game, and still it doesn't show. And alt-tabbing is questionable too sometimes. But it may be doable with the latest update as well. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cool, I'll give that a shot, And thanks! -
Help with Sov Missiles
EricJ replied to Schattenreich's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Check the Weapons pack that I believe Logan4 or somebody else did, they might be better (or not) as i mean it should at least track, but then again you never know with other people and their interpretations of accuracy and the like. -
Help with Sov Missiles
EricJ replied to Schattenreich's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It could be the GimbalLimit not being that good. If it's just going ballistic without flaring... It could be anything. You download this or is it stock missiles? -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Before i used to record videos using the NVIDIA software. I've tried OBS but it doesn't recognize SF2 and AMD doesn't have any software (Other than ReLive, which I somehow can't use). Does anybody know of any recording software that can record SF2? -
Current status of the Artillery projects. A user on Discord has helped me figure out ranges for the artillery, and I don't know (I have to test it on Altis at least) to see if I have the appropriate ranges dialed in. That should take some trial and error to at least get a realistic range, got it. The issue I'm having is that the mortar for the Mortar Container doesn't have that much of a fireable area, not at least something to make it worth it. What's going to happen is that I'll probably leave the Mortar Container (and it's faults) in the next update, which isn't much (so far two things I fixed), but overall not really worth releasing for now. We'll see as the days go by, but overall not much on the Helicopter Pack as I'm working three projects, the Armored SUV, the M119A3, and the Mortar Container. So once I get stuff worked out I can release as they come along. Of note I changed the glass on the Armored SUV and got the headlights working and have yet to get the rear brake lights working. Right now I'm trying to figure out the drifting and releasing it. The M119A3 and the Mortar Container will be the problems, as there doesn't seem to be much documentation (where's a dev when you need one?) on how to do artillery. I'm sure somebody in RHS knows, but they don't talk to me anyway.
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Update: The SUV is improved, and thanks to HorribleGoat on the Arma Discord, was able to get the vehicle to stay upright without rolling over. It drifts a bit at high speed (especially if you turn sharply), so I'm trying to get that sorted, and so on. Overall it'll be at the end of the week I'll release it, just to see what people think and how to improve it.
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And another WIP thing. Reaction Forces had a cool Container mortar, and since I have a container lying around... http://ericjwrites.itgo.com/Arma3/wip1973.jpg The tube doesn't animate how I want, and I've spent some time trying to figure that out for a few hours, but nothing is jiving. But I'm also having the same issue as the M119A3, the range circle and the allowable firing area isn't practical, so I asked somebody on Discord if they can help with it. Other than that it'll be in the EricJ Helicopter Pack and the EricJ Cherokee Containers mod. I know it doesn't look as awesome as the Reaction Forces version, but it's all I had on hand, and does the job, just needs some tweaking and the like.
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C.Eagle has just shared with me his take on my helicopters. It's okayed by me to upload, so if you like it by all means check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3254463144
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Vietnam-Era Lovers: Vision for Unification
EricJ replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay -
Vietnam-Era Lovers: Vision for Unification
EricJ replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I haven't (and I'm sure others) haven't seen eburger around so there's that issue, but it does sound like a good idea. -
After some help on the Rotators Collective Discord channel, I got some help with the M119A3. It fires but as you can see in this pic the minimum range circle is bigger than the fireable area. It fired and didn't tip over, so that's a win for me. But need to figure that out so I can get it to where it's useful for players. http://ericjwrites.itgo.com/Arma3/wip1972.jpg
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EricJ Helicopter Pack RC73 - Tweaked flight model of the MH-6J - Fixed the position lights on the MH-6J and the AH-6J - Added datalink capability by default for the TF160 helicopters, except for the AH/MH-6J https://drive.google.com/file/d/11vujAz7qS4CYJiSHXfS7KYHt5wlDuNni/view?usp=sharing
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Souli´s DCS skinning wip
EricJ replied to Soulfreak's topic in Digital Combat Simulator Series Modding/Skinning Chat
Too bad I don't have room for DCS, as I'd probably do something skinning-wise again. Nice work though -
I've seen this before and it was pretty good.
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WIP Mega THREAD!
EricJ replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice work -
EricJ Helicopter Pack RC72 - Thanks to C. Eagle, the pylon issue is more or less fixed. The pylon weapons will default to the Co-Pilot (and the cannon armed helos will still have the cannon only for the pilot) so due to manning issues for milsim units, you will be able to fire the weapons from the Co-Pilot slot. https://drive.google.com/file/d/11vZ--QET2yowm9IdXx0sc7_nzMBZifmC/view?usp=sharing