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EricJ

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Everything posted by EricJ

  1. I'll remember to get it, and when I get the chance, I'll PM it to you, if it's still around. I'm getting the nasty feeling I may have lost it, but we'll see.
  2. FC modified it to make it more "natural". But I had to pull a hard turn to get back to friendly lines, as I was just shy of an enemy airfield.
  3. Probably something in the works by somebody. Can it drop bombs?
  4. Single missions, though if you fly right, you don't have to worry about them too much (I'm more concerned with air threats rather than ground threats, though even then I don't fly low due to seriously... it's a desert...). Now the AI on the other hand.... They'll have issues. Hell even VietnamSEA isn't that bad, even with modern SAM/AAA.... Well as long as you don't hang around that is... I think the SAMs I put up on my Range map are more freakier than the ones on normal maps. SoCal I need to get off my butt and add more sites, even though I cruise pretty well through it anyways, AmericaNW... it's okay but you fly right anyways, you don't have to worry too much, but not get too lax, SA-17s aren't friendly...
  5. Thanks! Finishing touches, also more "bend" in the ALE-50, which worked out pretty nice...
  6. Nice, I saw Syrinx's RAF skin ages ago (okay two to three weeks) and never really looked into the family. Cool man, I try to use the Vark for recce more than a strike role. Then again I like the better responsiveness of the F compared to the A so I may start flying that a bit more.
  7. Whoa.... look at the colors man.... Took the F Vark out for a recce.
  8. Thanks but MF is MF, they do their business how they do it, I do it my own way So it's their perogative just like it's mine.
  9. Oh me too, the resolution is so good for the scan that I hardly lose detail when I resize for the image map, having a 2048 x 2048 canvas makes it so much easier, and I would post a couple more WIP but this comp I'm on at the moment is not allowing thumb drives but it's just minor stuff. Tomorrow I'll post them though, and much thanks And as I said before sugarblues, keeping the community in the loop of developments is just something I like because I've gotten some valuable feedback (as well as those working on it) as far as where it has to go. Sure in a sense I have final say, but the amount of creatitivity and help has really made it worthwhile But pretty much Dave has hit it on the head as far as what does go behind the scenes. There's alot of course "backtalk" but as said, it's been informative, and the advice we discuss makes it a well "run" addon, and how to get things to work given the limits we have to deal with. Overall it's been fairly smooth I would have to say, as the collection of WIP pics I have stored shows a drastic difference from the first page they were posted. I'm kinda of a rivet counter myself, even almost made FC choke me (pylons...) but I'm very comfortable with this, and barring TW issues, it's going to be pretty cool. I'd like at the last thing have a correct pit, but that's somebody to ask and to addon later. It works with the A pit very well, so we'll see for the future. And as said, it's made me put a long term effort into a project. Sure on one hand... I wanted this for awhile, but i got a responsibility as well in all this, so it's really not "my" addon, it was the people involved who really made this work. Same thing with the MF stuff. You take that time and effort into making it a quality addon, you and the community you're "working" for appreciate it as well.
  10. Dude: http://www.irfanview.com It's FREE, it's easy to use, and matter of factly, that's what I use and highly recommend, and yes, works as it should in Vista, as thats how my stuff is setup.
  11. And that's fine, it'll give me some time to get a couple more skins done Also since the Readme is brought up, I'm doing one PDF for the descriptive stuff, while the weapondata.ini stuff will be a normal .txt files. I personally not too enthused about .txt files, but then again, if I want to get the stuff done right, gotta do it the right way (plus an eel enforced "suggestion" from Dave )
  12. If I'm understanding, then it's not possible, we're outta room, the Buddy Pod, ATFLIR took up the last two slots that FC mentioned, so may have to just suffer it by doubling the amount. I know what you mean, but unless TK adds more slots, we're full.
  13. Added that line you suggested serverandenforcer, and it didn't work out. So gonna have to just adjust the numbers to account for them dropping them when it's expended. More Work:
  14. I'll give it a shot, seems like a good idea. CAG WIP:
  15. Had to be a meanie and remove the night pic ICE STAR, once a day mate
  16. And I'm accused of flying a metrosexual airplane... Well well...
  17. Well that's the thing, the aircraft in the pic, an AI wingnut, had a full load of AMRAAMs (eight on the wings) and was just launching them one after the other (and no kills, what a waste!) and they kept dropping off. It was strictly configured for air to air work, and don't think FC has enough "room" to make them full pylons (like he did with the other ones), so either going to have to update the weapondata ini so it has more to compensate. Also, can't find me thumbdrive, so I'd post some pics of my CAG VFA-14 I started on, so if you can make red intake warning stickers I would be much appreciative And yeah STORM, your loading pic is approved man, I have to say again, it's a very beautiful shot
  18. It's no biggie man, I'm not trying to press for a quick release and it be all jacked up. I'm going to test a theory and see how that works out tonight. I ran the Supa this morning in Vietnam, and it's definitely worth the ALE-50. I did a rail bridge strike, would like to show the pic but I forgot the thumb drive, but I managed to fly solo deep NE, with cycled air support (or I would have been royally screwed!) covering me, hit the ECM, deployed the -50, and dropped my JDAM, not even a lock. So it made me look back to the old days when it took 8 planes to make it on target, versus this combined with a low level ingress. Not saying you'll always get lucky, but it can make it if you push it the right way. And FC, again man, family is first
  19. That's because they're only for the AI, not human player.
  20. Just some more updates, just so you all know, for the AMRAAM double rails, once the second missile is fired, the pylons eject. I'm sure you can add a line or so to prevent that? And adding a personal touch to my bird.
  21. I've had to actually start doing that, as the DS map.... too much Red Air, and I can manage three more, just as long as I arm them correctly. Trying to do a strike mission with a half-brained wingnut who doesn't cover your six (good pointer, started noticing that quite alot he's not doing jack for me), but I can at least have a dedicated escort flight rather than hoping they get cycled on the map....
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