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Everything posted by EricJ
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Anatolian Terrain (WIP)
EricJ replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
O RLY? That is good to hear -
Screenshot Thread
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice Spinners. -
Updating the forum name
EricJ replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maybe, but that's for Dave to decide to do. -
Strike fighters 2 - Israel
EricJ replied to guyran's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Two weeks -
Soviet Harrier
EricJ replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
So.... where's the beef? Nice looking but really... we going to see this being worked on? -
Screenshot Thread
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great shots ChrisBV and fougamagister! -
F-22A Version 2.01 Update
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Damn and me without my thumb drive.... Hey do the doors open automatically as well as the gun door? -
F-22A Version 2.01 Update
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
After LOMAC and seeing it for real, I wish the Targeting Pod worked as it does IRL. It is soo nice to be able to target stuff without having to take a random chance. -
Freakin' SA-8's
EricJ replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As above, but most of the time I just pick them off for giggles. Don't take them lighly but the best thing to do is jink heavily. As with any sim, the bullets are aimed either by eye or by the Gun Dish on the Shilka. The more you maneuver, the harder it is for them to hit you, simply put. As for targeting... hit E until the ZSU is targeted, and hit F4 for padlock, and if it's the one you want, learn how to maneuver your a/c until you get within a few degrees (Mavs can sorta offboresight, but my EELs are great for that ) launch and pull away, and if you hit it, the view will return to center. If there's no SAM threat then go high and pick them off. -
F-22A Version 2.01 Update
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dave you tease with the Flankers... -
562nd Training Squadron (Virtual)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay! -
562nd Training Squadron (Virtual)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The email link at the bottom of the page -
562nd Training Squadron (Virtual)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
But I'm also open-minded, as it's not era-specific either. I'll break it down by decades in order for a more varied setup. -
F-22A Version 2.01 Update
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahh you know me man, A2G -
F-22A Version 2.01 Update
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe both personally, save on HD space. -
562nd Training Squadron (Virtual)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay before this gets out of hand: - Whatever works for you. Do I fly in Hard mode? No. Should I? Maybe. The fact of the matter is that if you're going to submit something, it'll be your personal responsibilty to explain the tactic, whatever, in whatever mode you're working with, both pros and cons. No need to get into a contest on who's more experienced or who's not. It's customizable to whatever suits you, fine, but be sure to explain that X tactic works with Y flight model. It's the only way to be fair. And it goes to say that there's enough drama going in the flight sim community, my site should you choose to submit, is not a place for it. Nor is it a place to besmirch somebody's preference. I've flown sims for 15 or so years, so if I prefer Normal while others prefer Hard, so be it. -
562nd Training Squadron (Virtual)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've been PMing PACMAN about defeating the SA-10... and while real world info is nice... it doesn't help the sim pilot given the complexities and how much people know. Well not sure how you want to work it FC if you are all going to go ahead with it, or just like "Guest writer" etc... that is of course you plan to submit or create your own site. And that's fine scouserlad13, just send when able. pureblue yes, most flight sim communities have them, and Ironhand's LOMAC site was the best "clearing house" for most tactics and tutorials for that sim, and always was a great site to visit. -
562nd Training Squadron (Virtual)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well the basics are fine, but this isn't so much like an "operational" squadron. Internet reliability and all that while deployed is a different matter, but may exercise that option when I get back to the states. It's merely another training squadron (much like the USAF, etc.) but not a "fully functional" one. And I never MP SFG ever so it's mainly tutorial based, not so much as live. But if you can work something up I wouldn't mind.. I've still got a few things to tweak before I release something of my own. -
Freakin' SA-8's
EricJ replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Heheh the best defense is offense -
As I've mentioned a few times.. been having issues with weapon models not appearing... got the latest drivers, etc. Windoze Vista SP2, and just Strike Fighters 2: Europe. I got KB's weps, etc. etc. But the issue I'm having (which I've narrowed down) is either it's a bug on SF2:E because it's repeatable. First it was AAMs, got that figured out, and fine. Now it's LGBs and laser Mavs. Figured this out from switching a IIIR Mav to Laser, and no see missile... I run it through the Weapons Editor and everything else shows up. I'd like to say operator error, but erm... I'm not totally retarded on working the issue. So what's the deelio? I mean granted the aircraft recognizes the weapons, they fire... but it's just odd to fly around with no weapons on. So methinks it's a glitch in the Matrix. I'm sure somebody's got no issues, but after three reinstalls, and no worky.... gonna have to bug that one.
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Freakin' SA-8's
EricJ replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well... do what you gotta do You can still outrange the SA-10 with a HARM shot, the trick it actually hitting the radar, which is setup for you to miss, but still it's a threat, but one that can be avoided if you are paying attention. -
Freakin' SA-8's
EricJ replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just be careful though, I've just flown a test mission, and SA-10.. I would say a good 20-23 miles before the SA-10 burns through on the Vark, and the SA-8 you can jam and he should miss. He had a solid lock and fired all four before I gave him a HARM in return. -
Aid for installation F/A-18F Super Hornet ?
EricJ replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Very well maybe, but still I would think if the LAU-105 was loaded then the other ones would appear. -
Aid for installation F/A-18F Super Hornet ?
EricJ replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've never had to totally specify racks in WoX. Depending on the year, what aircraft yeah.. but then again for like Brimstone it'll load a TER instead of the actual rack. Matter of fact on the AT-6B if you don't stick with the default, it'll have the dual Maverick rails for the Hellfires, and the LAU-105 for the Stingers if you change it up.