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EricJ

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Everything posted by EricJ

  1. I agree, I've had birds hit A/R while overwatching us in-country. If they'd had to land at their home airfield it would be pointless to have them flying in the first place. Turnaround would be much higher and make them useless. They hit the A/R, then come back, there's nothing reassuring than having somebody overhead looking out for us, and A/R does that, so yes I would like to see it implemented.
  2. Ahh gotcha, I think the DS Mod included them as I use them quite often. And I'll check out the F-4 later on though.
  3. The IDS had the capability to mount tanks on the belly pylons. The issue is putting pylons, or a centerline pylon to accomodate that. Nice idea though.
  4. It sure would enhance the maneuverability, but the Mud Hens I've seen flying around don't seem to have too much of a problem as it is, so they probably figured it wasn't worth it.
  5. Nice, I've used PSP 7 before, and liked it alot better than 8 or whatever version it is now, solid program
  6. Unfortunately you're gonna have to speak English on the last bit, which I assume are the dual racks but side by side? As for the decals sure... I'm not a decal expert by any means, so if you don't mind I can easily wait until you get that done. Just do for now "1-6" as "7" is the two seater, and haven't had the inclination to do one, yet. In any case, I got a wild hair up my butt and decided to do an "EF-111" style late camo for the EA-18G.
  7. It takes practice, and even then I still over/under shoot them. With the Oct 08 patch you have to get in much closer (that was done like Strike Fighters 1 unpatched, years ago. You have to tweak the LANTIRN in the Weapons Editor to get it work, if I remember correctly it's the AAQ-14.
  8. So in other words, no PSD template. Looks rockin though
  9. There's a tut on the Thirdwire forums on how to use them as well as in this tut I did ages ago: http://562.50megs.com/WOE/Tutorials/GWU.zip It's pretty much what gbnavy61 said, just more graphical. And the only problem with the correctly modelled Mavs is that it's slow. I kinda rectified that by adding a sustainer booster as well as some other little goodies. I can get a pair off fairly quickly at two targets, though I have to be at idle and airbrakes deployed. Not a good tactic in some cases, but useful if there's no Red Air around.
  10. Even had a touch of retro... Level bombing, SLUFing it, and taking the Spark Vark out for a test drive.
  11. It's not as researched as the MF MiG-29, but I'm content with it
  12. Or readjust your tactics. I fly the mountains so much that HARMs of course, are useless. Mavericks are my primary "SEAD" weapon in that sense of the word, and really don't fly without them anymore, along with JDAMs. I can't say I always come back unscathed, but more often than not I've already "read" each system that can be downloaded and adjust my tactics accordingly.
  13. Check your mapping for your thrust vectoring. The kreelin refuelling mod acts as though it's on "full burner" when in reality it isn't. It's an annoying artifact for that mod itself.
  14. Nice, thank you lindr2, you have any Su-33 schemes?
  15. Also allenbj42, I've modded the original ini entry, removing the "JSOW" portion to allow more assymetrical layouts. The other version I would carry an E Mav, a JDAM, JSOW, tank, and a GBU-12 and GBU-16, which was good for any mission. Also, got a CTD last night with landings on hard. Not sure if it's a result of how I landed, but an F version a clear CTD. Any other things like that?
  16. Sorry for the delay, had to bend my will around the mapping. And if SidDogg wouldn't mind making some decals for the tail numbers...
  17. Can't say it's as impressive as those, but I've flown ahead of my own Mavericks quite a few times. I've done it especially in the F-111. Doing a practice run on the range, and looked to my right and saw the smoke trail nearly behind me, so I had to bank left so I wouldn't get into the SAM envelope..
  18. No there's an earlier version, that's all I know. And after STORM's advice, I figured it would represent what's rolling off the decks anyways. Next update I'm going to redo the CAS one though, now that I figured out which is which.
  19. You have to mess with the JSOW itself. If I remember correctly you have to have it exported for it to "show up"
  20. It surely is. Never really been a fan of the Forger, but... yeah I'll download it when it's available
  21. Well this was a "break" from a skin I'm doing for Vampyre, an "easy" one, turning out to be real annoying around the cockpit area, but coming along though:
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