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EricJ

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Everything posted by EricJ

  1. Nice stuff man, like the runway texture though, JSF_Aggie redoing it?
  2. Nice pit, though shouldn't it be "MAPW"?
  3. Nice.... though maybe a rescale? Because the winders shouldn't be shorter than the rails. Here's something to maybe go off of the MF Hornet.. Scratch that, could be positioning..
  4. Yeah it's a thought though... so just an idea to throw out there. I don't usually often fly with wingman so that's cool.
  5. JAT81500 has joined the "team" in offering FM help and ini tweaks, and it's in a format right now where it can be done. I figure it would help speed up the process allowing FC to focus on the modelling aspects, while updates will be done to the ini, and right now submitted was the E version.
  6. bigal1, nice stuff man but what about wingmen? Would that also be an issue?
  7. Nice, but the low texture setting isn't doing it justice....... But Silverbolt did
  8. Which is why when I'm rolling in mountainous regions, I carry 'winders because it takes too long for AHM/SAHM engagement. Matter of fact I got bounced by four Flankers, got two of them, (I only knew they were after me because I was going for a reattack and heard the loud engine noise of it fly by. Then I fired, splashed one, wheeled around, splashed another, then boogie'd out of there, managed to smack one on the side of a mountain, and I just hit the border and he turned away.
  9. Yup and the images I looked at last night, I want to say all are mapped, though methinks the gear is left for all of them. Thankfully mapping is generically the same, so the process will hopefully be faster (with of course adjustments on the E version).
  10. Dunno bigal1, a more "tactical" size would be cool fo sho.
  11. I'm trying to create a mission and having problems getting the takeoff (or any waypoint) put in. I'm using WOI with October Patch.
  12. Disregard, I figured out the issues with the waypoints.
  13. Personally I think the gear is too long anyways, you should be able to lower it and still clear the ground, kind of like the Tornado and the MW-1/JP-233 dispensers, nobody's had issues yet!
  14. Guess the only "update" is that the aircraft (F model) is mapped to like 99.5% I'm going on leave, so I'll be a few days out of contact, or however depending on the flight schedule and weather, so once FC finishes the model I'll be able to have some more free time to do alot more (thank god, need the break! So once I get it in my hands I'll start working and posting shots. Still planning on doing the KU skin triplethr3at, just have other things going on, and be able to do more once I get on vacation.
  15. I was wondering because I probably missed it in the README (which I read kinda quickly), but what trees do you use? They're allright, but I'm thinking of replacing them with CA_Stary's and just wanted to make sure... And if I understand correctly, the tiles you use are from GermanyCE? If so then couldn't one of the winter mods that CA_Stary put out work? I'm liking his winter terrain and wondering if that would work...
  16. Well first was placing things on the map, got that. Second is waypoint addition, got that working... sort of. Only problem is that CAP and Fighter Sweep flights I can't add waypoints to the flights, even though I highlight the aircraft, and select "Open waypoint menu", and I just let it fly (it does show up in the mission but just follows the same initial heading). You going to update this sometime? And can you assign waypoints to ships? I've had one ship hit the "wall" on a map, and can't for the life of me adjust it's heading so it doesn't go there. So maybe it's Vista.... or I'm just not doing it right.
  17. Roger that, and cool beans Dave, would appreciate it
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