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EricJ

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Everything posted by EricJ

  1. More weathering/Detail work. Did some more weathering to the top of the wings, as well as detailing (so to speak I guess) for the pylons when not mounted. And I'll admitting in having to purchase the VRS F/A-18E for most of the references for this project. While alot exists some of the reference work had to be used in order to get more detail. And no witch hunters, no unlicensed texture work is used on this project. Believe me the gear bays would be more detailed than as I could get. I've honestly bounced the idea of using some by askjng, but overall I think I have done a good enough job without them.
  2. Looking good Wrench, but just an addendum, most of your maps work fine in WOI, so overall while you generally do not, I use WOI and so things are generally kosher. Nice little Towers of Kuwait there
  3. Happy Birthday ST0RM

    Happy Birthday!
  4. Alot of it is legality issues, i.e. if it's a model you did for FS2004 yeah no problem. If it's by somebody else and they bless off on it, no problem. If you stole it and claim it's yours, big problem.
  5. lol yeah but be reminded that you're talking to two moderators who talks to the admin.... Pay up
  6. So every time I fly this I'm technically "hogging"?
  7. Yup the "76.IAP-Blackbird Special" we forgot to mention.... But look at the bright side! You get an eel too!
  8. True, some of the few shots I have make it look huge compared to the Tomcat taking off. Then again... the Tom was probably lighter than this beast anyways...
  9. Well can never disagre with the experts can you? Thanks!
  10. Prototype main gear bay texture. Found this at a modelling site, and it's okay I think.
  11. Say a few thousand dollars and that's a good start. 3DSMAX isn't cheap by any stretch of the imagination.
  12. I don't think anything can fix that
  13. The small spoilers and rudder animations are there. I'm not sure so much about the stabs but then again, the speed drop is significant by itself so if it is true, it really isn't needed. More detail work on the gear. Not much here as I have few references or textures to work with. Also retextured the probe bay.
  14. How prescient.. I was contemplating a Jolly Rogers scheme for the B....
  15. Well it can most definitely take off from a carrier, and quite honestly not that bad in the weeds.
  16. As pods go and how the game engine treats them, it's pretty much a good looking pod, perhaps one of the best done, but it's been very reliable
  17. Pretty sad you have to throw that disclaimer in. If you had said you'd sick rabid eels on them, it'd be kosher
  18. Well it threw me for a loop for awhile, but the method I used was more effective, so its all good man
  19. Yeah man, PS. I've used back in the day Photoshop Elements, which is far cheaper than CS3, but just as powerful, and I honestly use perhaps 5% of the features available even in CS3.
  20. And that's usually the best type to have posting comments, the ones who want to learn. I learned I'm still good at texturing, I suck at gear work (though maybe if I had more patience. I learned to take the time and effort to build something from scratch, rather than falling on a template. And I learned some more ini stuff that I never really paid attention to. So it's all good man After some trial and error, got a general weathering on the buddy pod. Still have more detail work to do but I'm somewhat happy with the result. And while we're on this subject, it should be noted that this, and the drop tanks are split into four parts, so getting this to be weathered took some creative erasing to get the effect. Still it's preliminary but as said, I'm happy that it worked out.
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