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EricJ

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Everything posted by EricJ

  1. Sounds good. Got a basic nozzle texture, couple photos showing the chaff/flare boxes, among normal things, and 'winder rail texturing and wing panel lines. I might be travelling, or starting the process tomorrow, but I'll grab it when I can.
  2. And before the witch hunt: Once you start adding the details it does!
  3. This should help... I'm not sure what's in the zip file as for models.... but if it's really crappily textured, then that's what I managed to create a few years ago when I had MAX. I got a 3ds viewer so I should check but if it's really done well, then I'll have to ask permission on it. If it's the crappy one, it should be already sized right, just needs a better texture. And got the fuselage lines mostly done, and beginning the real tedious process of riveting, and no Dave, it won't be exactly placed as far as the real thing is concerned, so you can go somewhere else And just so people know, the textures are 2048 x 2048, so detailing is no problem LAU_127.zip
  4. That's one smoking skin, I bet it'd be abuse of moderator powers if I increased your warning level "for failure to follow the request to release the skin"
  5. Honestly I like the newer ones because they're sleeker
  6. THAT different. It's basically two LAU-127 rails slapped together like the LAU-105, which the Legacy Hornet uses too. I can ask around, I know that Steamer is in VFA-14, or if I can dig up a NATOPs manual, I'll pass it along, but I honestly don't have a clue. From pics though, they seem to be mostly open while on the ground/deck, maybe air vents or so?
  7. I also found a dual rail adapter for AIM-120s... I uploaded it ages ago, and just found the model today while searching for the references for the panel lines (that's the easy part, effin rivets up the ying-yang!)
  8. rovert97, can you PM me a general pattern? That's cool stuff
  9. Yeah man, they're a part of the texture! Imagine that! On a serious note... Cool beans FC, yeah there's a few spots where there are "dents" and I'll take some pics and PM you those. Also the engine tunnel.... not really needed, just curious as why that's there when all you really need is a round face or cylinder right at the "butt" of the airframe. Overall the model is smooth man, just gives the sense of "mass". And the inner part of the engine nozzle needs additional mapping as per the photo from Airliners.net. Also more panel lines. There's more but this is what I had anyways
  10. And guess what? when completed, the panel lines are all inclusive with the skin Thanks man!
  11. Starting the other tedious process, panel lines:
  12. Or just IrfanView, which I use alot.
  13. Well might have jumped the gun but... prelim work.
  14. Yeah after I uploaded and posted, I was like "duh" But FC was kind enough to hook me up so I'm gonna check it out real soon, and now dont' have an excuse to be a slacker....
  15. Well I'm willing to check it out, upload it man!
  16. Nice stuff man, like the runway texture though, JSF_Aggie redoing it?
  17. Nice pit, though shouldn't it be "MAPW"?
  18. Nice.... though maybe a rescale? Because the winders shouldn't be shorter than the rails. Here's something to maybe go off of the MF Hornet.. Scratch that, could be positioning..
  19. Yeah it's a thought though... so just an idea to throw out there. I don't usually often fly with wingman so that's cool.
  20. JAT81500 has joined the "team" in offering FM help and ini tweaks, and it's in a format right now where it can be done. I figure it would help speed up the process allowing FC to focus on the modelling aspects, while updates will be done to the ini, and right now submitted was the E version.
  21. bigal1, nice stuff man but what about wingmen? Would that also be an issue?
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