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EricJ

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Everything posted by EricJ

  1. While just finishing up a long and boring strike mission in Israel a thought came up to me. Is it possible to do the drop tanks like the buddy refuelling pod? The idea is that I'm sure the ATFLIR won't take up much room on the template.. and to solve the inevitable issue of one texture > model. Not sure if the game will support it but it would allow a multitude of skins per map right? So not sure if it's what I'm thinking but if you had one skin VFA-105 and VFA-14 both would be shown right? Also it would cut down on RAM usage ALOT since we're not using a large texture map also. Looking at the template you sent, it's possible to break down the tank like the pod and still have room for the ATFLIR easy. Sound workable? Because honestly 2048 x 2048 is a bit much for a fuel tank. Not much detail is needed for it and it's good enough as it is IMHO and quite honestly fit alot of detail in a small area. Spoiler/airbrake animations. I finally as said earlier figured out how the tail brakes (the Super Hornet doesn't obviously use the massive dorsal one from the Legacy's) work. Once you activate the spoilers, and when you get below (at this case, not sure of actual speed) 45 knots the tail brakes automatically deploy. It combined with the weight, you slow down quick. Touchdown was just at the edge of the runway and this is where I finally stopped, also with the wheel brakes.
  2. I would stick with slimers as an animation. I've watched "Ice Hornets" about Swiss Hornets and most of the time the formation lights are on, but I'm sure real practice is to allow them to be switched on/off without the normal lights. Some tank work. Been getting alot of references from elsewhere and seems to help alot. Be advised the texture map for the tank is 2048 x 2048!! And roger that FC, as always great work!
  3. Slimers are now implemented on the aircraft.
  4. [LeftSparrowStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=SEMI_RECESSED AttachmentPosition=-1.3,-2.418,-0.95 AttachmentAngles=0.0,-0.5,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 DiameterLimit=0.3 AllowedWeaponClass=SAHM,AHM,LP AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= Open the FA-18A_DATA.ini and find this and copy and paste with this. If you did this and still no worky, go to the Downloads section and find the AV-23-R from Wingwiner (it's in the weapons section of the download area).
  5. Thanks! I don't know how many polys it is but.... FC has optimized it pretty well (or AmokFloo's prior optimization) as it comes off very detailed, but not a framerate killer. Don't know he just did a smooth job on this man. Here's a "Duh I just thought of it" issue with the speedbrakes not deploying in the air, change from TRUE to FALSE and imagine that....
  6. Ace Combat is perhaps as stated a limited game in a different scale and purpose. WOX series... I can't say it's the greatest, by far not LOMAC, however the amount of aircraft available and the ability to add them is a feature, and as Dave pointed out in the Frugal's topic, it's all on the modder, not just the sim itself. Yes of course there's always things that can be improved, but being deployed... I felt it was better to get WOI rather than LOMAC. I'll always be a fan of LOMAC, but with a hardcoded everything (okay not everything) it's fairly limiting to only skins. Sure I can't 3d model, but to me it's fun to create a retarded GBU-12 than waiting on a non-existant SDK, while TK throws us the bone and says "go play". Besides the community here is pretty cool so I'll stick with the WOX series for awhile.
  7. http://www.simmerpaintshop.com http://www.lockon.ru http://www.lockonfiles.com That's the three best ways of getting your skin done.
  8. http://562.50megs.com/WOE/Tutorials/GWU.zip
  9. GIMP or Paint.net works and is FREE. If you got the money to throw around, Adobe CS3 or Paint Shop Pro are the alternatives.
  10. Thanks! I found a manufacturer's site and got a good shot of the whole assembly and obviously looks pretty good
  11. It'll be available, Blackbird is playing around with it and will be available for release when it's able to
  12. On the topic of douche bags............
  13. I PM'd you the file, where they're located on the map and on the 3D model. I used the template just specifically for the slimer locations. So if you need it again then I'll resend it though.... Note that the buddy pod does have three lights at the rear, I have to dig up the photo though. LAU-117 detail:
  14. LAU-118 detail, both initial and with some weathering applied. Also working on the Mav rails, and for best results (if you're in it for the looks) MF Mavs are choice Also PM'd FC the slimers location. Not sure how it works with decals but I've been really lackadasical (shows how being on leave works for ye).
  15. Eh? Pylon detail I had asked Vampyre to help FC out with the light locations since he works with the plane and it wouldn't hurt for a subject matter expert to be on hand as well Besides I figure I can work around the lighting, but if you still need me, I can get you the slimer locations textured quickly.
  16. Which begs the question on the TW engine anyways. Sure you can do it, since TK won't go past the 80's at least he can get the KA-6D and it's associated equipment since this is what the SH does now anyways. Nice FC
  17. And JAT81500 submitted a tentative LOADOUT.ini, which needed some tweaking. Shown are the Fighter Sweep, CAP, Intercept, and Strike. Unfortunately I removed some of the stuff he specified, so I'll PM it to the people on the team and perhaps they can show the other loads. You'll notice that so far I have three. Well WOI (which I use) specifies the same loadout for whatever role. Such as Recon is how he set it, for Fighter Sweep, etc. And JAT81500, yes I know the Strike loadout specifies a GBU-10, but I don't have that version so I'll stick with the -16 just for this purpose.
  18. Thanks! Just tried to get the top camo to line up with the gun. Having issues as it's curving like that. Gonna tweak it later on though.
  19. DCS: A-10C Warthog

    Yeah but NVGs are useable, can't have everything Agreed Jedi Master, but I think they keep it less complicated in order to compete with F4:AF. I personally don't care as most of the time I'm skimming trees and AWACS telling me I got trouble is good enough for me
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