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EricJ

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Everything posted by EricJ

  1. I've been flying it post-patch, and the only "issue" I've seen is the hydraulic arm on the nose gear for AI flights sticks out, when the doors are closed. Other than that it's pretty cool. Maybe some added wing pylons ?
  2. Took a spin and.... it's amazing, it's not a rebuild man, it's a work of art. I wish there were more mobile SAM points (the border seems too "porous", though I got ambushed by an SA-8, but JDAMed the heck out of it though), but overall I like it alot.
  3. Is the KMD the only one available that can make missions post Oct patch? Or which one?
  4. As long as the majority of the new weapons, JDAM, LGBs, and so forth are included I would like it too..
  5. Yeah just I haven't gotten around to messing with it. I printed off Gepard's tutorial on making terrains because I want to edit the Range one, but there are some pieces that I need before I try and start possibly a new one.
  6. Well... this is strange. Yes I've downloaded, yes I dropped it in the appropriate folder, and of course read the readme. But I see no J-10 in the selection list. Something I missed?
  7. If I remember correctly, you can download WOI from Thirdwire...
  8. Did some messing around... Seems that the SA-7 should be used,so I fiddled with the targets.ini and managed to get them mostly in there. So far it works, and it's more effective to have the AAA still hanging around. Also Gepard, cloud height. I'm deployed roughlyin the area, so the ground hugging clouds do not exist as one may believe. Not sure if that's a TE glitch, but it's been hella cloudy but I would say put it near the tip of the most medium highest mountain or so. Whenever I can get some pics of a cloudy day I'll shoot them too you.
  9. Another day at the range, using dumb bombs and doing pretty well actually.
  10. I think I'm using Bunyap's weapons and/or MF weapons in my install and haven't any issues. Some models could use reworking (the Russian ones, but will update with lindr2's) but overall haven't noticed any real big issues.
  11. 1. F-18F Supa Bug (despite the issues) 2. F-35A Lightning II 3. Harrier II+
  12. F-8 Crusader what if?

    I don't know, it looks alot better than the original, more meaner and leaner...
  13. Well the extensive use of PGMs here in-theatre does offer dicey moments regardless, and so it's not a bad idea either, something I would be looking for. But not sure if it's something the game engine would support unless the crash was already placed on the map (as a "crashed" vehicle). Only problem is there would be quite a few placed, unless the tanks that routinely show up are swapped out specifically for infantry squads/technicals and it would only select them.
  14. I know the Tunguska, Tor-M1 have no issues firing...
  15. It'd be nice if you can just make it a "multi-training" map, a la a more updated "Range". While the original Range/Red Range is great, it's just level. Unless there's a good comprehensive guide that can be downloaded (Gepard?) I'd like to try my hand at it, or at least adding more stuff because it'd be nice if you go on the Range, you can practice key settings for BVR/WVR ranges, rather than hoping your stuff works when it drops in the pot.
  16. Are montages acceptable? I made one based off of this one:
  17. Flew it a few times.. not bad like the added area, thanks!
  18. Well about time people started appreciating A2G kills. Seriously this one... no can do, as I had to expend a JDAM for a Medrasa Taliban position. Seems I'm getting the rainy season right now, so until it clears up, well... just have to make do with this.
  19. Sure it will, the F-35A is a great addon and still one of my favorites. More than likely they're working the FM, or something that will make it good.
  20. I agree, I was playing on The Range, and noticed the sky... which was itself very nice... thanks man!
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