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EricJ

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Everything posted by EricJ

  1. Success! Well... kinda... It cycled on the Defense Suppression mission, which is cool as it shows it's working, but maybe because of the propensity of the AAA and SAMs that I have there. Which is fine as it showed me I'm finally figuring out slowly how it works...
  2. If you get the .CAT extract utility, you can do that. The weapons packs have all modded Weapondata.ini files, so go to the Downloads section, the Tools & Utilities spot, and you'll find it.
  3. Yeah... I am using the Oct patch, so... not sure what the issue is. I'm going to reinstall it as I may have jacked it up..... Thanks!
  4. Not sure.. as I would think that a weapons pack wouldn't make a difference.. but then again, methinks WoV has specific weapons for that particular sim. So the 2006 pack you're using, doesn't have those weapons in there. That's the only thing I can think of as I use a mishmash and haven't had much issue..
  5. Got a question Wrench, how can you get trees on this map? I tried moving the .tod files from the winter terrain to the Thaw version I prefer better. I saw in the winter one there were trees.. but me see no trees...
  6. More high altitude precision bombing..
  7. okay got it, had an error anyways, the target marker showed up, but since I specified it as GROUND_ATTACK, I thought would work... but will try some more.
  8. Looks more like the South African Cheetah, or.. could be.
  9. Well... I think I added a new target base, a Scud launcher and some AAA and a munitions depot. It hasn't so far cycled to the target so I can get a snapshot, but after viewing through the KMD... it's definitely enemy. Now my question is.. do I have to make waypoints or does the game, when selecting that target, automatically make them? Also, depending on what aircraft you use.. be advised, a friendly warning to bring ECM if you're using modern SAMs and AAA. It's not too bad in the Bagram-Jbad road, but I took out a Harrier and got shot down...
  10. The Sniper? Yeah it's good, money actually
  11. If somebody would get off their butt and do a real SuperBug for WoX, I'd be glad to fly. But as said, welcome to the jungle!
  12. Well don't worry I just look at the screen as well, so it's all good, not expecting you to know man, so it's all good. Yeah I like the idea though, and the Sniper addition is a good update for the ol' bird in order to keep it up to date.
  13. I'm exactly not sure either, but I followed your instructions and it worked Personally, I don't understand why there's not a stablization feature in the code. I've seen many a pod stay locked on despite cloud cover.
  14. Well yeah looks like it's Bear huntin season
  15. Nah "(sp?)" equals "did I spell it correctly?" I know it's not an error on your part, which is cool, but thought I spelled it wrong, and apparently I have
  16. File Name: F-18F PSD Template File Submitter: EricJ File Submitted: 18 Nov 2008 File Category: Skin Templates / Decal Sets This is a PSD Template of Erwin_Hans's F-18F. It's more refined, adding layers and other additional bits. Includes the original work as reference. Click here to download this file
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    209 downloads

    This is a PSD Template of Erwin_Hans's F-18F. It's more refined, adding layers and other additional bits. Includes the original work as reference.
  18. Did a CAS mission in 'ghan map, and found out that the T-72s fired waaaay before the M1s. In real life? No it's wrong, so I looked at the values and readjusted it. T-72 2A45 is correct, as well as the M1 range (well not totally correct I'll give you that). I figured I just post it here as it's a pretty small mod/tweak.
  19. You know, I need to learn how to place objects in the maps. The sheer scale of targets and targetable objects... is going to be ALOT of work. Flew from Masar-I-Sharif (I "opened" it up) and yeah, it's quite a bit of work to do....
  20. I think, like most sims, elements like damage, are based on abstractness, due to the fact that aircraft values are more detailed (of course) than "other" ones. Stuff like Operation Flashpoint/ArmA/VBS1 have their own values to focus on for individual vehicles. Still, if a 57mm rocket pops a tank, that's just not right.
  21. Yeah but the L/55 AFAIK was only put on Leo2s, not the M1A1/2. I know there was talk on it, but I could just be out of the loop and not know if they've upgunned it.
  22. No worries man, I'm quite familiar with the nomenclature, I just got alot of things on the plate right now and was too tired to care too much about designations, and that is what is in the GUNDATA.INI anyways
  23. Update: Added Wrench's (except for the MG, not sure if Marcfighter's tank supports it....) values as above. Also made Stabilization TRUE, while Marcfighter made an oversight, the A1 has a 120mm tube, not a 105mm M68 (I used the I think default 120mm_L44 in the Gundata.ini If the L44 isn't, somebody let me know, I think it's from the Marine vehicle pack, which had an A1 so.... M1_T_72update.zip
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