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EricJ

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Everything posted by EricJ

  1. Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else.
  2. Yeah I was on an empty map and didn't fly a full mission, and placed down the units to verify it was working. I can fly NV and see if it goes off or at least registers something, in which it'll probably work. I think it was just the frequency settings of the RWR versus the settings for the ZSU and P-12
  3. Okay then it's probably just North Vietnam, and the frequencies for the SAMs/AAA then. That's all I can think of why we're not seeing them elsewhere.
  4. Yeah I may be able to confirm with the 67 cockpit, as I'm not getting any indication of a radar either. I used the ZSU-23-4 and a P-12 Radar and no worky. Era was 1972 I think, with no other AAA or SAM assets (just in a free flight mission). I replaced the cockpit with the one that was "fixed", so it may not be him.
  5. EricJ Release Thread

    Just got a request to tone down the update frequency from somebody due to server admins updating the mod on servers. Yeah I'm a busy person, but I can adjust. So after thinking about it I can upload an update on Wednesday, which can give milsims some time to update the mod and is (I really don't know) a relatively safe day to upload a mod update. This will go for the EricJ Helicopter Pack right now and other mods may be uploaded the same day given any requests as well, so there is some time to update the mod on servers and so on. If you have any problem with that or want to restrict it to one day, let me know and I'll go from there.
  6. I tested it on an "open" SoCal map and nothing significant with the frame hit. Also with another wingman, morning and cloudy, and the stock Vietnam map, no significant framerate hit. I know it's earlier than I said, but my cat is laying on my backpack and I don't want to disturb her sleep, so I couldn't run my errand like I wanted to.
  7. I haven't checked yet, give me less than a couple of hours or so and I can post something.
  8. EricJ Release Thread

    ADuke Kiowa Warrior RC15 - Applied more tweaks to the FM, while you can still "flip" it, it has more resistance when nosing up to slow down.
  9. I guess I need to fly more Phantoms...
  10. EricJ Release Thread

    Not looking like much on the horizon for now. I have a couple fixes for the EricJ Helicopter Pack that I'll push out... Sunday at the earliest. They're not major and shouldn't affect any ops. Anyway the Kiowa seems to be in good shape right now, as no complaints and I haven't looked at it that much. I am planning on some 6.5mm work for the MX, as I may do a conversion for the Creedmore cartridge. I know some people don't like the MX, and I'm trying to figure out what cartridge that SOCOM is going to use for the MRGG-A. I'm still pushing the Barrett M468 to be finished, it's configged and ready to go, just need the model done and I'll be happy to get it out. The MX conversion will just be a bullet/magazine change, not so much any heavy mods since I of course don't have the source models to incorporate a non-caseless setup. Overall, I may incorporate that into the EricJ Helicopter Pack since I'm leaning toward the MX anyway since that's the only 6.5mm weapon that is vanilla and therefore I don't have to worry about creating another gun for the pack for the SOAR pilots and TF562, kinda was lazy, and the MX is decent, but not that powerful. Spartan0536 mentioned he wasn't doing 6.5mm since it had poor performance, but SOCOM thinks it's the new bullet to solve the issues. I may do an M110A3 but i will have to actually work for once, and do the new stock that it has. Maybe or maybe not, depends on how I feel at the moment. Other than that no big things planned, waiting for ADuke to send me the SA-2 whenever that will be, sometime in the future and that pretty much is it for now.
  11. I mean honestly I was tempted to help him out, but in that case...
  12. EricJ Release Thread

    EricJ Helicopter Pack RC139 - Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly. - Removed an errant geometry from the MH-6J Google Drive updated
  13. Yeah I mean it is what it is and I agree, it is a bit kinda spammy in the missile sense (I've gotten shot down by quite a few), but I have a mission that a friend made that is basically a free fly mission, so I can try out the new stuff while in a "safe" environment. Overall I don't play it as much as Arma 3 or MSFS2024, which I've been doing a bit lately.
  14. EricJ Release Thread

    EricJ Helicopter Pack RC138 - Improved the view angles for the AH/MH-6/15s - Re-adjusted the weights of the AH/MH-6/15s - Tweaked MH-15M flight model - Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties. - The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu). - Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game. - Fixed the ANVIS-9 NVGs, looks as intended. - Added a TF 160 SOAR Medic for Task Force 160. - Rattler and Hellfire should appear when selected, and not display "Scalpel" Google Drive Link updated
  15. Forum language is English
  16. If you're sharing you may need to post the link to the pods. If not they look great as usual man...
  17. EricJ Release Thread

    After trying to fix an issue with the attachments, I had to accept the fact that the mod works with CBA quite well. The only two mods that need CBA so far is the EricJ Weapons Pack (for a script for the AT4), and the EricJ Helicopter Pack. I don't know what the issue is but I know the config is right, but it seems that the units I have for the EricJ Helicopter Pack only works with CBA. I don't know why the default CowsSlot isn't working, but I noticed this a day or two ago, and figured that if I have CBA running, it works as intended. Kinda shows how a mod makes things better, and most milsims ahve it anyway, as well, you can't work without it seems. Anyway this will affect the missions too, as somehow CBA imprints on a mission, even though I don't put any stuff from CBA down, and it's kinda annoying that I have to make sure that CBA isn't running so others who don't have it, get a loading error. More than likely I'll have to do that with any mission I make or port, whatever. Anyway it's not a very big mod, so it'll barely register, only that you need that mod to run the two mods that I mentioned.
  18. Well you get the CAT Extractor and extract the Soundlist.ini from the game, and then you put that in your Flight Mod folder. Then you add the sounds sequentially so the game will recognize them. The readmes should list the sounds to add and such.
  19. Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway: AIM-174B.7z
  20. Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway: AIM-174B.7z
  21. That's not good... Means my own download is borked. Thanks, fixed it.
  22. I write books too

    New book out: 2-4 Cavalry Book 2: Operación Desprendimiento de Rocas Una extrapolación futurista de la Compañía B, la primera de la Operación Avalancha de Rocas del 503, ambientada en el Universo Hammers Slammers. Cabe señalar que este no es un libro "verdadero" de Hammers Slammers. , del libro en miniatura "Hammer's Crucible", ya que esa era literalmente la única otra información que tenía disponible. No tenía la intención de hacer las batallas masivas de tanques, etc., etc. que David Drake pretendía originalmente. https://amzn.to/3DW5p87
  23. EricJ Release Thread

    EricJ Helicopter Pack RC137 - Fixed the AH-96 Pilot Camera, now works as intended - Added another helicopter, this time the MH-60A (Insertion), the precursor to the L and M versions of the SOAR MH-60s. It seats 12 soldiers, and has a crew of four. Other than that it just is an earlier version of the MH-60s. - MH-60M DAPs have full datalink, to include the MH-60S (2-pylon) - UH-60s now have various datalink suites, some don't and some do, as well as the SOAR birds, which only the MH-60M has a full datalink suite Google Drive link updated
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