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EricJ

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Everything posted by EricJ

  1. Me too. I guess you'll do a full release instead of a beta release though?
  2. I mean the F-16 is alright, but the two-seaters do look good...
  3. I don't think that there were many D or B models done in the first place so you might be out of luck.
  4. I was going to post something but decided to wait and see what was going on. The aerodromes look good, even if it's just the start
  5. Stuff like this makes me wish I had 3DSMAX or Blender skills, nice work!
  6. That's cool with me as I can't wait to fly it...
  7. I can't wait to check this out actually as it's been years since I messed with it. It's only too bad nobody will take it up and do a more current model though. I mean the current one is alright, but yeah, it's a bit dated that's for sure. Not to say I'm asking you to do one, but you can only do so much really but whatever, thanks for this!
  8. I think that has to be set in the vehicle Userlist if I'm not mistaken, or you'd have to make a "blue" T-80 and the like. But it's a cool idea.
  9. Good point but I don't think it can be done
  10. Awaiting approval: 5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
  11. 5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
  12. @Menrva Might have an idea with the ODS mod, where you can take off from a carrier with single missions and the like and no Red ships. I remember that from playing it once, where I took off from a carrier and performed a carrier launch and recovery and struck a land target.
  13. Unfortunately you're on your own as I never did an E-2 skin
  14. Gotcha. Hope it works out. Is the Crimea/South Ukraine/Russian coast going to be a large map? It looks really compressed by the squares and such.
  15. Usually when you do NavalMap=TRUE you go up against an enemy CVBG and the murderous air cover that's associated with it. I mean an option to have it works but I'd disable that on my end.
  16. I find your lack of jamming disturbing...
  17. No worries as we're finding out that the map is borked in some ways more than one apparently. I mean I've flown over it but I didn't land anywhere or tried what you did. And one thing I noticed was that if I saved a mission where I took off from an airfield going to the carrier, and then when I opened up the file again it showed me taking off from the carrier and all the waypoints returning back to the carrier. There's some stuff going on that hopefully people can fix.
  18. Came up with this for use on the Growler if you want the pylons to show but don't want to load them. SImply drop in your Objects/Weapons/ folder and select "Invisible ASM" and you'll have them to show pylons. InvisibleASM.7z
  19. It's just not the F-14. Here are shots from me spawning my Growler and had the same issue you had at Reykjavik airfield, so the map is glitched when you want to take off and land the way Wizard43 takes off:
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