Jump to content

VonBeerhofen

VALUED MEMBER
  • Content count

    434
  • Joined

  • Last visited

Everything posted by VonBeerhofen

  1. EAWPRO's multicolored tracers

    Interesting stuff RiBob, I just can't say if any of it is usable. EAW is very limited in it's capabillities and maintaining framerates is more important then accuracy. You may understand that the tracers are just a line on the screen which can only use the colors EAW has reserved for them. I've used what I possibly could use and made it look nice, I don't think I can do more then that. Within the available colors a rewrite of the code to have more is just not feasable or would take too much of my time. There's another 1000 things I want to tackle, so it's time to move on to the next issue. Thx for your input, it was an eye opener for me since us Dutch have no knowledge on bullets in general, as we're not allowed to carry arms and the info I already acquired was not very extensive. I think you'll like what I've done, :) VonBeerhofen
  2. EAWPRO's multicolored tracers

    Hi RiBob, smokey tracers are very feasable in EAW and since they were appearently used more frequently at the beginning of the war I may be tempted to replace the colored tracers for the year 1940 only. I may even be able to add the corckscrew effect to the animation. I can't say when it'll be done but it's been added to my todo list. VonBeerhofen
  3. EAWPRO's multicolored tracers

    I've programmed the tracer frequency under control of the EAW.INI entry LimitedAmmo= 1-15 max. The value 0 still is unlimited ammo. SInce it's a bitwise logical operand the sensible values are 1 3 7 or 15, the values in between will work too but makes the behaviour more irregular. Changing to a higher value will slightly improve framerate as well, because there will be more illuminated dots then tracers. The default value of 1 (stock EAW) will probably be the best choice for most people and will allow backward compattabillity, the higher values are mainly meant to improve FPS when necessary since the EAW.INI EffectsDetail setting was replaced with this option which simply is faster then the stock routine. The higher the value the less tracers. VonBeerhofen
  4. EAWPRO's contrails

    Thx Mark, nice one. VBH
  5. EAWPRO's contrails

    I made a few minor changes to EAWPRO's contrails which will benefit framerates, especially when large numbers of planes are battling it out. A Glide issue with the trails was also fixed and will be available with the next release of EAWPRO. A temporary fix has been uploaded to my FTP which restores full functionality but doesn't yet use the new improved version. Just overwrite your EAW.EXE in your EAWPRO gamefolder with this version: https://rabartel.home.xs4all.nl/EAWPRO_FIX.zip Mark if possible you can do the same thing with the download version at Mediafire, it would save me from having to construct a new .ZIP. These are how it will look with the next release: VonBeerhofen
  6. EAWPRO's multicolored tracers

    They're fading alright. but can also have smoke trails. It's a bit of a disputed issue for some players though as it may obscure the player's view of the target, and I don't know how it'll play out on FPS. With the optimised and changed code there's room for several options. VonBeerhofen
  7. EAWPRO's multicolored tracers

    Tracers are now set to app. 1 in 7 bullets and can be adjusted with a .LDR script. VonBeerhofen
  8. Having issues with dxwnd and EXEPRO

    Exactly, however EAWPRO is a NoCD/NoOS version and requires a FULL install of the game. Best way for this install is to just copy the entire CD onto your drive to prevent any registry entries being made. It will also work on working copies already installed. VonBeerhofen
  9. Having issues with dxwnd and EXEPRO

    It's adviced to install EAWPRO as suggested in the accompanying notes. The addon has all official upgrades up to v1.2 incorporated and is meant to be installed on top of the US/UK CD version. It may well work on other versions but can't be tested since those versions usually don't work on my legacy machine. You're welcome to try these versions at your own risk but no support is given when you try, as it's impossible to predict what other files will become part of your game. VonBeerhofen
  10. Having issues with dxwnd and EXEPRO

    Hi RiBob, EAWPRO should be loaded on top of an OFFICIAL RELEASE version of EAW. V1.28E is NOT an official release but a heavily modded version by the code group, hence it is not the right base for EAWPRO. VonBeerhofen
  11. EAWPRO's new FM multiplier

    The Ace skill level setting isn't a Flight Model entry but a Skill Level entry, the FM Multiplier doesn't change AI behaviour, just the FM. VonBeerhofen
  12. EAWPRO's new FM multiplier

    A new feature was added to EAWPRO which changes the flightmodel's behaviour to allow for a wider range of aircraft. The feature was added to the EAW.INI entry FlightModel=X which now can use 4 values: 0 = off 1 = pre WWII planes 2 = WWII planes (default) 3 = post WWII planes There's probably a bit more to do but the switches are working. VonBeerhofen
  13. Animated Mainscreen for EAWPRO & 1.x derivatives

    I can get to that page just fine, not going to download it though. It's fine to have it there or anywhere else really. VonBeerhofen
  14. Converted and adapted from v1.60 and can be used in Pacific Tide III The screen is available here: https://rabartel.home.xs4all.nl/DownLoad/MAIN_Corsair.zip VonBeerhofen
  15. PapaRomeo Gunsights

    Thx a lot Crusader, these are for the original v1.2 game and will work with the recently release v1.2 NoCD_NoOS and possibly with a few other versions. I think Mark EAW may have an interest in these for his EAW archive, much appreciated. VonBeerhofen
  16. Since stock v1.2's gunvalues don't allow the gun's full ranges to be used and the weapon names don't work when values are in between two callibres the routine was rewritten. It will allow deviations from the standard hitpower without loosing the weapon names and adds the possibillity of a 50mm weapon or higher. The stock values are 2, 4, 12, 24, however any single byte value can be used, so the maximum hitpower value can be 255. That would probably be a callibre the size of a medieval canonball or so, which is obviously not very usefull but it can be set. I've choosen 36 for the 50mm, since the value is the same when the 20 and 30 mm hitpower values are added up which I think will be a reasonable representation of the weapon. Ofcourse the ME262's nosemounted .88 is also a feasable option and I should have it's value somewhere when we tested it with an RAF pilot and friend, may he rest in peace, who flew Meteors in the Korean war and who also described the weapon's devastation It principally means that there's more room to precisely modify the PLANES.DAT's weapon's values to more historical accurate hitpower of weapons, which by default aren't incorporated. Another advantage is that in combination with the plane's armour values planes can be better ballanced against each other in terms of matching the planes advantages/disadvantages vs the other planes. Ofcourse the routine was optimised to run much faster, :) VonBeerhofen
  17. New bullet impact routine for EAWPRO

    It's not about starting flamewars but preventing them, and about posting useless information which is irrellevant for EAWPRO and it's players and can only lead to confusion and possibly the destruction of their version of EAWPRO when they use programs which were not specifically designed for EAWPRO. It's also about breaking an agreement to which you committed yourself in a previous thread. You're obvioulsy not willing to honour that agreement which makes your comment highly provocative and indicates you're challenging Stratos's decisions and not respecting his request to stay in your own threads. Locked threads are not in the interest of EAWPRO and will merely have a negative influence on both EAWPRO as well as this forum and tend to drive members away as happened in another forum. Stay on your own side of the road as I do! VonBeerhofen
  18. EAW devellopment needs help

    That sounds great Erik, the moreso since the agreement was already broken in my opinion. VonBeerhofen
  19. New bullet impact routine for EAWPRO

    I've been able to add 5 new weapon callibres and descriptions to EAWPRO. 3 of these are now in use and 2 remain open for whenever they're needed. The 50mm was already mentioned, as was the 8.8cm and the newest one is the 13mm which can double as a handweapon in a WWI scenario. I have no idea as to what the two remaining ones should be sensibly called. Weapons like the 25mm Japanese guns can be set now too or anything in between the other stock callibres and will use the nearest discription entry in the above displayed program. Anything in between the default callibres and the new ones will do the same, where obviously the 13mm displays as a machine gun and the 50mm and 8.8cm display as canons. VonBeerhofen
  20. EAW devellopment needs help

    Thx for your consideration Stratos, good call. VonBeerhofen
  21. New bullet impact routine for EAWPRO

    You do whatever you must do Mr. Jelly, I have no need for your tools, as I told you on multiple occasions, why do you keep offering them? My hexeditor can enter ANY field in ANY file with ANY number. It can even change entire columns with a specific range of values with or without a certain amount of randomness, there's really nothing like it. It for instance can randomise a single object's postion in the EAW_TTD where ever that object is sitting in the file, or ANY range of TMODS. It can copy paste just those objects into a new file, so they're all sitting behind each other, the object or entire blocks of objects can be moved a line up or down or 100 lines, without destroying the data in that line, reverse or rotate the data, invert or encrypt their values, add or subtract a single value to a column, line or an entire block in which certain positions can remain untouched, it's possibillities are almost beyond comprehension and is the most powerfull tool I have ever created. Even today after 10 years of use I get new ideas on how to use it It can do this to all filetypes in EAW, including all 30 planes in the PLANES.DAT. I hope you can do something with that information because it renders all your editors practically obsolete I'm sorry to say. So I don't think there's any problem whatsoever and what you say only goes for your tool, which I'm obviously not using. It's just a hexadecimal value in a file and anyone can take control of it. VonBeerhsofen
  22. New bullet impact routine for EAWPRO

    Don't worry guys, I don't have any use for Mr. Jelly's tools, although I do occasionally use them. The tools I have develloped are way more sophisticated. As I said the ME262 with the .88 nose canon was tested to work fine in the Launchpad long ago. These are just hex values in a file and any hexeditor can change them. If I recall Mark is right, there is an earlier version which allows direct editing of the gun values, not sure if it's still active in later versions. It could have been the value in the top left pane, which shows the adress locations and the set value. I just no longer really need them but they served their purpose pretty well. VonBeerhsofen
  23. EAW devellopment needs help

    Don't try and go that route again with me Mr. Jelly. The fact that I'm first told to adapt a more postive attitude when nothing negative was said and the follow up smear campaign to turn me into the bad guy are direct attacks on me and my work and is totally uncalled for. What is innuendo in the fact that v1.60 isn't working on my legacy machine? Do you think I'm lying? Why do the both of you keep messing up honoust threads which are meant to help the EAW community? Do you think that it will keep people flying EAW or help me devellop my work further? The EAW community is well aware of what's been going on for a very long time now. I've asked this question in another forum and I will ask it here again, will you and Rotton allow me to do my work in peace or will you keep haunting me with your unfounded accusations whenever I post something of interest? VonBeerhofen
  24. EAW devellopment needs help

    Once again, v1.60 has nothing to do with my release of a 1.2 version or the fact that there are people who may not be able to run other versions. It's merely trying to hide the fact that a person is brutally trying to discredit me and my work without any reason, both in this forum and in another. VonBeerhofen
  25. EAW devellopment needs help

    I strongly object to the above form of personal attack in a thread which is meant to help this community. This thread holds no threat to any version, in fact there's no mention of any version prior to Rotton's appearance and that goes for simmilar threads in another forum. Perhaps I should be sorry for the low specs of my computer but I'm not, neither should anyone else who can not afford a top of the line machine or is simply trying to hang on to their old machines because they do the required job and it's all they need. Why would this release or the fact that my computer is incapable of running certain versions of a game have any impact on those versions at all? If it works good then people will be happy campers and stick to their choice, however when it doesn't then people have the right to an alternative, which is what I'm trying to provide. If people want a cross examination then this is the wrong thread for it, even more so because the answers have long been provided without any further result other then unfounded accusations. VonBeerhofen
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..