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VonBeerhofen

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Everything posted by VonBeerhofen

  1. EAW in need of a Hardware Programmer

    I do support it and I wish I could figure out how to make it work. I've been led to believe that the solution was in the larger sized .BMP screens, it just needs to be something that all modern videocards and monitors can work with. If .BMP isn't doing it then I don't know what will. All I can do is keep experimenting and hope for the best. It may not be feasable to change it for EAWPRO at the moment but if it can be fixed for 1.60 then I'm happy for Jelly & Co and the EAW community. Sadly I still can't do much here, perhaps when winter comes. I've not had any such issues, it needs a computer with the screen problem and I don't have that problem, neither do the Launchpad pilots. It's just why I'm spending very little time on it. VonBeerhofen
  2. EAW in need of a Hardware Programmer

    Mark, I'm afraid the code isn't open source which is why it can not be shared. That only leaves programmers to share their knowledge with the people who have copies and have been working on improvements. Since EAWPRO and v1.60 are already actively competing there's no real chance that any hardware programmer would share his time to teach others how to change/upgrade it the way you would want. You can't work on the code if you don't have a full copy of it, especially not when it comes to understanding which hardware features have been used. I would really like to see these improvements in EAW but my personal view is that I do not want it to be turned into something entirely different. EAW has stolen my heart right from the start and I would even still have played it without v1.60 or EAWPRO. If the result would be that only small theatres can be played, like I've seen in many other much more graphically enhanced games, then for me it's no longer EAW. Don't forget that this game can have up to 256 planes fighting eachother with you or me in one of em and that in a massive theatre of entire Europe ,or whatever other continent has been created for it. I'd rather see even more planes in an even larger theatre then seeing a graphical enhancement take place which will probably only limit such furballs. I agree that it's cumbersome sometimes to get the game to work and with decent FPS too, but it can be done. To turn this game into an equal of a modern flightsim will take years, even with a group of dedicated people. It's too massive and there's so incredibly much to be done to create even the smallest improvements. FAW for v1.2 took Per roughly 5 years to build and he nearly gave up before he finished it. Imagine having to create all new file formats to take advantage of modern hardware and then adapt everything that has been created up till now. What has been accomplished has taken the codegroup and me 13 years. I think only a commercially interested owner may have the resources to do it, with professionals who know what they're doing, not a bunch of hobbyists like us. No matter how much we would like to help, it would mean the end of a hobby as I don't think anything we create would be able to compete. It's not that it would stop me from doing what I do, I'm too old to do anything else and I will still play EAW when they put me into a home for the elderly and work further on it, after all every person should have a hobby and this is mine. VonBeerhofen
  3. UAW150V4 TWF ww1 V.2

    I think that the downloads aren't meant for jelly's latest versions but rather for a 1.29 version instead. These models can be incorporated into EAWPRO as well but they lack the appropiate theatre. VonBeerhofen
  4. EAW WW1 mod Planes menus house edit

    I find this a bit disturbing, coming from the guy who actually ripped EAWPRO and subsequently handed some of it's contents to his own modders to be incorporated into his version. Recent threads have shown that he's using much more of my creations without seeking permission or giving credit to the originator. In fact he tried to host the ENTIRE EAWPRO release version on his FTP site, a WIP which took me 15+ years to create. VonBeerhofen
  5. EAW is still going strong online at the EAW Launchpad inspite of being a bit low on active pilots. The FXEXE (minimal requirements 800MHz PIV + 32 MB Video) and it's addons have been further devellopped and can be viewed here (picture index list): http://rabartel.home.xs4all.nl/test/Gallery/image/ This is the latest screenshot which will weekly be updated for those who may still have an interest in the game. Our group is still flying online dayly and our chatroom (membership not required) is monitored most of the time incase people need some advice or just like to chat about flight sims and everything related. You can find us here when we're not asleep, flying, or otherwise engaged: http://www.chatzy.com/251310437564 A bit of patience may be required in order to meet one of our regulars, there's just not many around nowadays. Hope to see you over the Channel some day, =S!= VonBeerhofen http://www.europeanairwar.net/
  6. European Air War HD

    I totally agree, there's just no way of telling what these files are or will do to your O.S. Lord knows where they came from or what background the guy has in terms of modding EAW. Install instructions are none present and I for one am not going to try any of this. VBH
  7. online flying

    Participating with humans is more fun then competing with artificial intelligence! Still flying several online sessions each day and a good place to find expert help in between sessions or to just exchange ideas about a common topic: Combat flightsims http://www.europeanairwar.net/ or go directly to our chatroom (no membership required): http://www.chatzy.com/251310437564
  8. As for this terrain, a new EAW set has just been develloped by Saggin B. in 512*512 pixels (24bit) and can possibly be converted easily? http://simhq.com/forum/ubbthreads.php/topics/3371991/2.html VonBeerhofen
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