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VonBeerhofen

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Everything posted by VonBeerhofen

  1. Visit the Philippines in a day

    Good to see you in Russ, small bunch of nice people is all we need to keep going. VBH
  2. Visit the Philippines in a day

    Welcome RiBob, you're member No.2, wehey we're growing! VBH
  3. OHKA prototype

    Derived from my Reichenberg and still carrying some of it's details but with a fully working Rendering Sequence. There is a pilot inside too but I couldn't use the Reichenberg's tranparency file but he's in there. The skin is largely from the Reichenberg with a white overlay and all colors removed from the plane and a quick Nippon dot replacing the German insignia. Later a proper skin with proper shading will be added but first the model needs to be tweaked so all V1 details are properly adapted to get the model as it should be. Notice that the model has 8 sides, like my Reichenberg, giving it a rounder shape then the stock V1. Couldn't squeeze more out of it due to the model's small size which limits the circumference of a circle polygon. However large planes can use this technique too and may be able to use 10 or 12 sides. VonBeerhofen
  4. OHKA prototype

    Yes, I've become VERY carefull in picking my friends and handing out my creations, I think the reasons for that are pretty obvious. Hope you don't mind me keeping control over my own work, it's all too easy for others to pretend that they were it's creators. Think this thread will be locked soon too, hope the moderators understand that I'm just defending my work. I'm done with this guy anyway. VonBeerhofen
  5. OHKA prototype

    Brag? I think you mistake the word with dedication and strive for improvement. And where did you get the notice from that my group of followers is shrinking? EAW's following is definately shrinking but my group is fine, taken into account I have little aspirations. I wouldn't worry much about my perfect models, I know who my followers are and they will get them. VonBeerhofen
  6. OHKA prototype

    I forgot this, I hope you don't mind when I keep pointing out R/S issues on 3D models, I mean it's not like pointing out "buggy" 3D shadows in EAWPRO for not liking them but a real bug. It's not an attack on anyone in particular either but merely intended to maintain a high standard, and I for one do care about it. I don't feel it's particularly attractive to new players to see such porblems in screenshots. Any progress with the cunningtower? VonBeerhofen
  7. OHKA prototype

    Well in that case there's no reason not to fix your other planes which have R/S issues. I think players do care, after all modding has always been about trying to improve EAW, especially it's plane models. It's why Col. Gibbon's planes caught everyone's attention in the first place, perhaps it's just you who doesn't care anymore. VonBeerhofen
  8. OHKA prototype

    You can not break down an entire plane to only a nose and concatenate it with an existing model within the time I need to add 8 or 10 polygons on an existing model with a proper working R/S. Fact is that 99% of the models out there have issues. just inspect the tail on your Ohka. Importing parts from it merely increases the risk of importing R/S issues as well and setting yourself up with having to fix none matching parts which are an additional risk for more R/S issues. If you start out with models which already have such issues and try to stretch and twirl them to get a viable shape then things will only get worse. Further more, adding your shape to mine isn't necessarily going to work for that same reason. You should know, you and Col, Gibbon have tried that for an eternity. VonBeerhofen
  9. OHKA prototype

    Forgot to mention that that blimp was one of the first 100% models ever created back in 2010 and turned into one of the most memorable moments in my life :) All in all it turned out very well for me in the end, no hard feelings to the people involved, they never had any idea what it was all about, still don't. It's all sorted RiBob, don't worry. Thx for the input! VBH
  10. OHKA prototype

    Doesn't sound as if it needs adapting. Roundest nosecone I've build is my 16 sided white blimp, which was called a fake. I'm sure you rember that one, :( Anyway there's no need to use the described method with the 100% models even though the method is available. You can do anything with them, provided you have knowledge about how the rendering sequence works. As I said previously they can be turned into multipart models without the need to copy it's R/S and unused nodes and polygons into every part and tweak your heart out. The result are fast rendering clean objects which can use the F.3DZ as intended and every node and polygon each 3DZ can provide. VonBeerhofen
  11. From carrier to battleship

    Told ya it can be any shape. This is what the 100% 3D models are all about. Call it a super tweak, but one that's really working. It's about fixing other 3D models which have R/S issues, which is about 99% of what's out there. You have to take my word for it that it's 100 working and when finished I'll proof it too. But I guess those who're working with 3D models don't really need that proof, right? VonBeerhofen
  12. OHKA prototype

    Lol. torpedos aren't very round in EAW RiBob and shapes can not easily be copied and pasted into a model. However there's no problem with shortening the nose and adapting the curve . I agree that it's a little sharp and needs to be more like the previous version I posted (picture was already deleted). I will match it to the exact shape of the picture I have later. Having more fun with the escort carrier at the moment. VonBeerhofen
  13. (re)birth of a carrier

    8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon. VonBeerhofen This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.
  14. I'm just displaying a better way of creating 3D models for EAW, the right way, the 100% way. There is no mention of any particular object or model prior to Mr. Jelly's disturbance or after and his reaction is therefore uncalled for. Fact is that nearly 99.9% of everything created has rendering issues except my objects. Ofcourse this causes unintentional pain with those who's models are flawed but such is the price of progress and not a reason to start a flame war.

    In the old days people constantly compared old to new if there was an improvement and yes it has caused many casualties. My 3D models are a huge improvement over the old, they're stable, more precise, smaller in filesize and faster rendering and have none of the anomalies which most other 3D models have. I'm not sorry my models are better as I know they can do the same with their models if they're willing to spend the same time on learning what I have learned about EAW's 3D models since january 2000.

    The right to criticise is another freedom we've always had in the EAW forum since the beginning of time and has always been seen as a necessity to get the game to a higher level. There is a difference between criticism and attack, the first uses founded comment, the 2nd doesn't. Rotton's remark is unfounded and a clear attack on my skills, if it was founded he's had ample time to tell the public why he thinks the carrier does not resemble a WWII carrier.

    Ofcourse Mr. Jelly's initial comment is not some loose observation but meant to hurt and demoralise, the same goes for Rotton's remark which is merely meant to rub it in. I'm sorry you're having a hard time Stratos but I already warned you that this behaviour is not going to stop, I'm a threat to their creations and this is how they deal with threats. To keep in step with Rotton's remark, I haven't said that other models are crap or do not resemble a WWII carrier and as such no attack has been made on anyone. I hope it's clear that I do NOT invade THEIR threads with loose comments or any comment for that matter. I can only advise you to tell these two to take up ANY issues with you so you can deal with them as you see fit, so my threads remain clean and on track. I will ofcourse do the same.

    I will keep comparing my models to others as proof that they're better, unless forum rules forbids such, just as others have been doing for over a decade comparing their work with mine and others, claiming superiority, and that goes especially for Rotton and Mr. Jelly who mainly use my work for comparison. That right is not only reserved to a few people but to all. I'm NOT asking people to pick a side or to like my creations, I just do what I think I'm good at and have as much right as anyone to keep doing it in peace and under the same rules as have been accepted since 1998. Anyone is welcome to criticise my work, when unfounded then the joke is on them, not me. 

    VonBeerhofen

  15. (re)birth of a carrier

    That trick was used on me before in SimHQ and it's intentions seems clear enough to me. In Rotton's own words "some constructive criticismcan should be tolerated", so let's just carrier on. Debating which carrier looks like a WWII carrier or not is futile, especially within EAW's limitations. If someone thinks there's something wrong then I'm willing to change it, that is when I agree ofcourse. As I said it can be turned into ANY shape. Added some more detail, :) VonBeerhofen
  16. (re)birth of a carrier

    Pretty condscending and hostile remark but I have those carriers too, they came from Fleet Defender, but I don't know what this is supposed to represent. If it's a WWII carrier then it needs a lot of fixing, some antenae and canons may also be an improvement: Anyway, what I have can be turned into any shape as the pictures show, and I'm not finished by a long way but it's getting there:
  17. (re)birth of a carrier

    Update! Slanted lines were replaced with a straight line, 2 canon positions with 4 canons and radar tower were added. Users have no control over 3D models unless they learn how to create them. All intermediate stages in the build were saved so other models can easily be derived from them .One thing is certain these new models will not suffer from any R/S anomalies like some other carriers do. VonBeerhofen
  18. (re)birth of a carrier

    Dangers of spring tide and steaming close to shore, :( VBH
  19. Reichenberg II

    Can't argue with someone's personal taste Russ, it was just a try to see how easy it is to reskin the model. I also like the green one better, :) VBH
  20. Reichenberg II

    The Reichenberg was the first and last plane I created in 2010, but with some recently acquired knowledge I felt the model should benefit from it, hence II. The initial model had it's cockpit more integrated into the fuselage but pictures show it was more of a small cubicle on top of the body. The old version also only used 6 sides and now 10. It may be further improved someday but for now this is where it stands. Weapons wil be added later too. As usual a rock solid R/S, new skin, semi 3D pilot (as in the Ohka) and dashboard (not visible yet in this picture but it's already there). VBH
  21. Reichenberg II

    An alternative color scheme for this plane. I hope people are noticing that these models are not suffering from flaws like for instance horizontal stabilisers not sitting behind the vertical stabiliser or shining through it, or disappearing polygons or parts at certain viewing angles. That's what a proper Rendering Sequence implies, a rock solid plane, no matter at which angle it's viewed. VonBeerhofen
  22. Reichenberg II

    Yes, I've heard simmilar. Think from Naional Geographic. VBH
  23. Reichenberg II

    Yes it is. There were plans for suicide attacks and a squadron for this was created but Adolf was against using it as such. I believe it's in SWOTL, however most of those planes were too late to make a difference. It was created because all planes are flyable in EAWPRO, including the V1 and I want it to behave as a normal flyable plane online. By doing this the ramjet can be used later and/or adapted for something else. The Americans later adapted their own version of this plane but it was probably more important for rocket technology then a war plane, after all jets became the preferred choice of weapon. VBH
  24. OHKA prototype

    Thx for the info RiBob, very usefull information and I'll see what I can do with it. It's more fun when the flyable version has guns. VBH
  25. OHKA prototype

    There seems to have been a weaponised version, MXY7 type 11-26 which I came across in a Japanese model building kit. The above version is simmilar to it in shape but has a narrower wing with a canon? in the left wing. Another version with the wider wing was found at Okinawa and the nose of it is sleeker so I modelled that one as well. VonBeerhofen
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