jsalbano
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how do you prevent it from automatically exiting once your plane is fatally damaged (ie lost wing, fire) so that you can watch/attempt to crashland until you finally hit the ground. I know this is done in config or something, but forget which thing it is.
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So, I have an HP Pavilion Dv5 laptop with the following specs: Processor: 2 Intel Core 2 Duo CPU 8600 @ 2.40 GHz RAM: 3GB Operating system: windows vista 32bit Video card: Nvidia GeForce 9600M GT Memory space: 222 GB total on my C drive, 86GB free. I have Rise of Flight and I have tried installing and running it before, it works, but it gives me the stop motion routine when I play it. I want to know what I would need to get/do for my PC to run rise of flight (preferebly on higher graphics settings) and what the cost (about) would be if it involved getting new hardware.
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ACTUAL FILM FOOTAGE OF P4 HAS SURFACED !
jsalbano replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
ITS A TRAP!!!!!!!!!!!! -
This is not the infamous scramble mission freeze, but something far worse. It would appear that I usually have no problem with maps in other missions (and perhaps scrambles as well, haven't tried one since i tried fixing it). but after playing for periods of say 20-30 minutes (as I have been on my attempts to fly DiD standard missions, much to my displeasure) I will hit the map key (as i have been doing so for the past 20-30 minutes to watch my position) , and the sim will freeze, then bring me back to the campaign screen. I have tried adjusting the resolution of the medium and high res maps as in the cheats and tips thread, but it didn't work (and I was having such a nice flight too). I wish to solve this problem, prefferebly without a reinstall.
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it runs with an original beardmore engine, so it probably does.
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Thank you very much! installing now!
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can you give me a link to where i can find the homebrew file? That was also a neat dogfight, but when I fly it, I usually do worse than a gentle nudge. Its a real sucker that a collision insta kills your pilot (not after you hit the earth, but before the impact with the earth, you notice you can't move your controls.)
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what sound mod are you using? Creaghorn's?
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not so sure about that one, I watched some clips on youtube and it looks like they both have radials.
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I would have rather had Stachel die by seizing the prototype out of hand and doing stupid things in it, thus having him die due to his own arrogance and stupidity rather than by having the General purposely putting him in the deathtrap and thus killing him through more underhanded treachery. also, the weird love triangle really could go, please, no having the nephew sleeping with the (granted married in) Aunt, that was just creepy. We could have it with them competing for the affections of some local girl or something and skip all the weirdness and unfaithfulness in marriage. Keep the excellent musical score. and it would kick some serious tail if Peter Jackson directed it.
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Vote: Best Field Modification
jsalbano replied to Duce Lewis's topic in WOFF UE/PE - General Discussion
whats to stop the Fokker from ripping off your tail along with its wing when the rope goes taught? do you really want to catch one, or does it catch you, or do you both lose like in that photo of the python who ate a gator too big for his stomach? -
Pick your Plane and make your Mod
jsalbano replied to Duce Lewis's topic in WOFF UE/PE - General Discussion
It would be quite nice, if they could add a mount to carry a single 25lb bomb on all nieuport models, It would reduce performance, but then 8 of those le prieur rockets probably weigh about as much as one of those bombs (maybe), and if you ran into trouble, you could dump the thing and go back to the normal capabilities of your aircraft. You could probably also do this for one of those 5kg bombs and put it on the german planes (not the halberstadts or Fokker EIII, those barely fly as is). -
Pick your Plane and make your Mod
jsalbano replied to Duce Lewis's topic in WOFF UE/PE - General Discussion
an extra drum of ammunition in the nieuport 11s and 16s, just fill the fuel tank a bit less to offset the weight. also a gunsight hung from the top wing to mark where the bullets will fly. -
the heads do move, noticed it on a lot of the planes, they are connected with the ailerons.
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the brisfit can be nasty, but when I have encountered them, I have noticed a few things. When they maneuver/turn their gunners rarely fire or hit, their wings come off easy if you shoot them (the lower ones), and it doesn't take them long to start flying like drunk skunks when you put a few rounds into them, then all you have to do is watch them stall-circle around for a while until a tree takes care of them.