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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Having used a few nuclear weapons in SF2 lately while figuring out loft bombing I noticed the Explosive Mass (kg) values are all over the place. Even the same weapon available with two separate downloads can have vastly different figures. So what I propose is to standardise the vales based on what the community think best represents the performance of the different yields in the game. I overhauled all the weapons in my install and came up with some standard values based on popular figures others have used, research, meatball maths and a bit of in game trial and error. Please feel free to tweak and contribute! Weapon - Real life yield - SF2 Explosive Mass (kg) value AIR-2A Genie 1.5 KT 1500000.00 AIR-2A Genie 1.5 KT 1500000.00 AIM-26A Nuclear Falcon 250 T 62500.00 AGM-28 Hound Dog Mod.1 1.1 MT 110000000000.00 AGM-28 Hound Dog Mod.2 350 KT 3500000000.00 AGM-69A SRAM 200 KT 2000000000.00 ALCMB AGM-86/B Nuclear ALCM 150 KT 1500000000.00 AN-52 Tactical Nuke 25 KT 25000000.00 ASMP Nuke Missile 300 KT 3000000000.00 ASMP-A Missile 300 kt 3000000000.00 B61 Nuclear Bomb 340 KT 3400000000.00 B61 Nuclear Bomb Tactical 170 Kt 1700000000.00 B61 Mod.11 Earth-Penetrating 340 KT 3400000000.00 B61-12 GPS/INS Nuclear Bomb 50 Kt 50000000.00 B83 Nuclear Bomb 1.2 MT 120000000000.00 BA53-Y1 3.8 MT Nuclear Pod 3.8 MT 380000000000.00 Blue Danube Nuclear Bomb 12 KT 12000000.00 Blue Steel Stand-off Missile 1.1 MT 110000000000.00 Mk-28 1.1 MT Nuclear Bomb 1.1 MT 110000000000.00 Mk-28 350KT Nuclear Bomb Tact 350 KT 3500000000.00 Mk7 8KT Nuclear Bomb 8 KT 80000000.00 Mk7 19KT Nuclear Bomb 19 KT 19000000.00 Mk7 22KT Nuclear Bomb 22 KT 22000000.00 Mk7 30KT Nuclear Bomb 30 KT 30000000.00 Mk7 31KT Nuclear Bomb 31 KT 31000000.00 Mk7 61KT Nuclear Bomb 61 KT 61000000.00 Mk-15 3.8 MT Nuclear bomb 3.8 MT 38000000000.00 Mk-43 70 kT Nuclear Bomb 70 KT 70000000.00 Mk-43 1 MT Nuclear Bomb 1 MT 100000000000.00 MK-83Mod 1 Tactical Nuke 170 KT 1700000000.00 RDS-2 20 kT Nuclear Bomb 20 KT 20000000.00 RDS-4 30 kT Bomb 30 KT 30000000.00 RDS-6 400 ktNuclear Bomb 400 KT 4000000000.00 WE-177A 10KT Nuclear Bomb 10 KT 10000000.00 WE-177B 450kt Nuclear Bomb 450 KT 4500000000.00 WE-177C 200kt Nuclear Bomb 200 KT 2000000000.00
  2. Here is my attempt...Unpack and drop in your weapons folder. Nuclear weapons.7z
  3. Great reference site on British nuclear weapons especially the WE.177 Lots of photos and a slideshow on delivery methods. http://nuclear-weapons.info/ The slideshow on delivery methods http://nuclear-weapons.info/images/deliverymethods.ppt works very well in SF2 however you have to use the following release distances because the distance to a visual ground target in SF2 is a straight line not a horizontal distance. You will also need to make a copy of the WE.177 bombs and make them non retarded with the weapons editor as you cant toss bomb a retarded bomb very far! You will also need to deactivate the release animation which will stop the parachute deploying. So for the first delivery method release at a distance of 5.09NM and for the second method release at 2.55NM. The rest are unchanged. I came up with these figures by using the data in the slides and a bit of triganomatry lol
  4. nukes

    From the album Dan

  5. Here is how to make a non retarded version of a retarded bomb. 1, Firstly open the editor and copy the bomb you want to change. 2, Rename it xxxx_slick 3, make the following changes and save.
  6. we177

    From the album Dan

  7. Testing the proposed B61 Mod.12 (B61-12) tactical nuclear smart bomb at the Range which, if given the go ahead by Congress, will combine existing US B61 freefall bombs with a GPS/INS guidance kit similar to existing JDAM bombs.
  8. B61 Mod.12

    From the album Dan

  9. Is this more accurate or just a 'fun' mod etc? Cheers, Dan
  10. Nice work, I quite enjoyed playing something a bit different from the usual SF2.
  11. starscreen

    From the album Dan

  12. Just to clarify guys, are you saying can shift your heavily modded mods folder to an external hard drive and still run the game with no performance penalties ect? Cheers, Dan.
  13. File Name: McDonnell Douglas CF-18 Hornet File Submitter: dtmdragon File Submitted: 31 December 2011 File Category: F-18 McDonnell Douglas CF-18 Hornet Package for SF2 1.1 Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED 1.1 Updates: - Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins. - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign. - LoadOut.ini files and weapons updated. - Improved Bird slicer IFF aerials. This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project: ‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006. ‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007 ‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+. There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet. You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya. I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod. Also includes is an extensive rwr.lst file and library Instillation: Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted. Credit goes to: The Mirage Factory for the original CF-18, Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package, Dave for the F-16C package, 331KillerBee for the MGunny 331KillerBee's Ordnance Shop II Enjoy, Dan. Click here to download this file
  14. Improved Sniper XR targeting pod skin. Just drop in weapons folder and override. SniperXR.7z
  15. SNIPERPOD

    From the album Dan

  16. Update uploaded. 1.1 Updates: - Skin pack added to make a total of 7 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins. - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign. - LoadOut.ini files and weapons updated. - Improved Bird slicer IFF aerials.
  17. Nice work mate but I don't think your updated version uploaded. The read me is dated '03 June 2012' and the loadout.ini files that didn't have any weapons in them still don't etc.
  18. And don't forget you will have to add 'ASM' to the 'AllowedWeaponClass=' line of the weapons stations of every addon aircraft you have so it can carry these upgraded weapons that have been changed to the cruse missile type (ASM).
  19. Fortunately my heavily modded install isn't locking up so far. I must say that the Naval group feature in the single mission maker is awesome, just took on a mixed US, New Zealand and Australian carrier group with a couple of A-4K Kahu Skyhawks and man it was intense! lol
  20. File Name: SF2 Harrier GR.3 (82) Falklands War Modified File Submitter: dtmdragon File Submitted: 25 May 2012 File Updated: 26 May 2012 File Category: SF2 Series Add On Aircraft SF2 Harrier GR.3 (82) Falklands War Modified 1.1 This is a modification of the Stock Third Wire Harrier GR.3 that represents the urgent modifications undertaken to the Harrier GR.3 aircraft that operated in the Falklands War/ Operation Corporate. Modifications made: - The Starboard gun pod has been replaced with the 'Blue Eric' ECM system. The Blue Eric consisted of the Tornado Sky Shadow ECM pod components in a Harrier gun pod. - Correct RAF pilot model/skin. - ALE-40 Chaff and Flare dispensers behind the Airbrake. - Capability to carry the CPU-123/B laser guided bomb with the loadout.ini file updated to reflect this. - Repainted green external fuel tanks. - Updated skins including an Operation Corporate/Falklands war skin from Kesselbrut's SF2 Falklands Mod. Requirements: SF2 Europe for the Stock Harrier GR.3 however it has only been tested in a full merged install of all SF2 titles. Instillation: Simply unpack the file then copy and past into your mods folder and allow it to over-ride if required. Enjoy, Dan. Click here to download this file
  21. Joint Force Harrier GR9/A over Afghanistan 2007/8. Note the Sniper pod, corrected pilot and fixed weapon station locations (no more gaps)
  22. GR9JFH

    From the album Dan

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