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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Hey guys, Hoping one of our talented 3D modelers out there might be able to please whip up a 'Fake Pilot' Spitfire C-wing/ E-wing cannon. Just like on the stock TW Spitfires or Cliff7600's Spitfire Mk5c or Mk12. Cheers, Dan.
  2. Thanks mate I appreciate that, basically just like on Cliff7600's Spitfire Mk5c or Mk12 if you have a look at them in the lod viewer. They taper down to a few inches of exposed cannon barrel at the end. If that works out ok one in the earlier Spitfire MK5b style which has alot more of the cannon barrel exposed would also be greatly appreciated. Cliff7600 has nailed that one in his Mk5b as well for reference. I'm well mate, another baby on the way so buisy getting ready for that and preparing for the sleep derivation! Hope things are good in your neck of the woods. Later style (Mk5c/9/12 etc): Earlier Mk5b:
  3. Around 2010 I was trying to get Jane's IAF working on my new Windows Vista PC and came across SF2 Israel on the internet somehow. The rest as they say is history. The ease of modding and adding researched details makes the game for me. Early on I remember TK taking away subtitles in a patch at one point (gear up/down etc) and everyone begging him on the official forums to bring it back.
  4. What if New Zealand had decided to re-place emphasis on the fighter/bomber role when It came time to replace the Canberra in the late 60's early 70's?.... Refurbished US F-8H: Upgraded in the late 80's with the AGP-66A and AIM-7:
  5. Its a fused round. The game engine doesn't allow fused rounds to have tracers for some reason. You can edit it so it's not a fused round and the tracers will now show but you wont have any flak going off. The work around is to create two guns in the same spot. You give them half the rate of fire each, so the combined rate of fire is the same as what the one gun should be. One of the two gun you make fused and the other is not so it's tracers show up. If the weapon system in question has dual or quad guns you need to do this for each and every gun. You will also need to half the max ammo capacity of each gun as well. I have used this mod on the 40mm DARDO ship CIWS gun as it fires fuzed rounds with tracers and can destroy incoming cruise missiles. A CIWS type gun in SF2 with just fused rounds will never hit a cruise missile.
  6. F-8A & F-8B Crusader (TW)

    Version 1.0.0

    136 downloads

    Third Wire F-8A & F-8B Crusader 1.0 Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders. Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally. F-8A - The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5 F-8B - The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - Crusader for the F-8A cockpit gauge placement. - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - Weapons by Ravenclaw_007. CombatAce fair use agreement applies. Enjoy, Dan.
  7. View File F-8A & F-8B Crusader (TW) Third Wire F-8A & F-8B Crusader 1.0 Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders. Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally. F-8A - The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5 F-8B - The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - Crusader for the F-8A cockpit gauge placement. - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - Weapons by Ravenclaw_007. CombatAce fair use agreement applies. Enjoy, Dan. Submitter dtmdragon Submitted 10/28/2023 Category F-8  
  8. Third Wire F-8 Crusader Upgrade & Enhancement

    No changes to the download just a tidy up/ re-write of the changes to each variant in the mod.
  9. Version 1.0.0

    596 downloads

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above: F-8C The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6. - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. F-8E The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy. - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. - This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required. F-8P(FN) (94) - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E. - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. - Retains the ALQ-51 ECM. F-8H (74) - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight. - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. F-8J (75) - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Identical to F-8J (75) above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan.
  10. No JDAM-ER.... what Mk 80 series is it? JDAM-ER can use the MK 82, 83 or 84. JDAM-ER with the MK 82 has been photographed in use by Ukraine SU-27 and MiG-29 😉
  11. Since the J-15 is basically a reverse engineered copy of the SU-33 why not look at the FM from GKABS latest version or even just make a J-15 specific version of it?
  12. UkAF specific weapons, or like you say the menu would be a nightmare!
  13. Your First Sim

    Top Gun: Fire at Will by Spectrum HoloByte 1996!
  14. The SF2 game engine does not handle tossing LGB, EOGB or GPS bombs. These weapons need to be dropped in a reasonably accurate and stable trajectory for the guidance to take over. Try doing the trigonometry to work out the speed, pull up angle, and release point to toss the bomb dumb. A little bit of practice and you will be surprised how accurate you can get. Just like they did back in the 60's....
  15. 2.0: - Updated textures, intake fan decals, landing gear/ wheel texture fix and spine antenna fix for the F-4J(UK)
  16. View File F-4K/M/J United Kingdom pack F-4K/M/J United Kingdom pack Included: - F-4K - F-4K_75 - F-4K_78 - F-4K_80 - F-4M - F-4M_75 - F-4M_80 - F-4J_UK - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ excludes F-4J(UK) - Brake Chute____________ works with the Air Brake below 150kts, excludes F-4J(UK) NOTE: This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: RAF SUU-23/A Pod rounds are HEI with no tracer. The RAF does not use tracer rounds in any of its cannon armed fighters from WWII to today. NOTE: 1980 is the incorrect date for the F-4K/M to be fitted with Chaff/Flare. This is corrected to 1985 and done in a way that will not interfere with any campaigns etc. Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to. There are two parts to this pack. - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - original models by TW , BPAO , RavenClaw_007, Sundowner - cockpits from TW modified & corrected by myself (dtmdragon) - F-4 cockpit Missile Status mod by crusader - new updated model , textures and weapons by ravenclaw_007 & Sundowner - new updated aircraft, weapon and pilot textures by myself (dtmdragon) - fake pilot F-4J spine antenna and F-4K/M chaff/flare by ravenclaw_007 - data.ini overhaul, update, standardization by myself (dtmdragon) - B57 Nuclear bomb original model by GKABS - original F-4J(UK) mod and serials by Wrench Submitter dtmdragon Submitted 08/31/2023 Category F-4  
  17. 2.0: - Updated textures, intake fan decals, landing gear/ wheel texture fix and spine antenna fix for the F-4J(UK)
  18. F-4E Kurnass Israeli Airforce pack

    Version 3.0

    551 downloads

    F-4E Kurnass Israeli Airforce pack Included: - F-4E_Kurnass - F-4E_Kurnass_72 - F-4E_Kurnass_73 - F-4E_Kurnass_75 - F-4E_Kurnass_78 - F-4E_Kurnass_2000 - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000) NOTE: - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201 NOTE: - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match. NOTE: - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below: F-4E_Kurnass (with & without 'slimers') F-4E_Kurnass_72 (Hard-Wing & MIDAS4) F-4E_Kurnass_73 (Soft-Wing & MIDAS4) Hangar screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack. Credits: - original model by TW , BPAO , Crab_02 - cockpits from TW & ravenclaw_007 - AUP cockpit Avionics by Cusader - F-4E USAF pack uploaded by ravenclaw_007 - TISEO made by Crusader - original F-4E and Kurnass 2000 Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner - fake pilot F-4 chaff/flare by ravenclaw_007 - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007 - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods CA fair use agreement applies. Dan.
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