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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Nice work, I look foward to the finished result!
  2. The idea behind having the all rwr.list files with the same name is when you need to add a new radar to the list you can copy and past the edited list into the main aircraft file of every aircraft with a rwr.list file. Yes you have to have extracted and edited a handful of stock avionics files to point to it. However I think you will find you will be updating the rwr.list fairly regularly so to edit every single diffrently named rwr.list file in your mods folder will be a lot of work to do on a regular basis, given how many add on aircraft most people have. For that reason I think we will be doing ourselves a big favour by standardising all our add on aircraft to use the generic "rwr.lst" file so we can update them easily on a regular basis when a new aircraft or ground object with a radar is uploaded. There is only a hand full of stock aircraft with a rwr.list so extracting their avionics files and changing the one line only takes 5 minutes. You just have to keep an eye out when a patch is released in case that particular avionics file was updated. But that doesn't happen nearly as often as the rwr.list file needs updating.
  3. Kiwi A-4K Skyhawks to fly again

    I think most of them will be happy flying fast jets for the RAAF, RAF or wherever else snapped them up when they got the old 'don't come Monday' letter from Helen Clark
  4. Anyone know why the Kestrel cockpit shows up in low resolution in the game when my settings are on max and the cockpit textures are high (2048x2048)? Cheers, Dan
  5. Smoke on... 3... 2... 1... BREAK!!!
  6. Kiwi Red 5

    From the album Dan

  7. Kiwi Red 4

    From the album Dan

  8. Kiwi Red 3

    From the album Dan

  9. Kiwi Red 2

    From the album Dan

  10. Kiwi Red 1

    From the album Dan

  11. Royal New Zealand Air Force No. 75 Squadron 'Kiwi Red' Aerobatics team 1997- 1990 operating the last few original A-4K Skyhawks before their project Kahu modernisation. The aircraft they used were a mix of ex Australian Navy A-4G models brought up to the A-4K standard or original RNZAF A-4K models that have had thier (empty) avionics hump removed and Euro 1 paint job in preparation for modernisation.
  12. kiwired2

    From the album Dan

  13. kiwired1

    From the album Dan

  14. Never mind I had the cockpit detail on high not unlimited like I thought! lol Sorry my mistake
  15. img00005

    From the album Dan

  16. -------------------- Jun 2012 -> Jul 2012 -------------------- CAMPAIGNS\CAMPAIGNV1\CAMPAIGNV1.INI FLIGHT\EASYAVIONICSDATA.INI FLIGHT\EASYRADAR.BMP OBJECTS\AIRCRAFT\A-7A\A-7A.LOD OBJECTS\AIRCRAFT\A-7B\A-7B.LOD OBJECTS\AIRCRAFT\A-7C\A-7C.LOD OBJECTS\AIRCRAFT\A-7D\A-7D.LOD OBJECTS\AIRCRAFT\A-7D_75\A-7D_75.LOD OBJECTS\AIRCRAFT\A-7D_78\A-7D_78.LOD OBJECTS\AIRCRAFT\A-7E\A-7E.LOD OBJECTS\AIRCRAFT\A-7E_74\A-7E_74.LOD OBJECTS\AIRCRAFT\F-14A\F-14A.INI OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A\F-14A_LOADOUT.INI OBJECTS\AIRCRAFT\F-14A\IRANCAMODLC1\NUMBERS.LST OBJECTS\AIRCRAFT\F-14A\USNBLACKDLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNBLACKDLC1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-14A\USNCAMODLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNCAMODLC1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-14A\USNCAMODLC2\TEXTURESET.INI OBJECTS\AIRCRAFT\F-14A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY1\F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY1\SM_F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY2\F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY2\SM_F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY3\F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY3\SM_F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY4\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY4\F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY4\SM_F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY5\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY5\F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY5\SM_F-14A-1.JPG OBJECTS\AIRCRAFT\F-14A\USNGREYDLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREYDLC2\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREYDLC3\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_DATA.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_USERLIST.INI OBJECTS\AIRCRAFT\F-14A_77\IRANCAMODLC1\NUMBERS.LST OBJECTS\AIRCRAFT\F-14A_77\USNBLACKDLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNBLACKDLC1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-14A_77\USNCAMODLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNCAMODLC1\TEXTURESET.INI OBJECTS\AIRCRAFT\F-14A_77\USNCAMODLC2\TEXTURESET.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY1\F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY1\SM_F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY2\F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY2\SM_F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY3\F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY3\SM_F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY4\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY4\F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY4\SM_F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY5\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY5\F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREY5\SM_F-14A_77-1.JPG OBJECTS\AIRCRAFT\F-14A_77\USNGREYDLC1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREYDLC2\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREYDLC3\DECALS.INI OBJECTS\AIRCRAFT\F-4B\F-4B_DATA.INI OBJECTS\AIRCRAFT\F-4B_65\F-4B_65_DATA.INI OBJECTS\AIRCRAFT\F-4B_67\F-4B_67_DATA.INI OBJECTS\AIRCRAFT\F-4J\F-4J_DATA.INI OBJECTS\AIRCRAFT\HUNTER58\HUNTER58_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER58_63\HUNTER58_63_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER6\HUNTER6_USERLIST.INI OBJECTS\AIRCRAFT\HUNTER6_60\HUNTER6_60_LOADOUT.INI OBJECTS\AIRCRAFT\HUNTER9\HUNTER9_LOADOUT.INI OBJECTS\AIRCRAFT\MIRAGE5F\FRENCHSILVER1\SM_MIRAGE5F_5.JPG OBJECTS\AIRCRAFT\MIRAGE5F\MIRAGE5F.LOD OBJECTS\AIRCRAFT\NESHER\NESHER.LOD OBJECTS\WEAPONS\WEAPONDATA.DAT OBJECTS\WEAPONS\WEAPONDATA.INI
  17. Is there a way to make a node disappear in the cockpit using the cockpit.ini file the same way you can for a node on an aircraft lod? eg to do it with an aircraft .lod you add the following to the data.ini file: [AircraftData] Component[xxx]=no_nose_ecm // Mods ------------------------------------------------------ [no_nose_ecm] ParentComponentName=Nose ModelNodeName=nose_ecm DestroyedNodeName=nose_ecm DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  18. Cheers for the help but unfortunately it didn't quite do the trick. It is the joystick I want to remove and doing what you wrote above just made it lay down horizontally pointing forwards?? Here is the original cockpit.ini lines for the joystick I want to remove: [stickRoll] Type=CONTROL_STICK_ROLL NodeName=SideStickBase MovementType=ROTATION_Y Set[01].Position=-15.0 Set[01].Value=-1.0 Set[02].Position=15.0 Set[02].Value=1.0 [stickPitch] Type=CONTROL_STICK_PITCH NodeName=SideStick MovementType=ROTATION_X Set[01].Position=15.0 Set[01].Value=-1.0 Set[02].Position=-15.0 Set[02].Value=1.0
  19. File Name: Template of Mission and Kill Markings File Submitter: dtmdragon File Submitted: 16 November 2011 File Updated: 16 November 2011 File Category: SF2 Patches and Tools .TGA file with a bunch of kill and weapon markings to stick on you skins Dan. Click here to download this file
  20. I've only ever played the Strike Fighters 2 series but have been looking into Yankee Air Pirate 2. So I was wondering how it compared to SF2 since it's based on WOV in terms of game play, graphics etc what do you guys think? Cheers, Dan.
  21. Yankee Air Pirate 2 compared to Strike Fighters 2?

    Cheers guys I had a feeling that might be the case so i think I will give it a miss.
  22. Does anyone know if there is a Enhanced Laser Guided Training Round (E-LGTR) or SCALPEL (Small Contained-Area Laser Precision Energetic Load) bomb floating around in a download somewhere? Cheers, Dan.
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