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Skyviper

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Everything posted by Skyviper

  1. MH370 - 3 Years Later

    Me too. Makes me sick to stomach to even think about what happened.
  2. A Humble Request Please

    I understand that a lot of time, effort, and resources goes into making the various mods that we see here on CombatACE. I really appreciate your efforts. Many of you have shared your creations that are perfect replicas of the aircraft a lot of us enjoy seeing in action. You've given us scenarios based on actual events that allow us, to someway, relive the events that shaped our history. You've created objects such as buildings to give the new aircraft another target to destroy, and campaigns and that bring all of things together with such harmony that it's poetic. My humble request; my respectful request, to have a mod for SF2:NA or Europe (I had others but they were lost). I would like a mission or campaign, that adds a building. That should be nuked. Because from this building comes these evil software updates that fuck with every damn thing. These updates for whatever reasons imaginable are to improve things. And oh you try to do everything in your power to stop them but the damn things keep coming and undo hours upon hours of work, or they will screw with every last program somehow on your computer. But this company, big and grand as they freaking are, can kiss my fat behind. But you know and I know that ye little ant will never be heard by big ole giant. So, for cathartic purposes. I'd like to have a little mission or two that will allow me to simulate the complete and total freaking destruction of these horrible facilities. This is getting ridiculous all this crap they're doing.
  3. A Humble Request Please

    I really don't get that one too often though. Like 1 in a hundred times I think. I'm usually getting runways, fuel tanks, hangars. Once I got a bridge to take out.
  4. A Humble Request Please

    I don't know man. Every time I say something like that... I see something even weirder. Like on Imgur yesterday.
  5. Developer Interview with Andrew Garrison, Creator of Simple Planes Over the years there have been many great flight simulators that brought us to various worlds to fly in and fight in. Today it is the pleasure of CombatACE to feature this interview with Andrew Garrison, the creator of a very neat flight sim called Simple Airplanes. Which isn't as simple as it sounds. For those who aren't familiar with the game; Simple Planes allows you to build and then fly your creation. There are thousands of mods that players can use, in case they're aren't up to building their own aircraft. Over the years there have been many interesting aircraft that took to the virtual skies of Simple Planes. Some of the have been based on actual aircraft or fictional aircraft from various anime series. Yet there are still a few aircraft that are the creations of people's wild imaginations. Some fly and some don't. It's as simple as that no pun intended. CombatACE reached out to Andrew Garrison, the developer of Simple Planes, and kindly took some time to do this interview with us. Thank you Mr. Garrison for taking the time to do this interview with us. To get started, your bio states how you bought a book about game development and taught yourself how to create games. What motivated you to create some of your earlier work and continue with teaching yourself how to make games? My first experience with programming was when my computer lab instructor showed us the simplest possible program you could write. I still remember it: 10 x = x + 1 20 print x 30 goto 10 After seeing him type that in on an Apple II and then run the program, for some reason I thought that was amazing. I had no idea programming was so accessible. After that I started getting books and learning on my own. I started making text based adventures, and soon started making graphical games. Soon after getting started with programming, I realized that I actually enjoyed programming games more than I enjoyed playing games. I was hooked. You shared on Youtube how Scorn is the second game you ever wrote. What was the first game, and how did it compare to Scorn? The first game was called Red Pulse and it was very inspired by space invaders. The art in that screenshot is actually by another random person on the internet. The original version with my artwork looked terrible, but someone downloaded it from my Geocities website and liked it well enough to to update the graphics for me. They did it free of charge! I was blown away by their kindness. So you went from being a self taught amateur to a well educated professional over the years. What motivated you to create Simple Planes? SimplePlanes was the next logical step after SimpleRockets. We wanted to make a game that our players would enjoy and I reasoned that most players that enjoy building rockets would also enjoy building airplanes. Also, Philip and I are both previously worked as software engineers at Boeing and we both love flight sims, so we were excited to build our own. The game looks very simple, but most know it's more challenging than it let's on. Speaking of those challenges, how hard is it to get proficient with Simple Planes? Building planes is hard, but we did our best to make it as easy as possible. You can follow the Build Your First Plane tutorial and have your own plane up and flying in minutes. Becoming proficient obviously takes much longer, and it varies with each person and their own prior experience and knowledge of airplanes. There doesn't seem to be an upper limit to what people can create either. I am often blown away by what the players are uploading to SimplePlanes.com. Now what kind of challenges did you and your team encounter while building Simple Plane and how were those challenges overcome? We didn't actually know if it would be possible to make a game where the player could easily create airplanes. Several months into development and I was starting to have doubts about it. We kept working through it and obviously things worked out, but there was a big stretch during early development where we were more than a little stressed out. After that, there were several challenges, but one that was a particular pain was getting the game to work well on mobile. It was difficult to get the performance good enough on mobile and it was very challenging getting the user interface to fit and work well on mobile. Do you have any fond memories that you'd like share about the development of Simple Planes? Was there any moments of discovery that occurred as a result of an accident? I can't think of any Louis Pasteur-like accidental discoveries but I will always look back fondly on 2014 when Philip quit his job to come work with me. He went from a high paying salary job to making $0/month, working with me in my basement on a $30 folding table from Walmart. I was still living on sales from my previous games, but there were quickly declining. We were trying to build a game that we didn't know would be possible, while learning Unity, a game engine we had never used before. It was stressful, but things worked out in the end and I will always look back fondly on that year. Also, it's always fun to look back at the early screenshots and videos of Simple Planes from that year. What are the limitations, if any, for someone who wants to build their aircraft or spacecraft? Custom cockpits are particularly difficult to do well in the game. The built-in cockpits often don't look the way players really want, so they tend to want to build their own cockpits but there's no great way to go about doing it. They have to slap a bunch of parts together and painstakingly nudge them into place. It takes a very skilled player to get a good looking custom built cockpit. Other than aircraft, what else can be made? Could someone make a weapon to deploy? Or a satellite to launch? They can do all of the above and so much more. In fact I just saw that our highest rated player on SimplePlanes.com just uploaded a space shuttle with multiple stages capable of delivering a satellite into "space." Don't mind that the clouds are still above you at 500km altitude.....those are just space clouds. There have been several awesome players who built bombs and missiles. Also, some players even make incredibly detailed guns. Do you care to share any of your plans about future for any of your titles? Will there be any updates or are you and your team planning on the next big project? I'm just guessing here, but would you ever do something like Simple Cars? We are currently working hard on SimpleRockets 2. I'm really happy with how the game has progressed in the past several months and I can't wait to share it with everyone, but we're just not quite ready to unveil anything yet. We also have a completely different kind of game in the works. It's a much simpler game, and has been sort of a back burner game, and in a weird way, a relaxing project to work on. Building complex sim games like SP and SR2 is extremely difficult, and sometimes it's so nice to work on a game that is actually simple. We're hoping to release it in the next 1-2 months. We haven't decided on what project we'll tackle next after SimpleRockets 2, but most likely it won't be SimpleCars. I'd like to do a robotics game, or maybe a game about evolution. We do plan on doing at least one more substantial update to SimplePlanes, maybe more. Ideally we will release a new update for SP at the same time we release SR2. So much work to do! What is the most bizarre aircraft you have seen built, for either Simple Planes or Simple Rockets, and it could still fly? The Flying Toaster is the first one that jumps into my mind. It fires bacon missiles and actually can eject its toast. I understand that game development isn't cheap. Having said that. If your company, had the time, money, and staff, what would be a title that you'd like to create? What adventures would await a bold gamer? To be honest, I couldn't be happier with the games we are making. They are the kind of games I've always wanted to make, and the kind of games that I enjoy playing. Again Mr. Garrison thank you for taking the time to this interview with us. Do you have any final thoughts that you would like to share with your supporters? Thank you for the interview questions and thanks for playing! If you're interested in getting your hands on a copy of simple planes, we invite you to visit their website here: We also invite you to share the results of your creation and tests on our CombatACE forums where we'll look forward to seeing what you can come up with.
  6. A Humble Request Please

    I do have the B-52 Superpack and B-2 mods for the straight up nuking aspect of the campaign. I'm getting real good with using the B-2 for high altitude level bombing. I could also use the C-130 to drop a MOAB. to be a bit more practical. Or A--10 with JDAMs and or gravity bombs. Use the main guns to mop up. Or for carrier based ops. An F/A-18 with JDAM, or gravity bombs. What are your thoughts? What would you use? In the end I would say B-2 would be my choice. It's all stealthy n' stuff.
  7. Happy Birrrrrrrrt Day Warthog! that not me in picture btw
  8. Knowing the gun lovers here on this site. I saw this video and some of you I started to think about as I tearing up over this. Maybe it's this music. ROFL
  9. I Immediately Thought about Some of You.

    That would make a hell of what if aircraft. Big freaking radar, ability to tell people where to go, long range weapons. BVR warfare at it's finest.
  10. May the Fourth be with You.

    To all you Star Wars fans out there. Have a good day.
  11. May the Fourth be with You.

    Wait! Which one? The upper half or the lower half?
  12. May the Fourth be with You.

    That's really funny because that's my mother's birthday! ah shit.
  13. I Immediately Thought about Some of You.

    The drag race. I lost it at the drag race. That was the funniest stuff I've seen on this show.
  14. Tell me about it. You have to chalk that one up to the marketing department for that movie getting my money. That was an overrated B movie. (The sequel)
  15. The Great Standoff

    Was it this one?
  16. Yeah. That would be neat too. So how do these fights go down? Is it a program that calculates the abilities of both plane and pilot or just plane? Because this starting to get interesting.
  17. The Great Standoff

    I love it. I remember a youtube version of this. The guys in the lighthouse replied. We are a people of two, we have our dog, and our beer. We have no idea where we place in the world but we are in a lighthouse. Plot Twist: The boat is called This Is A Lighthouse.
  18. Cessna Ground Speed Check

    Read this again, almost a year later, and it still makes me laugh.
  19. Whose flying the aircraft? Even a precise tool is useless when in the hands of a fool.
  20. Some XB-70 History For You

    I learned about it in the 5th grade with those little aircraft info cards that you could put into your tracker keeper or binder. Like you I was sad to know the only thing left of the XB-70 was a few photos and some footage. Which we all know is super rare. (For all you yungins out there. We used these ancient devices that held all of your papers with 3 metallic rings that would click together. We had tracker keepers and Five star binders. These book like cases had all kinds of storage. We didn't have laptops, iPads, and smartphones. Closest thing I had to smart phone was my TI-83.) I know I might get smacked around for saying this. But the XB-70 so reminds me of the Concord. One of the safest aircraft in the sky I think. I believe it was a piece of FOD that ended the Cocord among other maintenance needs. But I never known one to crash.
  21. Puts me in the mood to download the B-52 mod pack.
  22. Man in the High Castle ...

    A damn good show. My friend knows the person who edits the sound for that show too. I'd drop the dude a line ... but I need him working on Season 3. I was surprised to learn that Season 2 the director quit mid season. They said it was run like a republic to which I said "Forget finding another director then. They did a good job by themselves". I'm so excited to see what's coming up this next season. So what do you like or not like about it? See I got Amazon prime which means my butt is going to be marathon watching Seasons 1-2 again.
  23. Man in the High Castle ...

    Oh, thank you for clearing that up. I'll check out the wiki.
  24. Man in the High Castle ...

    Yes it was. Some things I didn't see coming, but that one thing at the end. I kind of wondered about. It was a lovely surprise still. The reason I wondered about that was something I saw when, Juliana, got the information to check out a location. It looked as if someone had been there, but they didn't linger too much on that, as they quickly moved to lay certain things to rest. That entire episode was awesome. With John being so methodical, I kind of wonder if his plan will still work out the way he said it would. Just not the way we think it will now that the camping trip is cancelled. Or that could be something to come back and get him despite his promotion. That is if Jo doesn't get to him first. Then maybe Jo will use that information against him. I'll just wait and see.
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