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Everything posted by UllyB
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Argentinian Kfir
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I read those articles, I knew about them. Thanks anyway. -
I saw an Argentinian Kfir in download section. I searched the net and found no info about any Kfir sold to Argentina ever, just IAI Dagger, Mirage and IAI Finger. Did they ever lay their hands on a Kfir ?
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Read the manual, "how to use the radar section" and you will discover interesting things you didn't know about a plane's radar and how to use it in order to fire a missile SAHM/AHM. For BVR AMRAAMs and stand-off Phoenix work and anything from their class (Soviets use other missiles but with aprox similar features). Differences between a SAHM and a AHM are obviously. AHM are BVR fire-and-forget weapons. Learn how to use the weapons editor , in order to see/find the optimal distance you can fire a AHMissile. For example, if the AMRAAM is set to have a 30km optimal/max distance, if you fire it at 35km it won't work or it won't even start. The same with any other missile, so it's esentially to KNOW the missile optimal fire distance! Also keep in mind that DIFFERENT AMRAAMs have DIFFERENT ready to fire distances, the newer the missile, the bigger the distance you can fire it. SAHM are semi-radar-active meaning that , after you fire it you have to maintain the tip of your aircraft to the target until it hits it or it misses it. If you are high enough you can fire SAHM from long distances, as a BVR missile. It all depends of your skill and experience, exactly like in real life combat. If you set HARD for enemies skill don't be surprised to be hit by a BVR suddenly.You need to pay attention to the wingmen's phrase "he fired a missile" and to use map to see if the plane you suspected fired at you or at a collegue. The sooner you identify that plane, the better, you have a better chance to evade it and fire bacl at it. If the enemy fires a SAHM you will hear its ring, as it comes closer to you. When you hear that ring you better start the evasive manouvres you learnt until then.(the best is to stay at the groung level (20-30m abobe it) and wait for the ring to stop. It is also a good idea to figure otu who fired at you, until is not too late and he will fire another missile at you. Good luck!
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Argentinian Kfir
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anything else ? -
Argentinian Kfir
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any idea what a modernized Kfir C7 would carry as armament ? I searched the net , but except the Elta EL/M-2021B radar I couldn't find anything. -
Argentinian Kfir
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see, thank you for your input guys. -
wrong animation
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes! That was it. Instead of itemnumber=10, it had 8, which was animation for airbrake in the plane's model. Thanks, I'll try to remember this trick for the future. -
I downloaded the Su-33 cockpit and tried to use it for the YAK_41M plane. It works but I noticed that when I use the airbrake, I can see the canopy how it opens IF I am in the cockpit LOL. Viewed from outside the airbrake animation looks fine. How can I fix that please ? Thank you.
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View File TU-160 Blackjack - Cold War version for SF2 1.0.0 by UllyB TU_160 Blackjack - Cold War version for SF2 series project by UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - the model uses a B-1B bomber cockpit (unknown designer) weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient. Submitter UllyB Submitted 06/06/2020 Category Other
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TU-160 Blackjack project
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I decided to try again my luck and currently I search for skilled people who could design, let's say...a Tu-160 ? There might be a small team, if I am lucky enough which will take the job and let's hope I won't fail you again , like in the last summer. More about the subject after the new year main holiday. Let me know what you think folks. -
TU-160 Blackjack project
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
When you do please let me know in order to update the model in Download section. Thanks -
TU-160 Blackjack project
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now I get it, so it should do one move more in the animation (going up first). Well I have the 3D Max source. If anyone who knows to work ina 3D editor wants to solve this issue I stand ready to assist with the file. -
TU-160 Blackjack project
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I checked the animation in LOD window for the wheels gear, I looked in game to the sequence, everything looks right. I don't understand what you are saying. The wheels gear is moving backwards as I see it. What do you mean it should move forth ? -
Version 1.0.0
199 downloads
TU_160 Blackjack project by UllyB for SF1 series The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. TO INSTALL: - unzip the Tu-160 folder into your ...\Objects\Aircraft folder - unzip the content of the Effects folder into game's effects folder CREDITS: project manager - UllyB design,3D modelling,skin,decals - AngelP FM tweaking & other corrections- Baffmeister cockpit - the model uses a F-111A cockpit designed by NormanKnight. weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *********************************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient. -
Files disappearing ?
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah , I agree, it's strange. And I noticed it only because I didn't hear music in hangar anymore, otherwise I wouldn't have had a clue that the file was gone. -
Files disappearing ?
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does files (ini files) disappear in SF2 after you modify them ? I ask that because I recently modified the hangarscreen.ini to allow SF1 usual sounds. After a few days I noticed I didn't have ay sounds in hangar screen in the game anymore. I went to menu folder and discovered that my hangarscreen.ini file was gone! I had to recopy it again and modify it, in order to work as I wanted. Is it me or these things really happens ? -
I noticed that stock Kfir C2 has in its data.ini file, on wings, a LGB setting, which is consistent with the real potential of the real Kfir C2 of carrying it and deploy it but...looking into Kfir C2 avionics.ini file, there is no "trace" of TV support for that. Also on its wings settings there is no LP device specified. Is this a slip or is it just me ? I looked into SF1 Kfir C2 files and checked, it works for both Mavericks and LGBs with some modifications into its avionics.ini file. I tried the same trick into SF2 Kfir C2 and it doesn't work for LGBs, it works for Mavericks only. Any suggestions ? Real Kfir C2 carried Mavericks and Shrikes too, I checked. [ShoulderStationL] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-0.89,1.99,-0.72 AttachmentAngles=0.0,-1.0,20.0 LoadLimit=500 LengthLimit=2.5 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,FRANCE,UK,ISRAEL ModelNodeName=shoulder_pylon_L PylonMass=18.0 PylonDragArea=0.02 [ShoulderStationR] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.89,1.99,-0.72 AttachmentAngles=0.0,-1.0,-20.0 LoadLimit=500 LengthLimit=2.5 AllowedWeaponClass=BOMB,LGB AttachmentType=NATO,FRANCE,UK,ISRAEL ModelNodeName=shoulder_pylon_R PylonMass=18.0 PylonDragArea=0.02
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High resolution optical window
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I checked. The F-4E_AUP uses , too, a Laser pod, the AN/AAQ-28 Litening Targeting Pod to be more specific. So that means we are on square one, again. So the settings which gives that clarity I am afraid are in the avionics file of the Phantom. There is no other explanation (both planes using the same LP give those results, one clear image and a low resolution bad one, so Laser Pod settings are out of the question). Could you take a look , again, please, to both avionics files , maybe a spark will ignite ? :) PS - what does a DataLink Pod emulates in the game , I forgot ? UPDATE An idea crossed my mind, I copied all the F-4E_AUP avionics.ini file content into Kfir's one and tried the Kfir. Now the optical display looks right. The problem is that I don't know which lines are responsable for the result from the Phantom's avionics file lines. Man it's hard..If there were someone who knows how avionics libraries work in conjunction with avionics files maybe I would learn something and how to build something here..But if no one explains me I am totally in the dark because I don't know how they work. It's frustrating. -
High resolution optical window
UllyB posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I saw the F-4E_AUP Phantom which was very impressive in terms of high resolution, the optical window for launching LGB and Mavericks especially. What I wanted for a Kfir C2 plane was to have the same resolution for the LGB /Mavericks tiny window in the right up corner as the F4_AUP had (see the pics). These are the lines involved from avionics.ini files for both planes: KFIR C2 [TextureData] RWRTexture=cockpit\Kfir_rwr.bmp F-4E_AUP [TextureData] RadarTexture=cockpit\F-4E_AUP_Radar.jpg RWRTexture=cockpit\F-4E_AUP_RWR.jpg RadarAGTexture=cockpit\F-4E_AUP_RadarAG.jpg RadarTextureSize=512 [TVDisplayData] UseRadarTexture=true DisplayLimitLeft=0 DisplayLimitRight=512 DisplayLimitTop=0 DisplayLimitBottom=512 ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=cockpit\TGP_Overlay [DTVFilterMaterial] IRImage=TRUE DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\F-4E_AUP_TVgreen.jpg TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUS ----------------------------------------------------------------------------------------------------------------------- I tried to copy them over (plus the TGAs and JPGs in the cockpit folder) but it doesn't work. What should I change for Kfir to have that window resolution ? I checked , Kfir C2 uses , too the library for avionics70. -
inconsistency ?
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think that the problem is not that Kfir C2 has no laser on board (it could add a laser Pod on its wings couldn't it?) , but that it lacks support TO SEE what the Laser is transmitting. The same goes for Mavericks where it needs an optical system to get the images transmitted from the TV pod to show them to you on plane's display. That is the logic, not that it doesn't have one. Even if it could have it, it would lack the transmitting system. I think TK knew it lacked optical/Laser system, otherwise why would he design the cockpit without a MFD display ? Maybe he put that LGB function on its wings just to inspire the ones who wants to change something or tinker with his toy. -
inconsistency ?
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I checked model kits too, for Kfir C2 and they have LGB mounted on wings LOL so maybe they are not such a good source. Thanks I'll see what I can do. The way you put it is not easy at all. You can't lose time and search more than 10 sources for one plane. The first ten sources on Google are, most of the time the ones which tells you that Kfir C2 has Mavericks and LGBs. What I am saying is that it is confusing to just search something you don't know for sure and find sources that are faulty. What crossses to your mind is to QUIT, not to keep going. I don't like the idea that something that was supposed to be solid is in fact wrong. For instance who the hell did the Kfir C2 page if they obviously don't have a clue what the real plane was loading on its wings ??? Why nobody tell them they are wrong ? The same goes for the A4 fuel tank etc. -
inconsistency ?
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree. -
Loadout.ini new lines
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That A.I. E-2 Hawkeye plane in SF2 NA doesn't do just that type of mission ? PS - Going back to the main topic... those kind of missions are available for A.I. planes only ? Cause it seem that if I make such A.I. aircraft playable, adding a cockpit, in main menu of single mission, nothing is changing in matters of chosing a mission type. Or am I wrong ? -
Files disappearing ?
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No need to do that for two reasons: - I have the right path as you instructed in knowledge base thread, in options.ini already written, I checked - I don't have any issues with planes data.ini files As I said above, but nobody seem to care for the difference, my beef was with a regular file HANGARSCREEN.INI which disappeared after a while. The files was tweaked by me to allow the old music and sounds in the Hangar as in SF1 series. -
Files disappearing ?
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No , I modded that file AFTER I moved everything and settled down. The file wasn't even there, I brought/resurrected it after from the CAT and then I tweaked it to suit my needs.