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Everything posted by UllyB
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A-50_Mainstay_AWACS
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File A-50_Mainstay_AWACS Installation 1.After unziping the mod archive first copy the A-50 folder into: *\Objects\Aicraft\ folder. 2.Then copy the content of the fake_pylon folder,except the text file into: *\Objects\Weapons\ folder. 3.Add the content of weapons.txt file to the weapondata.ini file. 4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important. 5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too) 6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire. The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you. Now start the game and select, in SINGLE PLAYER, A-50 plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the A-50. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near. As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem. -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc). I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!). -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list. Submitter UllyB Submitted 06/27/2017 Category Soviet Union/Russian Aircraft -
Windows 10 Low FPS fix
UllyB replied to bigstone's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
oh sorry to hear that. I was thinking that these days they are not so expansive as once they were and anyone can afford one. If I may, I suggest you to, eventually, invest into a powerfull card. It will pay off the trouble and you'll be more happier as a hardcore flightsimulator fan which I think you are (like me). Good luck and force be with you! :) ! -
I have a SU-27 and I got into something strange issue. I loaded with AA-12 missile types (I want to carry AHM missiles in some particular year when they show up). The slot in loadout page is empty, BUT in the air the plane HAS SAHM/AHM missiles where they should be. - The type weapon declaration is correct in data ini file (SHAM,AHM) on the wing Except when that particular type of AHM missile is on (the year I mean), the loadout page is empty for these two slots. Can anyone enlighten me why please? I ask that because I noticed that to other planes, Americans for instance that thing is not happening. If I put let's say AMRAMs missile in the loadout file, even if they are not existent in that year, the loadout page show the wing loaded with other SAHM missiles, so it's never empty like in my case.
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Loadout issue
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
[AirToAir] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-11 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-11 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-12 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-12 Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-12 Loadout[09].Quantity=1 Loadout[10].WeaponType=AA-12 Loadout[10].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-11 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-11 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-12 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-12 Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-12 Loadout[09].Quantity=1 Loadout[10].WeaponType=AA-12 Loadout[10].Quantity=1 [Recon] Loadout[01].WeaponType=AA-11 Loadout[01].Quantity=1 Loadout[02].WeaponType=AA-11 Loadout[02].Quantity=1 Loadout[03].WeaponType=AA-11 Loadout[03].Quantity=1 Loadout[04].WeaponType=AA-11 Loadout[04].Quantity=1 Loadout[05].WeaponType=AA-11 Loadout[05].Quantity=1 Loadout[06].WeaponType=AA-11 Loadout[06].Quantity=1 Loadout[07].WeaponType=AA-12 Loadout[07].Quantity=1 Loadout[08].WeaponType=AA-12 Loadout[08].Quantity=1 Loadout[09].WeaponType=AA-12 Loadout[09].Quantity=1 Loadout[10].WeaponType=AA-12 Loadout[10].Quantity=1 and the data.ini section: // Weapon Stations --------------------------------------------------------- [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 [RightStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=AHM,SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=AHM,SAHM,IRM AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [station1] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 I gues just the centerline stations are the interesting ones. Thank for helping! I wait for your reply. -
Windows 10 Low FPS fix
UllyB replied to bigstone's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I play campaigns in Win7 and I don't have this issue. I have 50-55 FPS usually. In my opinion is not the number of AI aircraft in the air at once, but it's the muscles of your videocard (and a decent CPU, I have a old Intel 3770). I have a MSI GTX1070 OC card which handles my game pretty well. I play with all the settings at max. -
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File Name: TU-126Moss_AWACS File Submitter: UllyB File Submitted: 09 June 2017 File Category: Soviet Union/Russian Aircraft Installation 1.After unziping the mod archive first copy the TU-126 folder into: *\Objects\Aicraft\ folder. 2.Then copy the content of the fake_pylon folder,except the text file into: *\Objects\Weapons\ folder. 3.Add the content of weapons.txt file to the weapondata.ini file. 4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important. 5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too) 6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire. The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you. Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near. As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem. -The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc). I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!). -This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list. Click here to download this file
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TU-126Moss_AWACS
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Don't mention it :) -
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decals pack for Russian aircraft wanted
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is there any nice/fancy decals pack for modern Russian fighters made ? If there is, could you please instruct me where to get it from ? Thank you. -
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limited nation list parameter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I checked, it won't work even if I stated that in map's ini file. Still , on Europe map, appear egyptians planes etc. Does anyone know what must be done exactly to have just the planes you want on a given map please ? Kevin I know you stressed before that you only answer to matter for SF2 series only, but couldn't you please, once, make an exception and let me know how to do it ? I really tried to strive by myself but it seems that is not enough and it is really important to me. A workaround would be to make all the planes I don't want disappear in a hidden folder as long as I want to play map X, but I would like to find another way. -
Will SFP1 and WOV run in Windows 10
UllyB replied to navychief's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Win 8/10 core is the same as Win7, an NT one, so with a DirectX9 library in place game should work there , too, even without Vorontsov job. Personally I don't see any major differences between Win 7 and Win 10, so for the moment I will stick with Win 7. The gaining team is never changed in a soccer game. -
AWACS missions in single player !
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, I sat a while thinking of this project and if I had what it takes to do it.Literally. I found an old file of an Tu-126 which I like it and I sued it as a transport, just for the show, thing. Then I encountered an old Pasko file, a TU-16T with a very nice cockpit and I thought, how about I combine the cockpit with the plane and with some tweaking avionics,an orange radar.bmp texture from a Tu-128 I liked and make a real AWACS plane !?... And I did it. I added to the plane chaffs/flares, ECM, RWR and a radar for AA and AG. But now came the tricky part. When I went to the loadout screen, I could add escort planes but no ammo and missiles for them. So I added a nosegun (for bullets) and I added some fake pylons found in that TU-16T plane, too, on which I hung some AHM,SAHM and IRM possibilities. For having a large field of view to track planes, like a real AWACS would have, I made the track range up to 400km and the work was ready, I was basically having a plane and just a RECON mission to work with. And here, in pictures , is what I got on my first Single Player AWACS mission: First pictures are showing the formation (Itried to dive and then go up to see how it looks like). I was lucky here too cause bomber formation, in 3 planes looks ideal for an AWACS with two planes on each side.One more thing, I noticed that this TU-126 flight model even with level on switch flipped it still slowly climbing, which is ideal for an AWACS type, no need to manual take it up in the sky. http://i1321.photobucket.com/albums/u556/Mirage_2000/img00131_zps3vh0bsvc.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00132_zpsndxp7nzt.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00133_zpsqiupnmbw.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00134_zpsce2ppxw7.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00135_zpsicrryepk.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00136_zpsioiqfcec.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00137_zpshffdjujx.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00138_zpsfconsywy.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00140_zpscst87h1d.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00141_zpsjwfi6shf.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00142_zps8rfmncw9.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00143_zpsnnwjskuq.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00144_zpsdlfnnxvz.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00145_zpszpcyqn1d.jpg After a while I got close to an Isareli airbase and 4 F-15ABaz were taking off so I sent them to intercept cause I was already hearing the RWR beep of his radar. Notice how they are departing and the AWACS is seeing into the horizon smaller and smaller: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00146_zpsujj15v2a.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00147_zpsbzktwk7w.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00148_zpsrfeye60g.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00149_zpsn6cavbg3.jpg here's on the map the situation, I was going NE, and the MIG-25s steered right to east to intercept the F-15s. There were also some F-5 taking off but they went directly East so they were no a threat at that time: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00150_zpsupxq54eb.jpg Then the dogfigth began. The MIG-25s quickly were near the Israeli airbase and opened fire , both fireing at a F-15 in the same time, the one you can notice it in the red box: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00152_zpshqowcdn6.jpg A last F-15 which was taking off , somewhere to the right of the MIGs launched a sidewinder which missed by a small margine the MIG from the right extreme, you will notice it in the left of the second phot , down there: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00153_zpsdy0dwjhg.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00154_zpsvapqz7ss.jpg Then the MIGs continued to fire at the F-15 which was in front of them. A second missile fired from behind missed again the latter MIG: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00155_zpsvujmxnx8.jpg The F-15 from ahead fired at MIGs a Sparrow, you will notice it passing near the second MIG: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00156_zpsvrjkotrq.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00157_zpsxxs0roia.jpg Then the F-15 wich was down, climbing, to the right, fired again a sidewinder, this time hitting the right MIG, but before it exploded its IR Archer missile hit and destroyed the F-15 from ahead: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00158_zpsjtquzilq.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00159_zpszu7gyzwl.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00160_zpsn043hkhb.jpg After that the remaining MIG was hit from behind and destroyed (I missed the moment) and then one of the three remaining F-15 fired at me and hit me bringing me down and remembering me to bring more fighters for the escort next time: http://i1321.photobucket.com/albums/u556/Mirage_2000/img00162_zpsafejeel8.jpg http://i1321.photobucket.com/albums/u556/Mirage_2000/img00161_zps8abxxyfz.jpg Now if people manifest interest for this mode I will definitely upload it. Let me know what you think please. I am happy to contribute with something to this wonderful community. -
AWACS missions in single player !
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok I uploaded the mode. Enjoy! Don't hesitate to call me if anything does seem to go wrong or won't work. Also please let me know what you think after experiencing the mode. I hope you will enjoy it as much as I enjoyed it doing it for you all. PS - an American version would be possible only if someone makes an american AWACS plane or similar. Or maybe someone with big heart will transform/bring a SF2 model here. When this would happen I would be more than happy to make an American version of the mode. -
AWACS missions in single player !
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
alright then, I will gather all the files requested and I will upload the mod soon. -
Tu-16G bombbay doors won't open
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried the Pasko Tu-16G but the bombbay doors won't open. I pinpointed the animation key setting, I tried another number, nothing happens. Any idea how to solve it ? I play in SF1 WOI. -
Tu-16G bombbay doors won't open
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I found TU-16T which works and I used it instead. Thanks anyway. -
"missionchance" parameter
UllyB posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have an issue and I would ask, please, for help. I play in WOI, the moded attrition campaign (I chose a F-4 Phantom squadron) and I tried to tweak the ini file for my taste and tried to raise probability for the kind of missions I would like but all I got, no matter how I arranged the figures, just reconnaisance missions type. What do I do wrong ? Here's the data: //---- IDF/AF Air Units [AirUnit001] AircraftType=F-4E_Kurnass Squadron=69IDF StartDate=10/01/1969 ForceID=1 Nation=ISRAEL DefaultTexture=Sea Grey III BaseArea=Ramat David Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=0 MissionChance[sWEEP]=70 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=60 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=30 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=AIM-7F Supply[001].Quantity=160 Supply[002].WeaponType=AIM-9L Supply[002].Quantity=240 Supply[003].WeaponType=Shafrir2 Supply[003].Quantity=240 Supply[004].WeaponType=Mk82 Supply[004].Quantity=1000 Supply[005].WeaponType=Matra-155 Supply[005].Quantity=120 Supply[006].WeaponType=AGM-45A Supply[006].Quantity=240 Supply[007].WeaponType=M117 Supply[007].Quantity=240 Supply[008].WeaponType=Mk83 Supply[008].Quantity=120 Supply[009].WeaponType=LAU-3A Supply[009].Quantity=240 Supply[010].WeaponType=LAU-10A Supply[010].Quantity=120 Supply[011].WeaponType=UK500LB Supply[011].Quantity=120 Supply[012].WeaponType=UK1000LB Supply[012].Quantity=40 Supply[013].WeaponType=Tank370_F4 Supply[013].Quantity=240 Supply[014].WeaponType=Tank600_F4 Supply[014].Quantity=120 -
"missionchance" parameter
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I solved the issue. There were planes missing. I forgot about them cause I tried to modernize them and moved them in a separate folder. My fault, apologies.