porschefan
HAT IN THE RING-
Posts
38 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by porschefan
-
Updated Korat RTAFB
porschefan replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Just to hold my hand up... I numbered one of the entries at [99] when it should have been [099]. Oops. Mue's shimmering fix also sorted the flickering. Happy days! -
Updated Korat RTAFB
porschefan replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks for replying. I don't know what I was doing wrong. I did exactly what I had done before only this time it worked! Feel a bit of a numpty! Now I'm trying to solve the flickering runways but can see that there are a couple of posts about this already so will take a look. -
Updated Korat RTAFB
porschefan replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Please help - can someone clarify how to install this exactly? I've followed the Readme to the letter (I think) but I just have an empty green field where the airbase should be. I've copied the files into my VietnamSEA folder in Terrains as instructed and I've copied and renumbered the entries in the .ini files also (the Korat target area is still 094 as I'm just replacing the old Korat but I'm renumbering the TargetTypes as they appear in the list). Is it something to do with read-only settings on the .ini? I've tried fiddling with this but to no avail. Thanks in advance! :-) -
I'm using the TMF Phantom F-4K below. The zip file is a bit of a mess so needed tidying up and it's also necessary to make a couple of tweeks to get the various versions to work (explained in the comments section) but I don't know what's going on with the loadouts. Can't seem to get AIM-9s to appear. It's a shame as they're nice looking Phantoms but not very deadly at the moment!
-
Hi guys, Please can someone tell me how to change the year when weapons become available. I'm using a Mirage Factory Phantom on SF2 NA and it seems that some Sparrows only appear after 1974 and AIM-9s don't appear at all. They are listed in the Loadout.ini and are listed in the available weapons so I think it's something to do with the year they become available but perhaps it's something else? Thanks in advance!
-
Hey man, I just wanted to send a quick message as I felt bad that no one replied! Unfortunately, I can't help as I have zero modding skills which is why I'm so grateful to all of you modders out there!!! However, I wanted to say that I've really enjoyed 'flying' your Huey in the game, can't wait for the gunship version and really keeping fingers crossed that a solution can be found. Personally, I'd just be happy with a set of crosshairs on the windshield of the standard cockpit. Thanks again and keep up the good work!
-
a-1 skyraiders skins A-1H VNAF
porschefan replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
That's much clearer. Really appreciate your help. Thank you again -
a-1 skyraiders skins A-1H VNAF
porschefan replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi, I may be being a little dumb but please can someone explain how to install these skins with the Vietnam Air and Ground Expansion? Do I just install over the current A-1H and A-1J or do I need to delete those first? Do I install them on the 67 versions also? In the meantime, thank you for your work on these skins. -
If I run an armed recce mission for example, I will run into a huge column of trucks or bicycles stretching into the distance. I don't know how many but I'm thinking it's probably around 20-30 when just 3-4 would probably be more realistic. What do I need to edit to change this? Any help would be much appreciated. Thanks in advance!
-
Yes - I've tried it with the default keyboard map. I've just noticed that on the loadout screen the ammo is showing greyed out at 100% with no weight so I think something isn't installed correctly. Other than just adding the Cobra weapons folders to the objects folder, is there anything else I need to do?
-
Hi Coupi, Thanks for the reply. However, don't my 'normal' joystick buttons work for firing? Do I need to set up another joystick profile just for this aircraft? I'm a bit confused... I've so far just added the contents of the Cobra guns and weapons folders to my existing guns and weapons folder in the main objects folder. When I'm flying, I can select the weapons but they don't fire...
-
Trouble installing A6
porschefan replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi guys, Setting the A-6A.ini to read only seems to have done the trick. Hurray! Thank you so much for your help. -
Trouble installing A6
porschefan replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you very much for the tip. I'll give it a try! -
Trouble installing A6
porschefan replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the reply. No. I've made no changes between copying the A-6A.ini file, removing the '//' in front of the cockpit line and then running the sim. The plane isn't there, I go back to the A-6A.ini and the Aircraft Data is truncated without the line about the cockpit or lines regarding hanger, loadout etc. It's so weird! I wish I could spend more time flying than fiddling with this stuff!! I don't know why the A-6B is working but the A isn't!? -
Trouble installing A6
porschefan replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OK guys - here's an odd one for you! I've got the A-6B working with the RAZBAM cockpit. I've installed the A-6A exactly the same with the RAZBAM cockpit. I've amended the A-6A.ini so it looks for the cockpit. Then, I load up the sim and the A-6 isn't there. I go back to the A-6A.ini and it's a shortened version without the mention of the cockpit, hangar screen, loadout etc... What on earth is going on? This is really driving me nuts! -
Trouble installing A6
porschefan replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think you guys have given me the answer. I didn't realise I needed the .lods from SFNA (which I have). I think I've also been making a mistake trying to mix the skins. I'll have another go. Thanks for the help!
