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Richo

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Posts posted by Richo


  1. 5 hours ago, GKABS said:

    This is for members like me who use photoshop but can't open DDS files, you can download the DDS plug-in for After Effects and Photoshop then you don't need to have two software to do your work. I hope you will find this useful.

    just download the file and use the correct plug 32 or 64 and you put it in the Adobe Photoshop directory under \Plug-ins and you are all set.

     

    What Photoshop are you using now GKABS?


  2. Paran_Navy



                      Richo’s Paran Navy for SF2 Desert 2/16/2021

    Paran Navy pack along with some Soviet Navy updates for stock ships.

       This project was inspired by Soviet Navy Vertical Pack and this is available at Combat Ace if you do not already have it.  Other inspirations are from Snailman’s Kiev photo he sent me on a Decaling question.  Also I cannot forget the rest of the Third Wire community at Combat Ace and T.K. for the Strike Fighter series.
      Mues LODViewer is a plus and a must have tool.


        Other inspirations come from myself when working on the Polish Navy for SF2NA and needed a break and went back to the Desert and realized Paran needed a Navy to challenge the USN and USMC. 
       In this Paran Navy pack is Just the Stock Third Wire Soviet ships, Kiev, Kashin, KrivakI and KrivakII up dated for the Paran Navy with Hull Numbers and Names.  Working Torpedo's, RBU Launchers, Cruise missile's.  The Kiev will take some extra pounding and keep on punching but is sinkable.


         Included is the Soviet updated Hull Numbers and Names.  I am still working on them and I have not finished.  But the Updated Names List and Hull Numbers are correct.  Just working on the correct years and testing this out when I get time to play:)
      Weapons are added and modified due to limitations I had to compromise on the actual Missiles and Rockets.  I could not find them anywhere?   I will have to wait until new versions of these weapons are available.   Photos are in Weapons/ 1A_Weapons info.   Weapons are from various weapons packs available for free ware.  Thanks for the hard work on those weapons:)
    Also included is a stock Yak 38 modified for action and updated Stary yak38 cockpit.  Also from “Soviet Navy Vertical pack” and the Readme’s are included.
          Also needed is an updated Skin as well for the Paran Yak 38.  The one available does not look right but will have to do the trick.  If someone can make one that would be great!!!  I am just learning to make Decals.

      Always looking for 

     

    Kiev RBU working.jpg

    Kiev Torpedo Hits.jpg

    Kiev Paran Navy.jpg

    USS Trutta.JPG

    Kashin.JPG


    • Submitter
    • Submitted
      02/15/2021
    • Category

     


  3. Hi Modder's can any one steer me in the right direction on making Decals that look like this?

    image.png.3a24743c17feb4d410cf9979f8fe42e8.png

    I am using Adobe 7 and used the Decal Tutorial and just need to get to the next level.  Help Please?

    I just want to change the color and able to read what is on the decal like this one.  I have the stencil set that Wrench and Daddy Airplanes gave me I am trying to make some Ship names.36915-Decals Tutorial for serial numbers.pdf

    • Like 1

  4.  

    On 8/19/2019 at 8:12 PM, Menrva said:

    @Richo No offense, but have you read my posts? You do not need to flatten anything, if you download the latest version of the terrain the HFD and TFD files have been fixed already for that airfield and various others.

    Thanks Menrva,  I got it and used the latest files from the IraqWA terrain and all is good and thanks for the help:smile:  Works like a charm!!

    img00017.JPG

    img00018.JPG

    • Like 1

  5. Here is the info of the YAP SOH Terrain Data.  I will see if I can flatten some of the runways on Wrench's Iran-IraqWA terrain.  Only want to flatten run ways on flat ground and make some inactive.

    I am on the night shift this swing and may have a chance to get some done:smile:

    [Texture002]
    Filename=sea2desert25.TGA
    HasWater=1
    HeightMap=sea2desert25_hm.BMP
    HeightMapScale=2.000500
    Color=0.505483,0.471180,0.410264
    SolidObjectTexture=terobject_buildings1.BMP
    AlphaObjectTexture=terobject_trees1.TGA
     
    [Texture003]
    Filename=sea2desert50.TGA
    HasWater=1
    HeightMap=sea2desert50_hm.BMP
    HeightMapScale=2.000500
    Color=0.674493,0.583993,0.448464
    SolidObjectTexture=terobject_buildings1.BMP
    AlphaObjectTexture=terobject_trees1.TGA
     
    Here is a runway from Iran-IraqWA.  I am still doing some adjustments to the Neutral, Friendly, and enemy bases.  I need to flatten this Airbase 

    img00010.JPG

    img00011.JPG

    • Like 1
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