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ianh755

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Everything posted by ianh755

  1. Jedi - I don't know, it arrived already gutted which is a shame. Jan '14 Update - It's just back from an extremely in-depth servicing (nearly $3600!) which came back with a few very minor issues but happily no big problems. Yet, as I'm a modder at heart, I couldn't resist giving the Audi a little tweak 505hp and 605ft/lbs of torque The dyno graph is all in crazy Metric (513ps and 821nm for you metric folk) but all I know is that when I 1st pulled away from some lights *properly* I was still getting adrenaline shakes 5 minutes later, it's that fast!
  2. The Dakota's my daily drive It's the new 47 Air Dispatch Sqn (Army Unit) Memorial Dakota and being new it's very well looked after on the outside, the inside is a bit of a mess though as most of it has been ripped out which is a shame. One more pic for you - crappy phone pic sadly -
  3. Red subtitles mean they're shooting at You and Yellow subtitles mean they're shooting at your Wingmen.
  4. Wrench - It changes the colour of the text and any stock TW bits used in the HUD. In the F-118 pack we used Ravenclaws F-16 cockpit which calls for the stock F-16A attitude bars (as well as including a separate green set of TGA's which aren't used) and by changing the HUDColor= I made those attitude bars white.
  5. It's a TGA file in the Cockpit folder so use Paint.Net/Photoshop etc to change the colour.
  6. Create a copy of the M65 TOW Rack folder but don't include the LOD file. The ini will tell the missiles where to fit but the rack itself will be invisible due to the LOD being missing. Then its just adjusting the 4 missile positions so that they fit the Visable A/C Rack. I've given it a quick test an that works for me (on an AH-64 test-bed).
  7. The Avionics.ini file contains all the info thats displayed on the HUD and has links to the graphics files in the Cockpit folder (attitude bars/sights etc). Because of the amount of changable info there's not a How-To however if you want to post what bits you want to move and the two aircraft involved we maybe able to help.
  8. File Name: Tornado GR1/GR4 for SF2 V4.0 File Submitter: ianh755 File Submitted: 13 August 2013 File Category: Tornado ***RAF Tornado GR1, GR4 and RSAF GR1 Pack V4.0 - Full*** V4.0 Updates - Fixed Cockpit Position Fixed Jammer Pods (they now work) Fixed Airbrake Animation Timings Fixed Position of A/C Nav Lights Fixed Various Weapon Skins New RWR Setup New RAF Pilot Models New Weapon Models New Damage Textures New Loading Screens New Hangar Screens Decal Folder Cleaned Up This is the updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series. This pack is a combination of the previous V3.0 pack by Dave & Sundowner, the 2 extra Updates I released (V3.1 and V3.2) and my unreleased V3.3 Update, which included the improvements seen above. This pack can either be used as a Standalone (if you don't have the V3.0 pack) or as an Update of your existing Tornado pack. This has been designed to work on everything from a Stock Game (July '13 patched) to a fully Modded install with NATO Fighters V etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have. INSTALLATION ------------ Copy and paste the 4 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to add or update everything. Aircraft Specific Info (in-game, not accurate to real life timeline) - --------------------------------------------------------------------- RAF TORNADO VERSIONS --------------------- GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM. GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's. GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above. GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III. GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world. ROYAL SAUDI AIR FORCE VERSIONS ------------------------------- GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90 with the same capabilities. GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-"Lite" standard (although still called GR1). It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry. OTHER INFO ----------- Loadout Screen - -------------- Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon. GR1 (82) - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! GR1 (90) & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9, again DO NOT TOUCH! GR4/RSAF - The Top loadout box shows empty but it's the fuel tanks, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH! Issues - ------ 1. There is still no animations for the Refueling Probe or Nose Wheel Steering and the Airbrake Jacks aren't modelled. 2. In the cockpit mirrors you can "just" about see the undercarriage through the model. ------------------------------------------------------------ CREDITS ---------- As usual this pack is only made possible due to the contributions of the fantastic people at CombatAce.com listed below and I'm extremely grateful for their time and/or knowledge. Original Pack - Dave & Sundowner via AD Weapons - RavenClaw007 & KillerBee New Pilots - ChrisBV If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums. Hope you have fun with this!!! Cheers.........................................IanH! Click here to download this file
  9. There's German pack based on the 3D model from this pack (with some minor mods) in the downloads section if you're after one now. However there is also a pack currently being made by SoulFreak with an improved 3D model (better nose, working A-A refueling probe and lots of other bits) if you'd like to wait for that instead.
  10. Hi there, does anyone know who created this pilot so that I can properly credit the modder?
  11. Here's the Nose Gear data straight from my install - It sits perfectly for me [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE HideGearNode=FALSE DeployTime=5.90 AnimationID=1 DragArea=0.20 ModelNodeName=FrontStruct ShockAnimationID=2 ReverseShockOrientation=FALSE ShockStroke=0.308 SpringFactor=0.50 DampingFactor=3.00 WheelNodeName001=FrontGear01 WheelNodeName002=FrontGear02 RotationAxis=X-Axis ReverseWheelRotation=FALSE RollingRadius=0.246 CastoringWheel=TRUE CastoringNodeName=pivotav Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE MaxLoadFactor=7.0
  12. The bottom one is an entry in the Eurofighters Avionics.ini (or what ever a/c is using the Eurofighter cockpit) - The line you are after is this (right at the bottom of the file) - [HUD_SteeringCue] SymbolType=STEERING_CUE ImageFilename=cockpit\HUD\SteeringCue.tga ImagePosition=0.0,-0.125 ImageSize=0.025 <--------------------------------------------------------------- VerticalAlignment=TOP That size is fine for me, yours will currently be a much bigger number. What I can't seem to be able to do is move it from the centre of the screen and put it at the top along the compass rose regardless of how I edit the position/size/alighnment etc. It just stays in the centre
  13. File Name: Vought F-118 Raider - United States Air Force Pack File Submitter: ianh755 File Submitted: 08 December 2013 File Category: What If Hangar ************************ United States Air Force F-118 Pack for STRIKE FIGHTERS 2 ************************ This pack contains several United States Air Force versions of the Vought Raider F-118 - created by Cocas (Daniel) - and it has been tested on a May '13 fully merged install of all 5 games. ***Aircraft can be found under "VOUGHT F-118" in the In-Game Menu*** History -------- In 1974 the USAF started the Light Weight Fighter competition for a new light combat Fighter to complement the F-15A Eagle and in this version of History the winner was..........The Vought F-118A Raider. This pack is designed to roughly mirror the service history of the F-16C/D/I so the design of a Blk30 F-118 is fairly similar to that of a Blk30 F-16 for example although not exactly the same (i.e the cockpits will be different). Installation ------------- Unzip then copy and paste the Effects/Flight/Objects folders into your Mod folder, usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**. AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Vought Raider F-118 Block 30/32 ('87 - '01) - With the "A" initially designed as a fighter with a limited Air to Ground capability the USAF modified it into the "C" variant, a capable multi-role aircraft able to dominate the airspace whilst improving the original designs limited Air to Ground capabilities. Vought Raider F-118 Block 40/42 ('02 - '08) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks creating a true multi-role aircraft whilst still allowing it to retain a significant Air to Air capability should the need arise. Vought Raider F-118 Block 50/52 ('09 - '40) - This massive upgrade once more saw everything uprated, from the engine to the weapons it can carry and, with this version, the avionics were all hugely upgraded, allowing it survive far behind any future enemys lines, a mission for which it was especially designed. In addition to the CFT's fitted on the Block 40/42 there was now a Spine Rack fitted to store all the extra Avionics required to make this the most advanced F-118 in the USAF's inventory. OTHER INFO ----------- Issues - ------ Bonus Skin - In the Blk 50/52 aircraft there's a Greek skin too! The mapping is "interesting" around the nose with some skin stretching. The USAF Euro skin was really tricky, so much so that I wanted to punch a thousand cute kittens in their cute little faces by the end, after spending hours/days trying to get the edges to match up! So sadly some of it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. Weapons - PLEASE download Ravenclaw007's weapons packs, they are truely fantastic and include many unique Israeli weapons which haven't been included in this pack. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* THANKS -------- Cocas for creating the 3D model and then patiently modifying it everytime I asked for any/every crazy little thing! Ravenclaw007 for creating the superb F-16 cockpits used here with his kind permission, the Ejection Seats and yet again the stunning weapons he makes and I continue to enjoy using. RussoUK2004 for the use of his Hawk T1A models Damage DDS files which I used to create the damage DDS files for this pack. Spillone104 for his Improved Afterburner Effects. Old Diego (Diego Lozano) for the use of his F-16 Pilot. ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Click here to download this file
  14. Old Diego has let me know that the F-16 Pilot used in the pack was his and I have his very kind permission for it's use. I also apologise for not trying to find out who was the owner before uploading the pack.
  15. The new pack is uploaded, just awaiting a mods approval!
  16. Doh, due to stunning lapse in concentration (a.k.a playing Gran Turismo 6) I forgot to add the actual Aircraft to this upload A new pack is being uploaded as I type, I'll update this post when it's complete, sorry for the mistake!
  17. File Name: Vought F-118 Raider - Israeli Air Force Pack File Submitter: ianh755 File Submitted: 08 December 2013 File Category: What If Hangar ************************ Israeli Air Force F-118 Pack for STRIKE FIGHTERS 2 ************************ This pack contains several Israeli Air Force versions of the Vought Raider F-118 - created by Cocas (Daniel) - and it has been tested on a May '13 fully merged install of all 5 games. It requires SF2:Israel for the A/C serial numbers to show up on the tails, however, it will run without SF2:I but the tails will be blank. ***Aircraft can be found under "VOUGHT F-118" in the In-Game Menu*** History -------- In 1974 the USAF started the Light Weight Fighter competition for a new light combat Fighter to complement the F-15A Eagle and in this version of History the winner was..........The Vought F-118A Raider. The aircraft's low cost and advanced design meant that it was exported widely, with Israel in particular buying a sizeable amount and modifying them well beyond what the original designers had ever thought possible. This pack is designed to roughly mirror the service history of the F-16C/D/I so the design of a Blk30 F-118 is fairly similar to that of a Blk30 F-16 for example. Installation ------------- Unzip then copy and paste the Effects/Flight/Objects folders into your Mod folder, usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**. AIRCRAFT ------------ Aircraft Specific Info - ---------------------- Single Seat - Vought Raider F-118C 'Netz-A' ('87 - '94) - Initially designed as a fighter with a limited Air to Ground capability the IAF transformed it into a capable multi-role aircraft, able to dominate the airspace whilst improving the original designs limited Air to Ground capabilities. Vought Raider F-118H 'Barak' ('95 - '30) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks creating a true multi-role aircraft whilst still allowing it to retain a significant Air to Air capability should the need arise. Two Seat - Vought Raider F-118D 'Netz-B' ('87 - '94) - Originally designed as a trainer the IAF transformed it into a superb Strike & Wild Weasel aircraft. More importantly for the IAF, the 2nd crew member also turned it into a deadly CAS aircraft. Vought Raider F-118I 'Barak II' ('95 - '04) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks which, with it's 2nd crew member and advanced avionics, makes it ideal for the Wild Weasel role. Vought Raider F-118M 'Sufa' ('05 - '30) - This massive upgrade once more saw everything uprated, from the engine to the weapons it can carry and, with this version, the avionics were all hugely upgraded, allowing it survive far behind any future enemy's lines, a mission for which it was especially designed. In addition to the CFT's fitted on the Barak II there was now a Spine Rack fitted to store all the extra Avionics required to make this the most advanced F-118 in Israel's inventory and possibly the deadliest aircraft in the Middle East. OTHER INFO ----------- Issues - ------ Python Missiles & Fuselage Pylons - Due to the size of the rear fins on the Python Missiles then can sometimes touch the stores put on the inboard wing pylon. MApping - The mapping is difficult around the nose with some skin stretching. The USAF Euro skin was really tricky, so much so that I wanted to punch a thousand cute kittens in their cute little faces by the end, after spending hours/days trying to get the edges to match up! So sadly some of it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin. Weapons - PLEASE download Ravenclaw007's weapons packs, they are truly fantastic and include many unique Israeli weapons which haven't been included in this pack. *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ ******************* THANKS -------- Cocas for creating the 3D model and then patiently modifying it every-time I asked for any/every crazy little thing! Ravenclaw007 for creating the superb F-16 cockpits used here with his kind permission, the Ejection Seats and yet again the stunning weapons he makes and I continue to enjoy using. RussoUK2004 for the use of his Hawk T1A models Damage DDS files which I used to create the damage DDS files for this pack. Spillone104 for his Improved Afterburner Effects. Old Diego (Diego Lozano) for the use of his F-16 Pilot. ************************************************************************************* Have fun and thanks for Downloading.............................................IanH ************************************************************************************* Click here to download this file
  18. The pistol round could hit one of the missiles setting either the warhead off (less unlikely) or causing the rocket motor to explode (more likely) damaging the helicopter so it had to turn away.
  19. BLACK FRIDAY

    A lot of the original UK Black Friday companies were US based (Amazon, Asda/Walmart etc) and once UK companies saw those profits they all jumped on the band wagon.
  20. Russo - If you do it that way then there's no weapons for the AI wingmen in the Loadout page as they can only load what *your aircraft" i.e the Hawkeye can, which is none. SkyViper - You'll need to select a single mission as the fighter that you want your escort to be i.e If you want F-14 escorts then you have to select a mission as an F-14 and then, in the Loadout Page, change *your* aircraft to the Hawkeye etc. Just be careful to select a Mission type that the Hawkeye can actually do i.e Recon and don't select a Strike or Attack etc mission as you won't be able to select Hawkeye for that etc. The only way to call support is by using the Mission Editor (either came as DLC or came with EXP 2 DLC) and you can can select "Support" options in there. As for better models etc the TMF pack is a fantastic update and well work getting - http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/ and the Update - http://combatace.com/files/file/13180-tmf-f-14-tomcat-super-pack-v121-update/
  21. I've read it was designed for 8 R-77's but as it was never actually loaded with anything it's just pure guesswork by the authors I'd say.
  22. BLACK FRIDAY

    PlayStation 3 500GB Slim with Gran Turismo 5 Academy Edition, Logitech Driving Force GT Steering Wheel & Pedals and a special "driving" stand for the wheel/pedals to go on. As an ex-drifter IRL (450hp RWD R34 Skyline) who is now old and drives a diesel Ford I spent 90% of yesterday driving sideways around Tsukuba in Japan and either grinning like a Loon or raging whilst having a Tourettes attack, loved it!
  23. Paul Walker died in car accident

    Damn! In one of those "it's a small world" ways I'd talked to Paul as we were both R34 Skyline owners and had passed a few PM's about on the GTR Owners Club site after he'd 1st bought his.
  24. SF2:NA is known as a system hog due to the terrain being a LOD (just like a plane etc) although a recent patch did improve the performance slightly. My O/C'd 4.6Ghz/GTX780 gaming rig still struggles at times yet runs ARMA 3 at 100FPS with everything maxed out. If you are doing an anti-shipping mission it's better and flying at 20ft above the waves as the Kuznetsov's AAA passes by you it looks fantastic!
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