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Posts posted by TheWarrior
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Hello all.
I'm editing the dat file for the Wasp LHD so it can be used in Strike fighters two. I'm currently working on the weapons. I got the forward NATO Sea Sparrow launcher to work but not the aft one. Neither of the RIM 116B launchers work. I've pasted the dat file info. I'm hopping a second set of eyes might catch something I missed. If any one can it would be greatly appreciated. Thank you.
[MissionData]
NationName=USN
ServiceStartYear=2001
ServiceEndYear=2050
GroundObjectRole=WARSHIP
WarshipClass=AIRCRAFT_CARRIER
Availability=RARE
FormationSizeBase=1
FormationSizeVariation=0
Exported=FALSE
CarrierBaseSize=SMALL
CarrierNumSquadrons=1[GroundObjectData]
DamagedModel=Wasp LHD_02.lod
DestroyedModel=Wasp LHD_02.lod
DestroyedEffect=SmokeMarkerEffect
DamageEffect=ShipFireEffect
EmptyMass=36800000.00
Component[001]=Hull
Component[002]=Superstructure
SystemDamageEffect=ShipSystemFireEffect
CollisionMesh=LHA-1_Tarawa_COL.LOD
SinkTime=118.0
EmptyMass=40606472.0
Component[001]=Hull
Component[002]=Superstructure[Sound]
EngineSoundName=CVA
MovementSoundName=CVA[DetectSystem]
TargetType=AIR_AND_GROUND
RadarFamilyName=USN_SHIP
RadarSearchTime=3.0
RadarSearchRange=500040.0
RadarSearchStrength=90.0
RadarSurfaceSearchRange=48152.0
RadarTrackTime=6.0
RadarTrackRange=50000.0
RadarTrackStrength=200.0
RadarPosition=29.30,-34.44,40.63
RadarMinimumRange=1500.0
RadarMaximumAlt=5000.0
RadarMinimumAlt=5.0
RadarSearchFreq=0.9
RadarTrackFreq=5.0
RadarSearchCW=FALSE
RadarTrackCW=FALSE
MultipleDetect=TRUE
DataLink=TRUE
NetworkType=USN_SHIP
OpticalSight=TRUE
NightSight=TRUE
VisualRange=15900
VisualSearchTime=30.0
ViewportPosition=0.0,3.80,24.00
MaxVisibleDistance=30000.0
RadarCrossSection=1000[WeaponSystem]
[MovementSystem]
MaxRoadSpeed=15.78
MaxOffRoadSpeed=15.78
PowerAvailable=17151097.0
MaxTurnRate=1.5
MaxDeceleration=0.10
SuspensionConstant=0.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=0.00,124.60,0.0000
MovementEmitterSize=3.0
MovementUseEffect=TRUE[Hull]
ModelNodeName=Hull
EffectSize=1.0
MinExtentPosition=-22.126,-122.023,0.002
MaxExtentPosition=22.916,122.417,17.2481
StructuralFactor=1000.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=25.4
Armor.Thickness=25.4
Armor.Thickness=25.4
Armor[REAR].Thickness=25.4
Armor[TOP].Thickness=25.4
Armor[BOTTOM].Thickness=25.4
SystemName[001]=Engine1
SystemName[002]=Deck
SystemName[003]=Cat1
SystemName[004]=Cat2
SystemName[005]=Cable1
SystemName[006]=Cable2
SystemName[007]=Cable3
SystemName[008]=Cable4
SystemName[009]=Cable5
SystemName[010]=Cable6
SystemName[011]=Cable7
SystemName[012]=Cable8
SystemName[013]=Cable9
SystemName[014]=Cable10
SystemName[015]=Cable11
SystemName[016]=Cable12
SystemName[017]=Cable13
SystemName[018]=Cable14
SystemName[019]=Cable15
SystemName[020]=Cable16
SystemName[021]=Cable17
SystemName[022]=Engine2
SystemName[023]=Cat3
SystemName[024]=Cat4
SystemName[025]=Gunner1
SystemName[026]=Gunner2
SystemName[027]=Gunner3
SystemName[028]=Gunner4
SystemName[029]=Missile1
SystemName[030]=Missile2
SystemName[031]=Missile3
SystemName[032]=Missile4
SystemName[033]=CIWS01
SystemName[034]=CIWS02
SystemName[035]=CIWS03
SystemName[036]=GunBarrel1
SystemName[037]=GunBarrel2
SystemName[038]=GunBarrel3[Superstructure]
ModelNodeName=Superstructure
EffectSize=1.0
MinExtentPosition=-3.90, 7.76, 3.71
MaxExtentPosition= 3.90,17.60,12.25
StructuralFactor=10000.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=12.7
Armor.Thickness=12.7
Armor.Thickness=12.7
Armor[REAR].Thickness=12.7
Armor[TOP].Thickness=12.7
Armor[BOTTOM].Thickness=12.7
SystemName[001]=Radar1
SystemName[002]=Radar2
SystemName[003]=Radar3
SystemName[004]=Radar4
SystemName[005]=Radar5
SystemName[006]=Radar6[Engine1]
SystemType=ENGINE
MaxExtentPosition= 1.65,-1.10, 1.50
MinExtentPosition=-1.65,-3.18, 0.00
ExhaustEmitterName=CleanExhaustEmitter
ExhaustPosition=13.88,4.673,38.00
ExhaustEmitterSize=2.0[Engine2]
SystemType=ENGINE
MaxExtentPosition= 1.65,-1.10, 1.50
MinExtentPosition=-1.65,-3.18, 0.00
ExhaustEmitterName=CleanExhaustEmitter
ExhaustPosition=13.88,-18.673,38.00
ExhaustEmitterSize=2.0[Radar1]
SystemType=RADAR
DataLink=TRUE
MaxExtentPosition= 1.00, -8.00, 9.60
MinExtentPosition=-1.00,-10.00, 8.07
HasArmor=FALSE
Targetable=TRUE
YawModelNodeName=Radar2
RadarSearchTime=3.0
RadarType=SEARCH
GunnerID=3
GunnerID=4[Radar2]
SystemType=RADAR
DataLink=TRUE
MaxExtentPosition= 1.00, -8.00, 9.60
MinExtentPosition=-1.00,-10.00, 8.07
HasArmor=FALSE
Targetable=TRUE
YawModelNodeName=RadarFrame
RadarSearchTime=2.0
RadarType=SEARCH
[Radar3]
SystemType=RADAR
YawModelNodeName=Object63
DetachWhenDestroyed=FALSE
RadarSearchTime=2.5
DataLink=TRUE
HasArmor=FALSE
RadarType=FIRE_CONTROL
GunnerID=1
GunnerID=2[Radar4]
SystemType=RADAR
YawModelNodeName=Object64
DetachWhenDestroyed=FALSE
RadarSearchTime=2.5
DataLink=TRUE
HasArmor=FALSE
RadarType=FIRE_CONTROL
GunnerID=1
GunnerID=2//[Radar5]
//SystemType=RADAR
//YawModelNodeName=Object63
//DetachWhenDestroyed=FALSE
//RadarSearchTime=2.5
//DataLink=TRUE
//HasArmor=FALSE
//RadarType=FIRE_CONTROL
//[Radar6]
//SystemType=RADAR
//YawModelNodeName=Object64
//DetachWhenDestroyed=FALSE
//RadarSearchTime=2.5
//DataLink=TRUE
//HasArmor=FALSE
//RadarType=FIRE_CONTROL
[Deck]
SystemType=FLIGHT_DECK
FlightDeckHeight=21.0
FlightDeckLenght=262.70
FlightDeckWidth=36.20
LandDeckAngle=0.0
LandingAimPoint=0.000,-77.2109,21.0
CollisionMesh=FlightDeck
MaxExtentPosition=-16.00,123.22,22.1347
MinExtentPosition=16.00,-146.00,0.00[Cat1]
SystemType=CATAPULT
CatapultID=1
StartPosition=-11.00,-25.00,21.2481
EndPosition=-11.00,-15.00,25.00
LaunchTime=0.5
ReadyAnimationID=1
ReadyAnimationTime=5.0[Cat2]
SystemType=CATAPULT
CatapultID=2
StartPosition=-11.00,-41.00,21.2481
EndPosition=-11.00,-31.00,25.00
LaunchTime=0.5
ReadyAnimationID=2
ReadyAnimationTime=10[Cat3]
SystemType=CATAPULT
CatapultID=3
StartPosition=-11.00,-57.00,21.2481
EndPosition=-11.00,-47.00,25.00
LaunchTime=0.5
ReadyAnimationID=3
ReadyAnimationTime=10**************Arrester Cables*****************************
[Cable1]
SystemType=ARRESTER_CABLE
CableID=1
StartPosition=-30.0,-22.4046,21.2481
EndPosition=30.0,-22.4046,21.2481[Cable2]
SystemType=ARRESTER_CABLE
CableID=2
StartPosition=-30.0,-27.2944,21.2481
EndPosition=30.0,-27.2944,21.2481[Cable3]
SystemType=ARRESTER_CABLE
CableID=3
StartPosition=-30.0,-32.7082,21.2481
EndPosition=30.0,-32.7082,21.2481[Cable4]
SystemType=ARRESTER_CABLE
CableID=4
StartPosition=-30.0,-37.2487,21.2481
EndPosition=30.0,-37.2487,21.2481[Cable5]
SystemType=ARRESTER_CABLE
CableID=5
StartPosition=-30.0,-42.6874,21.2481
EndPosition=30.0,-42.6874,21.2481[Cable6]
SystemType=ARRESTER_CABLE
CableID=6
StartPosition=-30.0,-48.0014,21.2481
EndPosition=30.0,-48.0014,21.2481[Cable7]
SystemType=ARRESTER_CABLE
CableID=7
StartPosition=-30.0,-53.3652,21.2481
EndPosition=30.0,-53.3652,21.2481[Cable8]
SystemType=ARRESTER_CABLE
CableID=8
StartPosition=-30.0,-57.6563,21.2481
EndPosition=30.0,-57.6563,21.2481[Cable9]
SystemType=ARRESTER_CABLE
CableID=9
StartPosition=-30.0,-61.8476,21.2481
EndPosition=30.0,-61.8476,21.2481[Cable10]
SystemType=ARRESTER_CABLE
CableID=10
StartPosition=-30.0,-65.5648,21.2481
EndPosition=30.0,-65.5648,21.2481[Cable11]
SystemType=ARRESTER_CABLE
CableID=11
StartPosition=-30.0,-68.9577,21.2481
EndPosition=30.0,-68.9577,21.2481[Cable12]
SystemType=ARRESTER_CABLE
CableID=12
StartPosition=-30.0,-77.2109,21.2481
EndPosition=30.0,-77.2109,21.2481[Cable13]
SystemType=ARRESTER_CABLE
CableID=13
StartPosition=-30.0,-82.0555,21.2481
EndPosition=30.0,-82.0555,21.2481[Cable14]
SystemType=ARRESTER_CABLE
CableID=14
StartPosition=-30.0,-88.3878,21.2481
EndPosition=30.0,-88.3878,21.2481[Cable15]
SystemType=ARRESTER_CABLE
CableID=15
StartPosition=-30.0,-95.2764,21.2481
EndPosition=30.0,-95.2764,21.2481[Cable16]
SystemType=ARRESTER_CABLE
CableID=16
StartPosition=-30.0,-102.6212,21.2481
EndPosition=30.0,-102.6212,21.2481[Cable17]
SystemType=ARRESTER_CABLE
CableID=17
StartPosition=-30.0,-110.6212,21.2481
EndPosition=30.0,-110.6212,21.2481//----------------------------------------------------------
[Gunner1]
SystemType=GUNNER
GunnerID=1
TargetType=AIR
MissileDefense=TRUE
MissileRange=54000.0
MinMissileRange=500.0
MinMissileAltitude=10.0
PitchAngleRate=50
MaxPitch=50.0
MinPitch=0.0
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=90
MinYaw=-150
MaxYaw=150
DefaultYawAngle=0
YawModelNodeName=aft_gun_06
PitchModelNodeName=
MissileLaunchTime=2.0
VisualSearchTime=2.0
ViewportPosition=21.15,119.10,21.54
IndependentSearchChance=100
LookAroundChance=40
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2[Gunner2]
SystemType=GUNNER
GunnerID=2
TargetType=AIR
MissileDefense=TRUE
MissileRange=54000.0
MinMissileRange=500.0
MinMissileAltitude=10.0
PitchAngleRate=50
MaxPitch=50.0
MinPitch=0.0
DefaultPitchAngle=10
YawLimited=TRUE
YawAngleRate=50
MinYaw=30
MaxYaw=-30
DefaultYawAngle=180
YawModelNodeName=aft_gun_05
PitchModelNodeName=
MissileLaunchTime=2.0
VisualSearchTime=2.0
ViewportPosition=-22.60,-137.84,20.39
IndependentSearchChance=100
LookAroundChance=40
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2[Gunner3]
SystemType=GUNNER
GunnerID=3
TargetType=AIR
MissileDefense=TRUE
MissileRange=18000.0
MinMissileRange=500.0
MinMissileAltitude=5.0
PitchAngleRate=50.0
MaxPitch=90.0
MinPitch=0.0
DefaultPitchAngle=10
YawLimited=TRUE
YawAngleRate=90.0
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0
YawModelNodeName=Swivel
PitchModelNodeName=MK49Tubes
MissileLaunchTime=2.0
VisualSearchTime=2.0
ViewportPosition= 10.75,39.02,24.43
IndependentSearchChance=100
LookAroundChance=40
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2[Gunner4]
SystemType=GUNNER
GunnerID=4
TargetType=AIR
MissileDefense=TRUE
MissileRange=18000.0
MinMissileRange=05.0
MinMissileAltitude=5.0
PitchAngleRate=50
MaxPitch=50.0
MinPitch=0.0
DefaultPitchAngle=10
YawLimited=TRUE
YawAngleRate=50
MinYaw=180
MaxYaw=315
DefaultYawAngle=270
YawModelNodeName=Swivel02
PitchModelNodeName=MK49Tubes02
MissileLaunchTime=2.0
VisualSearchTime=2.0
ViewportPosition=-18.55,-121.1,17.86
IndependentSearchChance=100
LookAroundChance=40
GunnerFireChance=100
GunnerFireTime=0.5
MaxMissilesInAir=2//--------------------------------------------------------
[Missile1]
SystemType=MISSILE
GunnerID=1
MissileID=1
WeaponTypeName=RIM-162A
WeaponPosition=10.52,32.9,24.37
ShowMissile=FALSE
IndependentPitchMovement=FALSE
ReloadCount=7
ReloadTime=1.0[Missile2]
SystemType=MISSILE
GunnerID=2
MissileID=2
WeaponTypeName=RIM-162A
WeaponPosition=-1.956,-126.2,17.93
ShowMissile=FALSE
IndependentPitchMovement=FALSE
ReloadCount=7
ReloadTime=1.0[Missile3]
SystemType=MISSILE
GunnerID=3
MissileID=3
WeaponTypeName=RIM-116B
WeaponPosition=11.8,39.35,26.32
ShowMissile=FALSE
IndependentPitchMovement=FALSE
ReloadCount=15
ReloadTime=1.0[Missile4]
SystemType=MISSILE
GunnerID=4
MissileID=4
WeaponTypeName=RIM-116B
WeaponPosition=-17.5,-120.7,19.75
ShowMissile=FALSE
IndependentPitchMovement=FALSE
ReloadCount=15
ReloadTime=1.0[CIWS01]
SystemType=GUNNER
GunnerID=5
TargetType=AIR
MissileDefense=TRUE
TrackingRange=8000.0
GunRange=1800
PitchAngleRate=86
MaxPitch=80.0
MinPitch=-10.0
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=100
MinYaw=-150
MaxYaw=150
DefaultYawAngle=0
GunMinAltitude=0.0
GunMaxAltitude=3600.0
RangeFinder=10
BallisticComputer=10
YawModelNodeName=CIWS_Turr04
PitchModelNodeName=Gun_Cradl04
DataLink=TRUE
NetworkType=USN_SHIP
VisualSearchTime=1.0
ViewportPosition=7.669,19.15,27.07
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.0[GunBarrel1]
SystemType=GUN
GunnerID=5
GunTypeName=20MM_MK15-Block1B
MuzzlePosition=9.006,20.91,30.03
MaxAmmo=990
BurstAmount=60
TracerLoading=5
EjectShells=FALSE[CIWS02]
SystemType=GUNNER
GunnerID=6
TargetType=AIR
MissileDefense=TRUE
TrackingRange=8000.0
GunRange=1800
PitchAngleRate=86
MaxPitch=80.0
MinPitch=-10.0
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=100
MinYaw=90.0
MaxYaw=190
DefaultYawAngle=135
GunMinAltitude=0.0
GunMaxAltitude=3600.0
RangeFinder=10
BallisticComputer=10
YawModelNodeName=CIWS_Turr01
PitchModelNodeName=Gun_Cradl01
DataLink=TRUE
NetworkType=USN_SHIP
VisualSearchTime=1.0
ViewportPosition=11.21,-126,14.06
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.0[GunBarrel2]
SystemType=GUN
GunnerID=6
GunTypeName=20MM_MK15-Block1B
MuzzlePosition=12.55,-124.2,17.02
MaxAmmo=990
BurstAmount=60
TracerLoading=5
EjectShells=FALSE[CIWS03]
SystemType=GUNNER
GunnerID=7
TargetType=AIR
MissileDefense=TRUE
TrackingRange=8000.0
GunRange=1800
PitchAngleRate=86
MaxPitch=80.0
MinPitch=-10.0
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=100
MinYaw=180
MaxYaw=315
DefaultYawAngle=180
GunMinAltitude=0.0
GunMaxAltitude=3600.0
RangeFinder=10
BallisticComputer=10
YawModelNodeName=CIWS_Turr03
PitchModelNodeName=Gun_Cradl03
DataLink=TRUE
NetworkType=USN_SHIP
VisualSearchTime=1.0
ViewportPosition=-14,-126,14.06
IndependentSearchChance=100
LookAroundChance=100
GunnerFireChance=100
GunnerFireTime=0.0[GunBarrel3]
SystemType=GUN
GunnerID=7
GunTypeName=20MM_MK15-Block1B
MuzzlePosition=-12.67,-124.2,17.02
MaxAmmo=990
BurstAmount=60
TracerLoading=5
EjectShells=FALSE -
50 minutes ago, Wrench said:there's an RCS modifier that really does work
What do you have to do?
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Oh man. Well. Thank you anyways.
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A couple of years ago I saw a subject on expanding the borders of maps. I don't remember exactly where I saw it though. Any help will be appreciated. Thank you.
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Thank you gentlemen. I do have the the one with southern Norway. I also have Baltika's North Cape terrain and I have done a little work on it for WW2 mission such as Operations Leader and Tungsten.
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Hi.
Any one know if there may be a WW2 version for the North Cape terrain?
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Does anyone know where I can fly the AH-1W in a campaign thanks.
I not aware of any but you can edit a campaigns so you can. I did for one of the WW3 campaigns for SF2 Europe. Flew an AH-64A.
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I have been doing some reading about that theater of WW2. Very interesting and all but forgotten.
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Cool. This will work. Thanks.
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Actually Bull Frog and the very bottom picture would be perfect. I think they did fly with the shark mouth for about six to eight months. Those will work though.
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Hi.
Any one know where one might find shark mouth decals to go on the P-51?
Thank you.
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Oh no. I use the existing ones as well. This was something I was trying out.
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yea was using a pilot figure facing backwards. I'm pretty sure the location is correct.
Here's the ini section.
[TailGunner]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
SetCockpitPosition=FALSE
Position=0.0,-12.30, 0.90
MinExtentPosition=-0.5,-19.5,-0.2
MaxExtentPosition=0.5,-18.5,1.0
PitchModelNodeName=TurretTail
YawModelNodeName=TurretTail
GunRange=2000
PitchAngleRate=90
MaxPitch= 60
MinPitch=-60
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=90
MaxYaw=210
MinYaw=150
DefaultYawAngle=180
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=6
Armor.Thickness=6
Armor.Thickness=6
Armor[REAR].Thickness=9
Armor[TOP].Thickness=6
Armor[bOTTOM].Thickness=6I think I might have figured it out though at 2:30 AM this morning. I was having trouble adding a bombardier as well until it dawned on me he needs a system name. Once I did that the bombardier showed up.
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Hi all.
I'm trying to add a tail gunner to the B-29 and I have had no luck. I have used the LOD viewer to ensure I'm placing him in the right location but he's still not visible. So, has any one ever done this successfully and if so how did you do it?
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Thanks guys. I tried it with the A-6 and it works.
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Yea. I had thought about trying to do a CCIP from the A6. Can't hit a dang thing with the F-111.
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I was wondering if their is a bombsight for the F-111 as their is for the A-6?
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It's a very good read.
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Pretty much when he feels like it.
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Hopping for the best for both of you.
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I have had the same problem with the B-36B.
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The Warrior and blaze95,
Gents - my signs are sinking on the islands.
Any recommendations on adjustments to the data.INI?
All - Below is Boustead Heavy Ironworks. Any ideas on how I can make a ship show it's exposed hull in the drydock area?
I plan to build a wall around the area to simulate the drydock perimeter.
Sorry. No I don't.
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Super Hornets
in Digital Combat Simulator Series General Discussion
Posted
Any plans on adding the FA-18E/F and G? Asking for a friend.