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yubba

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Everything posted by yubba

  1. I got the new version of that plane, f-15e strike eagle, you can't do anything from load out file unless the aircraft data ini has been edited for that weapon I don't recall changing anything on that bird because it was up to snuff when it came out of the box,,here is what the new f-15e strike eagle data ini looks like at the weapons portion of that file,,.. What could have something to do with your problem is in options at the start of the campaign you have 3 choices on weapon supply,, Limited, Normal, and Unlimited weapons as choices,, even the older 15E I never really touched it as modding it,, but I sure use parts off it on others. // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.3038,-0.8980 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,NUC,GBU AttachmentType=USAF,NATO ModelNodeName=Centerline_Pylon PylonMass=31.75 PylonDragArea=0.02 //----------- Left CFT- 1 2 3 is Bottom 4 5 6 is Top [LCFT_Station1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station3] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station4] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station5] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station6] SystemType=WEAPON_STATION StationID=18 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-5.4681,-0.5642 AttachmentAngles=-4.50,-4.5,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 //----------- Right CFT- 1 2 3 is Bottom 4 5 6 is Top [RCFT_Station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName=BOMB PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station3] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station4] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station5] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station6] SystemType=WEAPON_STATION StationID=19 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-5.4681,-0.5642 AttachmentAngles=4.50,-4.5,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=510 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Missile Stations ----------------------------------- //outboard [sidewinderStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 AttachmentPosition=3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // inboard [sidewinderStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005
  2. you'll have to edit your air craft data ini which is found in objects/aircraft/f-111f f-111f_Data ini scroll down till you find this,,,, used this to simplfy things,, you'll have to edit all weapon stations that you want that weapon to appear on.. // Weapon Stations --------------------------------------------------------- [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=LeftOutboardPylon LaunchRailNodeName=LeftWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=RightOutboardPylon LaunchRailNodeName=RightWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.261,-4.225,-0.180 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR,ARM,GBU,LGB <-----------------[add LGB here or add all of that AttachmentType=NATO,USN,USAF and see what pops up when you ModelNodeName=LeftOutboardPylon load up MovingPylon=TRUE
  3. start here,, http://combatace.com/topic/69882-sf2-weapons-editing-quick-reference-guide/ what plane,,???? I'll have a set up for you or a discription on what you need to do
  4. Feeling a bit nostalgic, but...

    when will someone come up with a console device ,, like an x-box to run old pc games,, I miss Janes WW2 wow that's still open you better get these before their gone,,.http://www.ww2fighters.org/ aww looks like it's closed it's mods bummer got mine on a disk somewhere
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    brand A or brand X ???
  6. I take it that you are looking for headlights of moving vehicles at night,,, to make you feel better for the sake of realism ,, in a war zone doctrine would dictate vehicles be blacked out ...oooh it just came to me,,, check in the aircraft stuff the landing lights would be something to look at to see how that is modeled,, it's coming back to me I was doing night traps and the ai had landing lights on and it look exactly what you are asking for.
  7. go here and level bomb like a pro.. http://combatace.com/topic/89581-where-are-your-bombs-landing/
  8. That was done with the avionics out of the A-7k found at Nato Fighters Column 5 I think it is the most accurate CCIP,, I have it in all my A-7s except the A-7B I did a anthology with them stepping them up in a avionic evolution series,,did the same with the B-52,. this has the f-15e avionics in it,,, ok the below was done with the a-7e avionics
  9. I like this set up I was short but the line up is almost perfect if I had set bomb ripple up I'd would have walked through the target 4 dumb 1000 pounders.
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  11. img00022

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    I was short,,1
  12. I got xp boxes out the kazoo,, I think it's high time to burn some of these old sims on to dvds I got some backed up on to thumb drives,,I try to take great care of these 10 to 15 year old disks..
  13. by the looks he couldn't I didn't see any aiming reference ,,,unless you got something I don't know about,, awe comon share man ,,I think I can handle it.
  14. how this just using the stock bird
  15. No it's not about Star Trek,,, Here's a mod and link to rid mirrors from the canopy frame of stock planes,, to boost frame rates ,, it seems I couldn't live without at least having one mirror on some rides,, in SFP-1 maybe it will work in 2,, I couldn't tell ya,, it seems that you can edit the moves edits,, in the cockpit files provided read the readme, and you can keep what you want or rid all of them..Even keeping one,, beats down my frame rate..but pits now look better than having useless stuff hanging around. http://combatace.com/files/file/5925-mirrors-off-mod-for-stock-wovwoe-planes/ now I got some niffty door handles,,, as always enjoy.
  16. was testing well I can't make mirrors disappear in the f-18s,, I lucked out on the f-111 , turn mirrors off in graphic options when you use this mod if you choose too,, to get the best frame rate
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    From the album Untitled Album

    what's different a stock F-4E pit or is it ????
  18. I'd compare the Aircraft Data ini,. to another Harrier check stall speed and maybe go as far in swapping it out and see what's up I took my Harrier Plus up with a combat load there was nothing I could do to make it fall out of the sky other than pass out.
  19. Green Hell 3.5

    yes very nice got it to work in wov 1
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    From the album Untitled Album

    well it's better than the gunsight flying around the cockpit,, this is for 500 to 1000ft put the bottom of the line center of the red box,, pratice practice..
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    they say just getting there is the best part..
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    From the album Untitled Album

    the bomb run
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