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27 NeutralAbout potentesciamano

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YAP RW Team announces the release of Vietnam Air War "Phase One - Enhanced Edition (2025)"
potentesciamano replied to potentesciamano's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dear Friends! Thansk to the generosity of three YAP RW players, Members of the FB Group, we now have a dedicated Google Drive space where we can upload and store all the YAP RW chapters and make them available for download. YAP RW Phase One - Enhanced Edition (2025), Rising Sun RW Phase One (2025), Flight School RW (2025) and Drug War RW (2025) are already uploaded in the latest, recently updated version, along with some BETA contents. Here's the link to the website homepage: www.yap-revamp-works.com Then, since we had enough money to get a 200 Gb yearly plan, we decided also to save some space for the old, original products. The official YAP3 homepage (http://yankeeairpirate.net) suffers from various issues and it is nearly impossible to update, since the plugins are too old and outdated. Moreover, the purchase section in damaged and no more accessible. We were never able to acces that, and now all products are denied. So, we decided to replicate it in our new homepage and also share all the original products for free, offering the ones we purchased as customers. For now there are only the YAP3 SETS 1, 2 and 3, but we will continue on creating pages and upload packages on Drive in the next few weeks. The YAP RW Team Facebook Group: https://www.facebook.com/groups/196048232552494?locale=it_IT -
YAP RW Team announces the release of Vietnam Air War "Phase One - Enhanced Edition (2025)"
potentesciamano replied to potentesciamano's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello! Both these two cockpits are Third Wire SF2 stock ones, so the "missing" textures should be included inside the original game CAT files. We did not add or remove anything from these ones. We think that this happens because if you are using North Atlantic, which is a "modern" gamem and thus does not have the Vietnam Era F-4B ad A-7A/B textures. Looks like the best base game to play YAP RW PO EE (2025) is definitively Strike Fighters 2 Complete Edition (SF2CE), so we advice to use that. -
YAP RW Team announces the release of Vietnam Air War "Phase One - Enhanced Edition (2025)"
potentesciamano replied to potentesciamano's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello! Above you will find the instruction to get rid of the DEBUB informations on your screen. Here is also the correct HUDData.ini, yoy can put inside the FLIGHT folder. Could you please tell us in what mission are you experiencing this issue? As Wrench said, there is a super-imposition of a game generated parked plane (camo MiG-17) over a static terrain static plane (silver MiG-21). This should not happen within the 102 included missions, but we could have miss something. We always advice not to create random missions, but only to play the given ones. Finally, looks like the best base game to play YAP RW PO EE (2025) is definitively Strike Fighters 2 Complete Edition (SF2CE). HUDData.ini -
YAP RW Team announces the release of Vietnam Air War "Phase One - Enhanced Edition (2025)"
potentesciamano replied to potentesciamano's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you all for the posts and replies. Sorry for the bugs, looks like there always is something to fix. Once we have gathered a number of issues and fixed them we will release an updated version. The "white information text" on the screen is the DEBUG we use while working and editing the game. We forgot to switch it off, sorry. But you can easily make it disappear by pressing the NumPad "." key (also CANC/DEL) in the right side of the keyboard. That will cycle 4 modes (ON/OFF/partial/no pop-ups). Otherwise, you can also edit the HUDData file inside the FLIGHR folder. See the picture below. As for the exploding planes and CTDs, YAP RW (as the original YAP3 was) is not designed to play random missions, but only to be played within the inluded, manually edited missions. As far as we know, those issues happen because if you try to generate a random misson, the game engine looks for objects which are not included in the package and then crashes. Exploding planes are also caused by the game, which puts an aircraft over another on the runway, making them crash before starting. If the mission starts in the middle of the jungle or just nowhere, is because in YAP there are many more "airfields" than in the stock game, but some of them are fake. They are in fact cities and this trick was made to make them light up at night and enhance the night experience. As you can see, there are a few restrictions, caused by the fact that the 1st and the 2nd Gen of the game are not fully compatible, but if you just play the 102 included missions you'll be fine. Tha's why we also obscured the "Campaign" button, which also caused the game to crash. Thanks. -
Dear All, Today we proudly announce the release of a new, re-edited and upgraded version of the Yankee Air Pirate project known as: "YAP RW Phase One - Enhanced Edition (2025)". We have spent more than a year and a half doing our best to correct all the issues, errors and mistakes contained in the original release. This includes removing assets used without proper permission or those that came from unauthorized sources. We apologize for the past. We were unaware of many of these aspects and concerns, and therefore we did not respect other's work as we should have done. First, we would like to thank those who contributed to the project and gave us help, support, ideas or made their assets available. We all know that without the brilliant creations of this site, YAP RW could not even exist. So for that, I extend my sincere thanks to CombatACE for being such a great source of top quality works and talented modders. For this release, we have paid special attention to the Credit List, doing our best to cite authors and ensure proper credit has been given. We realize that with all the complexities and edits that have been done, it’s very possible we may have forgotten to include credits for certain works or there may be inaccuracies with our source citations. If that is the case, please let us know and we will immediately correct it. That being said, people should fully respect that all of the models/assets in our project cannot be used anywhere else without our direct permission, they remain exclusive to this project like John would have wanted but also allows us to better manage artist permissions so we hopefully don’t have any future concerns. Please keep in mind that the YAP RW project is made by fans for fans. None of us were part of the original development team, and we never made a single cent out of the old payware products (plus we have no control over the old homepage and purchase options). We do not have debts with anybody for the old assets bought by John Shelton during the YAP1/2/3 Era and are only looking forward at this point. We legally bought all the 10 asset packs, installed them while still running WOV and then decided to challenge ourselves by trying a conversion to the SF2 engine. We knew we were going to lose many unique features including aerial refueling, low clouds, carrier catapult positioning and more. But we thought it was still worth the effort. We worked a lot before releasing this version, but we know it is not perfect. We tried to correct all the errors, but there are bound to be mistakes and oversights and for now we feel satisfied with the current state. If anyone has suggestions to make it better, well we are open to proposed fixes and improve what we can. We have a group on Facebook, and because it is already well established we plan to continue to use this as a primary collaboration forum. It's a private group, since we had to defend ourselves from hackers and so on, but the group is free and open to anyone who wants to join in. You are all welcome, just show us you want to support and appreciate the project and there will be no issues. Of course, we do not like denigrators, haters, detractors, generic trouble makers just like they are not welcomed here. That's all. The new YAP RW version is free and is available for download on our new, independent homepage: www.yap-revamp-works.com, along with all the other chapters we revamped so far. This version there are 102 missions (92 combat plus 10 training), all revamped in chronological order and in logical sequence: we decided to go back to the original idea of reconstructing the Vietnam Air War per year and therefore will cover the early period from 1954 to 1966. We will be honored to hear your comments, suggestions or any screenshots or videos you might make. And maybe you would be willing to contribute even more to the project. Thank you for your collaboration and have a nice day in the skies. The YAP RW Team Website and download pages: https://www.yap-revamp-works.com/
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Hello to everyone. I am a long time Yankee Air Pirate player and now I moved to Rising Sun, from the same developers: http://yankeeairpirate.net/ I think the game is interesting, but I am experiencing some graphics issues such as no skins, misplaced lights, disappearing textures and so on. Somehow I managed to fix some of them, but for other I found no solutions. For example, in the firs missions of Pearl Harbor there is no way to show the Oklahoma capsized hull, even if it is in the Objects folder and I can even see the LOD model. Here are some pictures. I know it is an old game, but maybe someone can help. Thank you!
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