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Everything posted by Stephen1918
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Oeffag D.III Ba.53, 153, 253 - WIP
Stephen1918 replied to Jan Tuma's topic in Thirdwire - First Eagles 1&2
You're right, the Aviatik is too big. I think the proportions are correct, but the scale is wrong, so the skins should be OK. I'll start rescaling it. Thanks for finding this. -
That did not work for me. Did it work for you? I've been trying to get the gunsights to appear since my first model, but obviously haven't been successful. Do I need to have something in the mesh for the TGA file to "stick" to? Can anyone help me with this?
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The Phönix D.IIa has been uploaded. This required slight changes to the LOD files and the cockpit. Ojcar has made a new FM (the D.IIa was slightly more powerful than the D.II) and I made a slightly different skin and new decals, so this is a completely different plane. However, the skins are interchangeable and use the same templates. I welcome your comments and constructive criticism. Stephen 1918
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View File Phönix D.IIa The Phönix D.IIa was the same as the D.II but with a more powerful 230 hp Hiero engine, which gave it better speed and better climbing ability. My model of the D.IIa is based on my model of the D.II but with a different engine - which means all new .LOD files as well as a new cockpit (the engine is part of the cockpit in this model.) I have made a slightly different skin, new decals, and ojcar has made a different FM, so this is a completely new plane. (You do NOT need the D.II in order to install this plane.) The skins and decals are interchangeable with the D.II. I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane. The skinning templates are identical to the D.II, but I have included them here anyway. I have also included my .OUT files for the benefit of future modders. Credits My thanks to ojcar, who created the FM to capture the improved power and performance of this excellent Austro-Hungarian fighter. Installation instructions: For FE1: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. For FE2: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2a". Move the folder named "D" from the Airplanes/PhoenixD2a folder into the Decals/PhoenixD2a folder you just made. Submitter Stephen1918 Submitted 06/10/2011 Category Other Central Powers Aircraft
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Version v2
529 downloads
The Phönix D.IIa was the same as the D.II but with a more powerful 230 hp Hiero engine, which gave it better speed and better climbing ability. My model of the D.IIa is based on my model of the D.II but with a different engine - which means all new .LOD files as well as a new cockpit (the engine is part of the cockpit in this model.) I have made a slightly different skin, new decals, and ojcar has made a different FM, so this is a completely new plane. (You do NOT need the D.II in order to install this plane.) The skins and decals are interchangeable with the D.II. I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane. The skinning templates are identical to the D.II, but I have included them here anyway. I have also included my .OUT files for the benefit of future modders. Credits My thanks to ojcar, who created the FM to capture the improved power and performance of this excellent Austro-Hungarian fighter. Installation instructions: For FE1: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. For FE2: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2a". Move the folder named "D" from the Airplanes/PhoenixD2a folder into the Decals/PhoenixD2a folder you just made. -
I uploaded the Phönix D.II last night. My thanks to ojcar once again for making the FM. And my thanks to all the readers of the Forums who helped me get the details right. Ojcar has also made an FM for the D.IIa, which had a different engine. I will be uploading that plane as soon as soon as I finish making the new engine.
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View File Phönix D.II The Austro-Hungarian Phönix D.II was an improved version of the D.I, both of which appeared in 1917. The D.II included changes to the ailerons, elevators, and engine which improved the performance over the D.I. The Phönix was a stable plane and slow to maneuver but could handle steep dives and was considered an excellent fighter. I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane. I have included my skinning templates so others can make new skins if they want. I have also included my .OUT files for the benefit of future modders. Credits My thanks to ojcar, who created the FM to capture the power and performance of this sturdy plane. Historical Notes I couldn't find any photos of the D.II cockpit. The cockpit of my model is based on the D.I with a little speculation. I believe it is reasonably accurate. Installation instructions: For FE1: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. For FE2: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2". Move the folder named "D" from the Airplanes/PhoenixD2 folder into the Decals/PhoenixD2 folder you just made. Submitter Stephen1918 Submitted 06/09/2011 Category Other Central Powers Aircraft
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Version v2
500 downloads
The Austro-Hungarian Phönix D.II was an improved version of the D.I, both of which appeared in 1917. The D.II included changes to the ailerons, elevators, and engine which improved the performance over the D.I. The Phönix was a stable plane and slow to maneuver but could handle steep dives and was considered an excellent fighter. I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane. I have included my skinning templates so others can make new skins if they want. I have also included my .OUT files for the benefit of future modders. Credits My thanks to ojcar, who created the FM to capture the power and performance of this sturdy plane. Historical Notes I couldn't find any photos of the D.II cockpit. The cockpit of my model is based on the D.I with a little speculation. I believe it is reasonably accurate. Installation instructions: For FE1: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. For FE2: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2". Move the folder named "D" from the Airplanes/PhoenixD2 folder into the Decals/PhoenixD2 folder you just made. -
Thanks again, wrench. This seems like a useful thing to know, I'll give it a try...
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Thanks wrench, I can make a spinner as soon as I catch up with other stuff. I'm new to this, can someone explain the "fake pilot method" or refer me to a place where I can learn it? Stephen1918
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It looks like a hemisphere about half a meter in diameter? I'll have some time when I finish the Phoenix. Do you need it as an .lod file? Stephen1918
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I'll use this skin as the default for the D.II and the original decals with this skin as the default for the D.IIa.
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Here's where I am so far. Ojcar is going to make 2 FMs, one for the D.II and one for the D.IIa. Quack74 is going to make some skins, as soon as he gets caught up with other stuff. I will make different versions of the engine and release it as two separate planes. Here it is with it's D.II markings. I am working on the cockpit now.
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I'll see what I can do. I still want to do a plane with 4 ailerons, maybe I'll do a second version of the Sikorsky later this summer.
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Here are some screen shots of the updated version. I've changed the wingtips, narrowed the ailerons, added a little curve to the fuselage, and added ripples to the elevator. Thanks for your comments everyone, and thanks ojcar for the corrections. Now I'll get to work on the cockpit.
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You're right, I started with a D.III and didn't change the wingtip. Is the drawing here more correct? What about the tail, should there be ripples in the trailing edge like the wings?
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I had given up on the bump maps because it dawned on me that I wasn't going to see them, so I couldn't evaluate them. Are the bump maps a separate skin, or are the bumps part of the same skin? I can try to apply the skin in 3DS and send them to you for painting. Stephen1918
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Question about the Phoenix D.II
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thank you my friend. The drawing I found must have been a hybrid as whiteknight suggested. -
Question about the Phoenix D.II
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thanks guys. Did the D.II have a tail like the D.III or like the D.I? -
I was planning to build a Phoenix D.III as my next plane, but it has been suggested that a D.II would be a more useful plane because the D.III came out too late to see much action. Most of the online resources say that the D.II had two ailerons. But I came across this drawing at this site: http://richard.ferri...vues/3vues.html Which clearly shows four ailerons, as well as tail like the D.I - I also found a .pdf file here: http://www.vintage-a...com/manuals.htm which says that the D.II had the guns moved up and had four ailerons. Are there any Phoenix experts out there who can clear this up for me? I am inclined to make this plane, unless someone knows for sure that it is wrong. Stephen1918
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The Sikorsky S-16 is finished
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
I seem to have become addicted... eventually I'll have to slow down, but for now I'm spending a lot of my free time making planes. Thanks for getting started on this. Stephen1918 -
The Sikorsky S-16 is finished
Stephen1918 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thanks for your comments everyone, I'm glad that everyone likes it. I'm most proud of the instruments, I had to make them from scratch so they would have Cyrillic lettering, even the compass has Russian characters on it. My next one will be the Phoenix D.III. I want to do a plane with double ailerons, and I know a lot of people want Austro-Hungarian planes. After that I'll try a double seater. I'm open to suggestion... Stephen1918 -
Archie Smoke - Colour Parameters
Stephen1918 replied to Mike Dora's topic in Thirdwire - First Eagles 1&2
Mike, I played around with the exhaust emitters for the engines (because it was easy to see what was happening right away) and came up with this - it looks like the 4 numbers are for: Red, Green, Blue, Transparency It appears that the maximum value is 1.000000, although it doesn't crash if I go higher than one. I don't know how much you know about color thoery for computers, so forgive me if I seem to be talking down to you. Generally, for RedGreenBlue (RGB), if all three values are the same, you get a shade of gray. Higher numbers are lighter/brighter. Lower numbers are darker/duller. Red and green together makes yellow. All 1's would be white, all 0's would be black. so 1.000000, 0.000000, 0.000000 would be bright red 1.000000, 0 .900000, 0.900000 would be pinkish 0.500000, 0.500000, 0.500000 would be medium gray The last number is transparency, 1 means opaque, 0 means clear The engine emitters have several particles, each with a slightly different color. For the explosions, try making one of them reddish, and leave the others grayish or yellowish. It will take some experimenting to get the right combination, but I'm sure that, with patience, you can get the effect you want. Let us know how it turns out. Stephen1918 -
I uploaded the Sikorsky S-16 to the Downloads area late last night. My thanks to ojcar, who made the FM, and to Nix who made the engine sound. This is my second plane for First Eagles. Your comments and helpful criticisms are welcome.
