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Menrva

+MODDER
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Everything posted by Menrva

  1. GUNSHIP IV (Mobile sim)

    Haha, I will play it soon on my new PC as well. The PS2 series of Ace Combat games is old but timeless. If I want fun and feelings, that's the obvious choice.
  2. Heavens... Just because the file extension name is LOD doesn't mean it's exactly the same file type of Strike Fighters 2. File extension names are arbitrary, by no means one should assume they are related by their file extension name. On top of that, Falcon BMS and Strike Fighters run on totally different game engines. Many third party objects and aircraft of Strike Fighters have much higher detail and fidelity. I recall various objects in Falcon BMS still have a very low number of polys, mostly remainders of the original Falcon 4.0. Not worth converting, simply put.
  3. @Wrench You may recall I was working on the map and made tons of changes. I had both the Indochina and Vietnam versions with extremely accurate airport and city locations and names. Some posts about the researches I had done here: https://combatace.com/forums/topic/94432-myth-of-north-vietnam-abs/ Stock Thirdwire VietnamSEA Reworked VietnamSEA New VietnamSEA_49 I didn't have time to finish them but if there's enough interest I will, hopefully after the new PC I built works alright. In theory I was part of another Vietnam project but I am kept in the blind about it. So I'd rather start my own Vietnam total conversion project but I don't know if I'd get the same amount of support I got when I started the ODS remake almost two years ago. Sundowner also is working on an impressive Vietnam terrain remake but that should be missing some improvements I had made. The two reworks joined together would offer the best possible terrain, both visually and topographically.
  4. I forgot I was a follower of Terrence Cole's YouTube channel containing just a single video about this OpenFA project of his. Well, just one hour ago, he posted a video about the release of an alpha version of his work. More links in the video's description. Apparently it's an open source recreation of Jane's Fighters Anthology engine. It does look good! Strike Fighters 2 WinX Edition is not going to happen, TK has been off the radar for so long. So I'm very curious about OpenFA. For the release to work, it seems it is required to at least install Jane's FA or one of its previous expansions/releases.
  5. F-19 Stealth Fighter

    Version 1.2

    503 downloads

    F-19 Stealth Fighter September 13th, 2022 (1st Release) by Julhelm, Dels and Menrva >For Strike Fighters 2 games This is a rework of Julhelm's fantastic F-19 stealth fighter 3d model, now featuring a centre strut canopy structure (thanks to a cheap trick of repainting the bubble canopy glass) and a new cockpit, a purposely modified F-117A cockpit by Dels. Among the improvements, it now features proper hit boxes and collision points, proper location for position lights and landing gear lights, reworked skins, aircraft characteristics and loadouts meant to resemble the ones of Microprose's F-19 Stealth Fighter game. It still features two internal weapon bays (unlike Microprose's exaggerated four bays), but with properly reworked limits; you can have 4x Sidewinders or 3x AMRAAMs per bay, 2x bombs or AGMs depending on their overall weight and size. A 20mm cannon is on the nose with 680 rounds, and an extra 1,900 lbs fuel cell has been added for a total of 11,800 lbs of fuel; non-afterburning engines are used for stealth reasons. An (invisible) arrester hook has been added as well, since Microprose's version could also operate from aircraft carriers. Skins feature the 83-019 serial number and an F letter on the vertical tails; these two details come from a picture of a menu screen in one of the releases of Microprose's F-19 Stealth Fighter game, where you could choose between an F-19 or an F-117A. More serial numbers couldn't be featured as the 3d model of the aircraft does not support decals without decal bleeding issues. Just imagine piloting the only example of F-19 in very black operations! Three new skins were created: a Prototype Black skin created from the specular texture Julhelm had made, and Desert and Arctic camo skins made by modifying the USAF Euro camo skin created by kblomkvist. NOTE: Strike Fighters 2 has no proper IRST functionality, so for the purpose of launching AMRAAMs a very basic ACM radar mode has been added to the avionics file of the aircraft. Moreover, the default cockpit features an obtrusive front strut which makes the cannon difficult to use. You can activate an alternative cockpit LOD in the relative INI file. >What-if Backstory During the development of the Have Blue demonstrators, Lockheed's Skunk Works division also conceived a third experimental stealth aircraft featuring an entirely different shape, rounded fuselage and wings, and meant to have air combat capabilities. The CIA got wind of it, classifying it at the highest possible level and using it as a cover-up story for the stealth aircraft that came to be the F-117A Nighthawk. In 1986, the Testor Corporation released a plastic model aircraft kit, calling it the "F-19 Stealth Fighter". Jane's All the World's Aircraft 1987-88 book listed an RF-19 as a Lockheed development project. The conceptual drawings of it were generally similar to Testor's design. In 1988 a combat flight simulator game, F-19 Stealth Fighter by Microprose, was released just moments before the public unveiling of the F-117A Nighthawk attack aircraft, which is said to be what it sought to represent. The reality is that a single F-19 existed and, during secret flights over Groom Lake, this experimental aircraft showed unique strength and was deemed a super-aircraft. Due to its funding and mantaining costs, the project was officially abandoned in 1983. Unofficially, this single example of F-19 took part in black operations all over the world until 1997. It is named F-19A Nightowl, internally nicknamed "Flying Frisbee" for its rounded shape and also referred to as "Ghostrider" for allegedly being affiliated with the 416th TFS Ghost Riders flying the F-117A Nighthawk. "The view would have been frightening to most men, there were solid clouds overhead at 4000 feet. He flew through the showers, he more heard than saw on this black night and the dark outlines of the trees appeared to reach up and snatch at his speeding fighter. Only a madman would be so low on such a night. 'So much the better' he smiled in his oxygen mask" - Tom Clancy's Red Storm Rising >Credits (in no particular order): -Julhelm, for creating this well-made 3d model of the F-19. -Dels, for his kindness in reworking the F-117 cockpit following my request. -kblomkvist, for his USAF Euro camo inspired by Tom Clancy's Red Storm Rising book. -guuruu, for sharing his RWR symbols improvement mod and for his improved sound files. -simonmiller416, for his smokeless rocket effects mod. -Crusader, for the more realistic weapons data for AIM missiles. -TaktischesGenie, for his suggestions and chats we've had about the F-19 concept. -My girlfriend, for supporting me in all of my endeavours.
  6. My dear friend @Astore has been working on new Italian skins for the old F-35s by Klavs81, updated long ago by FastCargo for Strike Fighters 2. I offered him my help in finishing decals for those skins, but soon this side-project grew bigger and I've done lots of tweaks, improvements and fixes to the whole F-35 family. Here below a quick showcase of what has been done so far. Original cockpit by Klavs81; misplaced nodes for counters, MFD much affected by ambient lighting, missing HSI Reworked cockpit by Astore and yours truly; new textures, working HSI, moved various nodes, full-day white lighting for the sake of proper look to the MFDs Corrected hitboxes and collision points on all F-35 variants (created F-35I Adir variant for Israel) Reworked slimer colors (F-35B with Italian GRUPAER skin by Astore) Reworked afterburner effect Italian F-35A with 6° Stormo skin by Astore; integrated fake-pilot canopy mod as released by Coupi This is just a sneak peak. The cockpit 3d model is terribly dated, with just four functional MFDs (Radar, RWR, Map and HSI). Most of it is a plain texture, but thanks to Astore's work it is very nice now. I've also reworked other data bits, userlists, added more updated weapons (my thanks to @ravenclaw_007 for working on those) and so on. Is anyone interested in this? What I've shown is WIP so far. I need help in finishing it with decent quality. Mainly we need a rework of the avionics, revised flight models and eventually some help on additional skins and decals. Apart from few new skins, I've included and slightly reworked all skins made by @kblomkvist and @simonmiller416 for the F-35A, F-35B and F-35C. Full credits to them for those.
  7. Already answered in detailed here: https://combatace.com/forums/topic/85846-rwr-detection-of-ahm/ Simple answer: you can't, unless you convert those AHMs to SAHMs as a workaround.
  8. What littlesmoke showed is correct. SEAD is the mission type but ANTI_RADAR is an equally working statement for a SEAD sub-type that's available in the game. When the game generates a SEAD mission, your tasking might be to destroy radars; in that case, you can specify a precise loadout for that tasking, the game automatically chooses the ANTI_RADAR loadout. We already knew this, we featured it extensively in the ODS 30AE mod, and it's already used on fantastic aircraft add-ons such as the Mirage F1s.
  9. @Viper63a Like I said above, we already replaced those tank 3d models with brand new detailed ones made by our great colleague @yakarov79. We're slowly working on a pretty substantial update for the ODS 30AE mod. Viper, if you wish to help with the update, just say so, send me a PM and we'll meet in the restricted forum. I could use some help on remaking skins for other low-poly objects, as well as aircraft cockpits.
  10. No worries, even if incomplete it's always better than nothing. Feel free to send me a private message if you find them, as not to clutter this thread.
  11. Nice work, @OlWilly! Those wonderful cockpits were all made by Stary. He also made alternative colors for the MiG-23 ones, any chance you could fix textures with those colors as well? Below two examples, one from the MLD and the other from his BN cockpit. I'd surely avoid the Su-35 and Su-37 from the SF1 section. They shouldn't even be available for download, since they are illegal rips from other games and according to site rules, they shouldn't be uploaded. I also have doubts about the legitimacy of the MiG-1.44. Just be careful and eventually double check with site admins about them.
  12. Absolutely, something is wrong with it. That's why I'd need someone expert with editing FMs, though for fuel matters I can look at it myself. Unfortunately baffmeister is no longer active here, he's the FM expert and had made the wonderful flight model for the F-22A I released. Thanks! Astore made that texture, then I had to fix its proportions. A new 3d model of the cockpit is very unlikely as there are very few 3d modellers around and I'd rather have them work on new additions. I really liked your F-35 skins, especially the F-35B and F-35C since nobody made better ones for those based on kblomkvist work. Do you have a template of those skins by chance? It'd be helpful for the project.
  13. As far as I remember, it was once possible with the use of decals on SF1 games. With SF2 it is no longer possible, so the only solution would be to edit the 3d model somehow or create specific FakePilot parts.
  14. Just make them .ini files for all stock aircraft blank and set them to Read Only. It's what I did for ODS 30AE. It wasn't pleasant to save all those blank .ini files for most stock aircraft and objects, but it was worth the effort.
  15. This is FastCargo's ASAT mod, for Wings Over Israel. It needs slight updates for SF2: https://combatace.com/files/file/6311-asat-for-wings-over-israel/ For SF2, GKABS may do something more upon it.
  16. True. I recall I managed to reach something like 110000 ft or more with the NF-104. After a certain value (110000 or 120000 or something in between), the camera no longer follows the plane. Unlike the wall in the horizontal plane, the vertical one does not prevent the aircraft from going even higher, but the game's camera does not follow the aircraft this far.
  17. Haha, nice, so I'm not the only one wanting to see it in Strike Fighters. I'd really love to have the X-32, the X-35 and the YF-22 for SF2. The F-35 and the F-22 are not the same as their prototypes, which somehow look cooler to my eyes.
  18. View File Italy, Southern Europe (1963-1991) Italy, Southern Europe (1963-1991) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains  
  19. Sorry but no. These versions I've uploaded are not even complete as I already explained in the first post. I'd rather complete them someday rather than starting a new one. They were started in 2017 and only got released in 2022. A WW2 version would require even more researches from zero and lots of free time I lack. Strike Fighters 2 is pretty much dead, we few remaining modders can keep it alive only for so long. A mere hundred downloads don't justify spending some years behind the development of a new terrain. Sometimes it feels like a waste of effort to my eyes. I wish the community was still active as it used to be. These days it's mostly about end-users asking for such free additions. Unfortunately this stuff doesn't grow on trees and actually is very annoying to develop in the long term.
  20. SF2 Vietnam Scooters

    The impressive number of skins is just the tip of the iceberg. Fantastic quality and huge amount of research into this package. Simply put, nothing else comes close.
  21. If I remember correctly, that Su-35S shouldn't even be allowed. It's a 3d model ripped from HAWX. We truly miss proper modern Sukhois and MiGs. Just saying...
  22. You could try using the DDS format instead of TGA. I don't really like it as it brings a loss of quality but it's more optimized. You might want to keep backups of the tiles in original quality.
  23. Mirage F1EQ-5

    Yet another top-notch addition by the Mirage F1 Team. The definition of quality and attention to details!
  24. @strahi I don't understand what your post is about. Is it an improved skin for one of the tanks in the mod? It's not needed anymore as next version of ODS 30AE will feature brand new tanks exclusively made by yakarov79.
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