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Menrva

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Everything posted by Menrva

  1. Thanks to you for the very kind words! Indeed, all of us in the team have worked much on it, with quality and historical accuracy as our main aim. Sadly SF2 does not even support true IR images for DTVs in cockpit. Someone in ThirdWire's Discord server is playing around with ReShade (a suite of third-party effects, a post-processing injector) in order to enable a NVG-like green filter in-game by key press. It's not an ideal solution, but I may consider it for a future update.
  2. Nope, not yet. I don't think a skin would be released for a 3d model that is not yet available. This skin should be for that ripped model from Ace Combat Assault Horizon. Apparently it is still shared elsewhere or via PM. Totally agree. In case a file is not approved, the uploader should be warned with a quick message about the reason behind it.
  3. TODEditor

    Most still wait for Half Life 3, while I was waiting for this, and Mue delivered! This is what I consider the last remaining tool we terrain modders needed to complement gerwin's TFDtool and Mue's Target Area Editor. You have my gratitude for this one!
  4. Did you know this!

    Yeah, I heard the story before. Maybe I had read an article about it on The War Zone site much time ago.
  5. I'm 27 today. Getting old, but the wide blue sky forever stays the same... :pilotfly:

    1. Stratos

      Stratos

      Happy Birthday mate!

    2. Nuni

      Nuni

      Tanti auguri amico!! (Scusa per il ritardo). Salute! :drinks:

    3. UllyB

      UllyB

      wow you are young (I'm more than twice your age), happy birthday and keep up the good work.

    4. Show next comments  39 more
  6. Mod package has been updated to Version 1.2; now in-game speech subtitles reflect the callsigns of the included speech languages.
  7. View File Speech Enhancement & Expansion Speech Enhancement & Expansion February 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal enhancement meant to improve the consistency and quality of the in-game English speech. I tweaked the SpeechSystem.ini file to include the additional SF2NA voices ("call the ball" and "Vampire") separately from those of the TACC; the additional SF2NA voices are now meant to be those of a Navy Controller. By chance, I have found and fixed a stock bug in the original SF2 SpeechSystem.ini file. With some .wav editing, I created a generic Hawkeye TACC using the original, female Red Crown voice. Additional .wav files have been created so that in-game flights and Departure mention Hawkeye instead of Red Crown. I hex-edited the .str file so that subtitles properly display Hawkeye instead of Red Crown. Other little fixes were also made; for instance, you'll no longer see "Call the ball" (capital letter after a comma), now it correctly is "call the ball". You get Hawkeye as TACC when flying for naval aviation services, otherwise you get Red Crown. This enhancement is a mixture of Polak's beautiful speech pack for SF1 games, and of SkateZilla's and Rends' improved Hawkeye voices; my thanks for their work! As a bonus, correct and complete or mostly complete speech files have been added for other languages: Italian, Spanish, Vietnamese, Arabic, Persian. These languages have been added to the proper aviation services of countries where these languages are official: -Arabic is used for Egypt, Syria, Iraq, Jordan, Saudi Arabia, Kuwait, Lebanon, Somalia, Chad, Yemen, Oman, Algeria, Morocco, Sudan, Tunisia, Bahrain, Qatar, United Arab Emirates, Libya, Djibouti. -Spanish is used for Spain, Argentina, Cuba, Colombia, Ecuador, Peru, Venezuela, Bolivia, Chile, Paraguay, Uruguay, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Dominican Republic. -Persian is used for Iran, Afghanistan, Tajikistan. -Vietnamese is used for North Vietnam only. -Italian is used for Italy only. It's highly suggested to install this mod on top of my Nations & Medals Expansion package; the included NATIONS.ini file is entirely based on the one from that mod (hence that mod is required), but with additional edits for enabling different speech packs and callsigns where proper. Mentioned countries feature correct callsigns as heard by the respective audio files (except for Persian, not possible for me to rework them without a transcription). The in-game subtitles have been fully reworked to feature such different callsigns. >Credits (in no particular order): -Polak, for his SF1 mod which enhances all of the original SFP1 speech sound files. -Rends and SkateZilla, for the improved SF2NA Hawkeye voices, which I have tweaked a bit. -GKABS, for producing the (still in progress) Arabic speech pack started for the development of ODS 30AE. -Nguyen Dang Hat and Rhugouvi, for creating the amazing Vietnamese speech pack. -FX Interactive, for producing the Italian and Spanish speech packs for their release of Strike Fighters: Project 1. -Gerwin, for his tips on properly hex-editing the header of .STR files. I included the original readme files from the mentioned mods, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 02/13/2019 Category In Game Speech  
  8. Sorry Kevin, don't spread wrong news. The ODS 30AE mod is free for everyone since December 24th, it does not require a susbcription anymore.
  9. @orsin Nice! Later I'll download it and check it! Do know that me and Gerwin fixed alpha channels on some other .tga files. I haven't uploaded a new version yet. If you plan a new AI remaster, I'll send you the latest files.
  10. Probably most of you already know of this, but I just discovered this story thanks to a newspaper article. Thought about sharing it with any few other youngsters like me: Pardo's Push: An Incredible Feat of Airmanship (historynet.com)
  11. Version 1.0

    279 downloads

    Ethiopia, African Horn (1993-2028) Terrain December 13th, 2021 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters. The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities. Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions. Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release. >Credits (in no particular order): -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset. -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal. -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much! -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  12. You might want to check my Speech Enhancement mod, in there I include other languages (including Italian, but no French) with correct or mostly correct dubbing. The mod you linked adds mostly random phrases in such languages, as such it is only for immersion and far from being correct for native speakers (I'm Italian BTW). As such, I won't include such random dubbing in ODS for quality consistency. Thank you for the positive comment! They are a rarity these days, so we're glad to hear others are enjoying our hard work! Take care.
  13. Never heard of this issue before. Make sure that no third-party AV software interfere, and run the installer as admin. Make sure that all content gets saved in the "X:\Users\YourName\Saved Games\ThirdWire\OperationsDesertStorm" path. I recall few had issues in other language versions of Windows; the stuff apparently would get copied in a different Saved Games folder for no reason.
  14. I think it's pretty complex to implement, at least for me, since Inno Setup makes use of Pascal language (not exactly what I'm into). What the installer does automatically is find where the SF2 game directory is (but it does not verify if all three games are in it). To run a check on all required .CAT archives is problematic to say the least; we have so many versions of SF2 (including the Complete Edition which only installs one registry key, not all separate ones of all included games), some do clean installations from the latest July 2013 installers, others install outdated versions and then apply the latest patches afterwards. To verify checksums of those CAT archives is simply not possible given these circumstances, I think they would differ in the case of manually patched games. Anyway, this issue is only related to elo82 as far as I can see. Most issues that were reported are about CTDs, and those are due to DX10 and Nvidia drivers. I state pretty clearly which SF2 games are required (inside the installer, in the download page and even on the custom DVD cover I created). Thankfully most users are not dummies and can read. In the future I may look into it, maybe add some more checks for the presence of the SF2 executables of the required games (though that alone does not suffice), but now I'm too demotivated to work on it once more all by myself. That being said, thank you for your detailed suggestion, Erik!
  15. Thank you, Steve. That was useful indeed. The DXDiag shows two problem signatures: nvwgf2um.dll (which should be NVIDIA D3D10 Driver) and GraphicsEngineDX10.dll (which is Strike Fighters 2's DX10 library for the graphics engine). This has nothing to do with the mod, sadly. Nvidia driver updates randomly cause game-breaking issues on old games like SF2 where the DirectX 10 implementation was done rather poorly. I strongly suggest the following: reinstall DirectX runtime libraries from June 2010 (https://www.microsoft.com/en-us/download/details.aspx?id=8109) and reinstall/update the Nvidia drivers on your end. Also avoid setting the Effects to Unlimited in the game's options. Hopefully this will sort the issue out.
  16. Iranian F-14s in Retrospect

    During the development of Operation Desert Storm: 30th Anniversary Edition, we found ourselves with so many sketchy details on the IrAF and the order of battle of Iraqi air units. Tom Cooper's data helped us quite a lot, but I personally went further to countercheck it with other sources I found with time. I still keep backups of them. It turns out I clarified few unit names in the IrAF, which aircraft they flew at the time of the Gulf War and on which airports they were based temporarily. It's a pity we do not have incontrovertible info; that 8 year long war left terrible wounds both in history of man and of aviation.
  17. First of all, this is not a standalone game, but a mod requiring you to own and have installed three Strike Fighters 2 games from ThirdWire. Second, you can't expect help when you keep ignoring my posts where I tell you what to check. Third, without any details, it's just childish to ask help like you do. You already did not one, but three times already. We cannot help you since you're on deaf ears and you still give zero clues of what you did on your end. This is the post you have ignored, just above yours, and I had pinged you. I always try to help. In this case, I cannot go further than this.
  18. @elo82 You should post in this support topic for help, not in the comments section. I wish I could help, but the issue you are having has to do with your system, the mod works for pretty much everyone else. You must point the installer's path to your Strike Fighters 2 game directory (you need all three SF2 games installed: SF2, SF2 Israel and SF2 North Atlantic), patched to the latest July 2013 patch. After installation of the mod, you should find something like this in your Strike Fighters 2 directory (not the mod folder): If you do not have all three SF2 games I mentioned and do not use the latest July 2013 patch, the mod simply won't work. I cannot help more than this, I'm not on your system and I simply cannot have a clear picture of what's happening on it.
  19. The entire mod has been re-uploaded and now awaiting approval. This is the same v0.9.6 version released in December but with the January Hotfix integrated into it. The only big difference is about the installer now using x86 compression, hence now it should run on a 32bit Windows OS. If you have already downloaded the mod and the installer works for you, there is little reason to download it again. Take care.
  20. That is not yours, that's the ripped off Ace Combat Assault Horizon 3d model converted (I guess by Insky) for use on SF2. Unless site rules change, we do not allow sharing of copyrighted material. You may want to remove that public link you posted, the site admins are not going to like it nor allow it.
  21. Thanks to you! Positive comments are a rarity these days. I would like to improve the mod even more, but nothing I can do without support. We have no third-party tool to edit .STR stringtable files, so I cannot replace call signs appearing in the speech subtitles for every language (Arabic is an exception, hex-editing was possible within file size limits). Also, not sure how the Persian language is actually Persian, I have no transcription of the call signs it uses, so I'm hoping for someone to come with that info eventually.
  22. For those interested, do know that alternatives exist. This is just an example, and it's free for those who know how to program and compile a little: https://github.com/xinntao/ESRGAN Even giants like Adobe and Nvidia are working on their own versions for various purposes. Results may vary greatly. For things like terrain tiles, this approach does not seem to work well enough yet. AI networks are trained on countless datasets, but it will take time until they can be trained to understand a million different use cases if not more. At the end of the day, nothing will beat human interaction. Skins and textures we produce may not be perfect, but they are the result of much thought and artistic expression. AI networks are a good thing, don't get me wrong, but they deserve to be applied on Real World problems more than on art stuff. AI was applied extensively on the remaster of the GTA Trilogy, it turned out to be a piece of crap; it got little to none quality control check by the developers.
  23. Mod package has been updated to Version 1.1; huge update, read the change log and updated description for further details. If you've been using a previous version of this mod, it's recommended that you completely remove the Speech folder from your mod folder before installing this new one.
  24. Of course you can! Where have you been? We've done it on ODS 30AE to enable given loadouts on specific days of the conflict. Even the B-52G you reworked for the mod should be using specific loadouts at given dates. More details on the parameters available for the loadout.ini here: https://combatace.com/forums/topic/78200-mig-31bm-mini-update-pack/?tab=comments#comment-755029 The site's search bar is incredibly powerful, with few key words you can soon find an answer.
  25. Add-on package has been updated to Version 1.1; read the change log for further details.
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