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Menrva

+MODDER
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Everything posted by Menrva

  1. Guess what? Another less documented airfield appeared! This time it is Dong Suong airfield. The only info I got was from declassified CIA documents. I was able to track it down via satellite imagery. Even though it's abandoned, its remains are still clearly visible. That gave me info about the runway's heading. The CIA docs tell that it was barely of any use for the VPAF. It most likely was a jet recovery base. It was first observed in May 1969. Wikipedia was missing such an article, so I wrote it down. Hopefully it gets approved soon. It's a draft for the time being: https://en.wikipedia.org/wiki/Draft:Dong_Suong_Airfield
  2. You know what? I had bought the Collector's Edition of Ace Combat 7, without owning a PS4 yet Thankfully I have activated all my keys and bonuses before the expiration date. So, I have useful info from the rare artbook about all the fictive aircraft and structures. Acepedia should have most of the info anyway.
  3. @nuni I am a huge Ace Combat fan, so stuff like Stonehenge is much welcome! I am dreaming of an Arkbird and other giant flying fortresses as well!
  4. I don't think it had a name, look here: http://aces.safarikovi.org/victories/france-algeria.html It was one of those squadrons born purposely for combat missions in Algeria. It was kind of short lived, it was not one of AdA's mainland squadrons named after French provinces.
  5. Some interesting history videos I found.

    A moving story from "The Forgotten War"...
  6. Damn, this is a pity! I cannot afford it anytime soon, but really want to buy the Complete Edition. It makes sense, but then again, he could continue to sell the Complete Edition, without making the Win10 update free for later buyers. My low-end PC does not meet DirectX 12 requirements, so the Win10 update would be unplayable for me.
  7. I just discovered that there is another undocumented airfield, Quang To: A few overview maps on some Vietnam War books call it Quang Ti (not to be confused with Quang Tri). There is absolutely no record of this airfield, the same case of Ben Loi/Dan Loi/Do Khe airfield. I wonder if those airfields really existed or were just American myths. I have not found info about them among Vietnamese sources. I'd be surprised to be proven wrong.
  8. Would be fun to have Tiger Moths. Are you planning to skin those, Kevin? At least Red Side gets something flyable for single missions, although for transport and recon only. EDIT: I also found the following Tiger Moth skin for the French forces in Indochina during WW2: https://combatace.com/files/file/12185-vichy-tiger-moth/
  9. I have written a quick Wikipedia page for Khe Gát/Khe Phat airfield: https://en.wikipedia.org/wiki/Khe_Gát_Airfield It got approved very fast! I guess this is what happens when you do proper researches with citations etc.
  10. What I said about Vietnamese sources... it was the way to go! Khe Gát (the heavens know why the CIA named it Khe Phat) is documented, here below some links: http://btlsqsvn.org.vn/Hoạt-động/bai-viet/san-bay-da-chien-khe-gat-va-chien-cong-cua-khong-quan-tiem-kich-bom-5199 https://www.sggp.org.vn/san-bay-khe-gat-290025.html The articles are in Vietnamese, but you can simply use a translator. According to it, Khe Gat airfield was built during 1969, and used during the Battle of Dong Hoi of April 1972, as Wiki sources also confirm. It was a dirt strip at the time, not a proper airbase as TK added it in his terrain. It's sort of legendary in the history of Vietnam, as from this airbase two North Vietnam aces took off, and damaged two US Navy ships during the Battle of Dong Hoi. Nowadays it is part of the Ho Chi Minh highway! Here's the area where the airfield used to be: Why I am studying to become an IT engineer, BTW? I'm better at doing deep researches. They should probably enlist me to work for the secret services... just saying
  11. Khe Phat may also be named Khe Gat. In the links below you can see that a Khe Gat airfield is mentioned: http://quangbinhtourist.com.vn/en/package/ho-chi-minh-trail/ https://en.wikipedia.org/wiki/Battle_of_Đồng_Hới https://en.wikipedia.org/wiki/Dong_Hoi_Airport#History Now it's a matter of finding it on Google Earth. Hell, I wish I had more references. It's like finding a needle in the haystack.
  12. Yes and no. I'm really thinking to remove Ben Loi, but Khe Phat is mentioned in some sources, even declassified by the CIA. So I still want to try and find more about it. I am pretty sure Ben Loi is actually the Dan Loi/Ha Tinh airfield mentioned in a few sources, but it seems it is more difficult to find info about it. I think the best resources in this regard could be in Vietnamese. The Vietnamese would know more about the VPAF. But I can only understand English.
  13. In addition to what I said, it seems that both Khe Phat and Ben Loi are actually unused by TK. In campaigns there's no trace of them being used.
  14. Thanks, Gepard, I had this map already. Unfortunately, this map lists Indochina airfields, pre-Vietnam war AFAIK. The ones I am looking for, Khe Phat and Ben Loi/Dan Loi/Ha Tihn, were only existent since 1972, and most likely were temporary airfields. I managed to find aerial photos of Quan Lang airfield, which nowadays cannot be seen, it's covered by farmlands. This may well be the case for those two mysterious airfields.
  15. 'No Friend but the Mountains'

    I stumbled upon two short documentaries, they are inspiring and eye-opening. The channel where they come from has more of them. Viewer discretion is advised.
  16. I seem to recall I have read in another thread that the SF2 engine does not support it. Not sure though, I don't remember well.
  17. Some interesting history videos I found.

    I was unaware of the aerial stand-off that followed, between my country's fighter jets and the US aircraft; kind of amusing.
  18. So true; I find myself in the same situation when it comes to terrains.
  19. That's strange, mate. I always test my packages, so I don't see why those two you mention do not load in-game. I suggest that you unpack the archives with the latest version of 7-Zip. It's freeware, it's what I use to pack my mods. They usually change 7-Zip's compression algorithms from time to time. It's not the first case I see of an unpacked mod that does not contain all of the necessary files. Make sure you do have IraqWA_03.INI and LibyaCM.INI files inside their respective terrain folders.
  20. I know, man. I'm on it, there's still a lot to improve.
  21. Man, I totally did NOT question the fact users may want to use such functions because those are not realistic. I simply stated why TK didn't include them nor highlighted them; his SF series is described as a lite flight sim, so realism is still a factor in his original product. This is not an arcade flight sim like Ace Combat, so I don't see why TK should have included such "rearm while in flight" option by default. So, it is a cheat in my view and in TK's as well. I'm the one working on the Moon and Mars terrains, but that does not imply I despise realism, nor I criticize those who would like to rearm in-flight. My apologies if my opinion wasn't clear enough.
  22. Yes, it's possible. Have a look at my menu mod, as it includes additional files for such changes: https://combatace.com/files/file/16900-strike-fighters-wings-over-world-menu-screens/ I have removed cones (but you can re-add them back, just tweak the huddata.ini file). I have also made other changes, among which the waypoint indicator is now yellow (no longer white). It's all tweaked to my personal preferences, so feel free to edit what you do not like.
  23. Because those are cheats. I mean, you can press those key combinations while you're flying, and your plane instantly gets new ammo and weapons; not really a realistic thing. You have to pretend that you've landed somewhere...
  24. Wow, I didn't expect such kind words... And I feel like I have bothered you with a few requests of changes from time to time, LOL! Without your offer and determination to help (I was simply asking about adding missing rail launchers and pylons at the time), we wouldn't have this much detailed 3d model. Likewise, it was a fantastic cooperation! Without your great support (and Crusader's and baffmeister's) I wouldn't have accomplished this project; you guys have provided me with your expertise (modelling, FM, avionics) and raised the quality bar of it
  25. Of course, yakarov79 almost remodelled it completely with many additional details, including a reworked cockpit 3d model. Crusader improved the avionics, baffmeister created a realistic flight model. I coordinated the team, made tweaks here and there and improved effects, sounds, and of course skins! Here below a comparison between the nozzles of the current 3d model, and the ones of the old 3d model released in alpha stage by Heberth. Credits to yakarov79 for the 3d model, better textures by yakarov79 and yours truly. Old Nozzles New Nozzles
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