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Menrva

+MODDER
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Everything posted by Menrva

  1. What I said about Vietnamese sources... it was the way to go! Khe Gát (the heavens know why the CIA named it Khe Phat) is documented, here below some links: http://btlsqsvn.org.vn/Hoạt-động/bai-viet/san-bay-da-chien-khe-gat-va-chien-cong-cua-khong-quan-tiem-kich-bom-5199 https://www.sggp.org.vn/san-bay-khe-gat-290025.html The articles are in Vietnamese, but you can simply use a translator. According to it, Khe Gat airfield was built during 1969, and used during the Battle of Dong Hoi of April 1972, as Wiki sources also confirm. It was a dirt strip at the time, not a proper airbase as TK added it in his terrain. It's sort of legendary in the history of Vietnam, as from this airbase two North Vietnam aces took off, and damaged two US Navy ships during the Battle of Dong Hoi. Nowadays it is part of the Ho Chi Minh highway! Here's the area where the airfield used to be: Why I am studying to become an IT engineer, BTW? I'm better at doing deep researches. They should probably enlist me to work for the secret services... just saying
  2. Khe Phat may also be named Khe Gat. In the links below you can see that a Khe Gat airfield is mentioned: http://quangbinhtourist.com.vn/en/package/ho-chi-minh-trail/ https://en.wikipedia.org/wiki/Battle_of_Đồng_Hới https://en.wikipedia.org/wiki/Dong_Hoi_Airport#History Now it's a matter of finding it on Google Earth. Hell, I wish I had more references. It's like finding a needle in the haystack.
  3. Yes and no. I'm really thinking to remove Ben Loi, but Khe Phat is mentioned in some sources, even declassified by the CIA. So I still want to try and find more about it. I am pretty sure Ben Loi is actually the Dan Loi/Ha Tinh airfield mentioned in a few sources, but it seems it is more difficult to find info about it. I think the best resources in this regard could be in Vietnamese. The Vietnamese would know more about the VPAF. But I can only understand English.
  4. In addition to what I said, it seems that both Khe Phat and Ben Loi are actually unused by TK. In campaigns there's no trace of them being used.
  5. Thanks, Gepard, I had this map already. Unfortunately, this map lists Indochina airfields, pre-Vietnam war AFAIK. The ones I am looking for, Khe Phat and Ben Loi/Dan Loi/Ha Tihn, were only existent since 1972, and most likely were temporary airfields. I managed to find aerial photos of Quan Lang airfield, which nowadays cannot be seen, it's covered by farmlands. This may well be the case for those two mysterious airfields.
  6. 'No Friend but the Mountains'

    I stumbled upon two short documentaries, they are inspiring and eye-opening. The channel where they come from has more of them. Viewer discretion is advised.
  7. I seem to recall I have read in another thread that the SF2 engine does not support it. Not sure though, I don't remember well.
  8. Some interesting history videos I found.

    I was unaware of the aerial stand-off that followed, between my country's fighter jets and the US aircraft; kind of amusing.
  9. So true; I find myself in the same situation when it comes to terrains.
  10. That's strange, mate. I always test my packages, so I don't see why those two you mention do not load in-game. I suggest that you unpack the archives with the latest version of 7-Zip. It's freeware, it's what I use to pack my mods. They usually change 7-Zip's compression algorithms from time to time. It's not the first case I see of an unpacked mod that does not contain all of the necessary files. Make sure you do have IraqWA_03.INI and LibyaCM.INI files inside their respective terrain folders.
  11. I know, man. I'm on it, there's still a lot to improve.
  12. Man, I totally did NOT question the fact users may want to use such functions because those are not realistic. I simply stated why TK didn't include them nor highlighted them; his SF series is described as a lite flight sim, so realism is still a factor in his original product. This is not an arcade flight sim like Ace Combat, so I don't see why TK should have included such "rearm while in flight" option by default. So, it is a cheat in my view and in TK's as well. I'm the one working on the Moon and Mars terrains, but that does not imply I despise realism, nor I criticize those who would like to rearm in-flight. My apologies if my opinion wasn't clear enough.
  13. Yes, it's possible. Have a look at my menu mod, as it includes additional files for such changes: https://combatace.com/files/file/16900-strike-fighters-wings-over-world-menu-screens/ I have removed cones (but you can re-add them back, just tweak the huddata.ini file). I have also made other changes, among which the waypoint indicator is now yellow (no longer white). It's all tweaked to my personal preferences, so feel free to edit what you do not like.
  14. Because those are cheats. I mean, you can press those key combinations while you're flying, and your plane instantly gets new ammo and weapons; not really a realistic thing. You have to pretend that you've landed somewhere...
  15. Wow, I didn't expect such kind words... And I feel like I have bothered you with a few requests of changes from time to time, LOL! Without your offer and determination to help (I was simply asking about adding missing rail launchers and pylons at the time), we wouldn't have this much detailed 3d model. Likewise, it was a fantastic cooperation! Without your great support (and Crusader's and baffmeister's) I wouldn't have accomplished this project; you guys have provided me with your expertise (modelling, FM, avionics) and raised the quality bar of it
  16. Of course, yakarov79 almost remodelled it completely with many additional details, including a reworked cockpit 3d model. Crusader improved the avionics, baffmeister created a realistic flight model. I coordinated the team, made tweaks here and there and improved effects, sounds, and of course skins! Here below a comparison between the nozzles of the current 3d model, and the ones of the old 3d model released in alpha stage by Heberth. Credits to yakarov79 for the 3d model, better textures by yakarov79 and yours truly. Old Nozzles New Nozzles
  17. I agree with you that those tiles are too vibrant. The ones included in that expansion package are actually a repaint/mod of a tileset made by Brian32, which is way more subdued in its original form. The original tiles, which I prefer, should be available here: https://combatace.com/files/file/5300-vietnamsea-tile-repaint-v10/ Green Hell 2 is actually a complementary TOD improvement (trees and city buildings) for that tileset by Brian32, made by Stary and available here: https://combatace.com/files/file/7095-green-hell-2/ Green Hell 3, instead, is Stary's creation completely, both tiles and TODs.
  18. I have read that even his daughter died in the crash... My condolences to the Bryant family. I was shocked about the news. As a European, it's difficult for me to follow NBA. But Kobe Bryant was such a famous name in the sport. He will be deeply missed.
  19. Sorry, guys. I have been dealing with RL issues lately. I have good news for the add-on, though. Since I had to postpone the release, I have asked for some more changes to the cockpit and aircraft 3d models. The new changes are well worth the wait IMHO. The release is going to happen (on February or March), I have worked too much on this add-on, as well as the other members of the development team did. Just wait a little longer.
  20. @beachav8r I see from the screenshots that your installation of Green Hell 3.5 is somewhat messed up. The terrain still uses Green Hell 2 TODs (trees and buildings) and some GH2 tiles still appear together with the new GH3 tiles. It's suggested that you use the original Green Hell 2 tileset (the one that comes with SF2V Air & Ground War Expansion) because target areas have been built by taking into account the placement of trees and buildings of the Green Hell 2 tileset. The SF2V Air & Ground War Expansion should also provide original GH2 tiles with more subdued colours. Those tiles were created by using satellite images, so it's more lifelike IMHO. Also, there should be a proper Skyraider cockpit already included in the SF2V Air & Ground War Expansion package (it's the one made by Dels and linked by Crusader in the post above).
  21. What the man said. Once AI aircraft have been modified to be flyable, it's good to change their file properties to Read Only, and the game no longer overwrites their .ini files. As for the SF2V Air & Ground War Expansion, IIRC the Skyraider should be available in the other campaign set during the mid-late 60s, Operation Steel Tiger, not Rolling Thunder.
  22. Not all is lost. AI strikes are indeed a problem, but let's see if starbases AKA flying carriers are possible. I wonder how the AI would take-off and land on those objects with huge z-offsets.
  23. I am happy to inform all who are interested in the subject that @nuni has offered to experiment and to build more proper objects for the terrains. This is a great opportunity to push the game engine to new boundaries, and I'm glad for the help I have just received! Nuni, feel free to post screenshots of your works in this thread.
  24. I wish... my PC is low-end for today's standards. Any video capture software degrades FPS on my end, so I would end up with a video which is much low-res, heavily stuttering and so on. Sorry about this. But I'll keep you guys updated with screenshots if there's anything new worth mentioning. When I feel like the terrains are in decent, playable state, there won't be any need of videos.
  25. Keep us posted, then. Thank you for offering to help! In other news, I reproduced the Pulse Laser weapon/gun as seen in Ace Combat 7, with custom sound (placeholder) for better immersion: PLSL Stuff.zip
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