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Menrva

+MODDER
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Everything posted by Menrva

  1. @warthog64 Thank you for the kind words. That terrain had been in development for years, after periods of hiatus due to RL issues and so on. It was built to be used in a future ODS update, with numerous features, realistic river, farm and city placement that were missing in the original terrain. As for the help, I am actually waiting for additional aircraft updates (some amazing Mirages are still in the works!) and eventually some new ground objects as well. Nothing prevents me to actually update the old ODS campaign to be used with my terrain, but we want to upgrade it with better aircraft and objects as well. Check your PM.
  2. That's what I thought too. But it seems Nightshade is having problems even with stock aircraft. All services, stock and additional ones, should appear on the single missions drop down menu (except for Mercenary=TRUE services, those are hidden and show up in campaigns only).
  3. You misunderstood my post. If he wants to test your nations.ini, he has to make sure to remove all my mod files or test it in another mod folder. I didn't tweak just the nations.ini file, but also the alias.lst file. Mixing that file with another nations.ini causes other kinds of issues, like the one I described above. Last but not least, with due respect, I too know what to look for. It's not like I have started modding SF2 yesterday. Since Nightshade is having issues with a tweaked version of my mod, I'd like to know if the original mod files work on his machine.
  4. I appreciate the help from russouk2004, but please do not mix my mod with his nations.ini. It would create a lot of issues decal wise. As I explained earlier, as long as the mod is fully installed, nations' numbers match the numbers of the additional decals listed in the reworked alias.lst file (included with the mod). If Ireland is Nation219 instead of 230, the game will spawn planes with Russian decals instead! (or whatever 219 is). My mod does work. Please, first try it on a clean mod folder. Last but not least, are you on the latest patch level (Jul 2013)? This nations.ini is meant to work with the latest patch. Anything earlier, and some stock nations were even missing (some Oman decals and others were added at a later date, don't know exactly when). If even after such tests, it doesn't work, attach your own nations.ini. There's no magic to it. If something's wrong with the file, I would notice.
  5. That's kind of strange. Make sure that whatever you add is Nation233 and later. Everything up to 232 is already used for something else, and the order is of absolute importance. Those numbers match the ones used for the decals listed in the alias.lst file, which is very sensitive to any _nations.ini changes. Irish Air Corps should be listed among the flyable services, if you use stock aircraft. Choose a stock aircraft of the SF2 game and see if the new services appear with stock aircraft. If it works, then the issue is on the custom plane and its skin decals.ini file. Little note: some new services from my mod only appear after certain years.
  6. New blood in the SF2 series should trust Wrench. He's a veteran of this game series, among many others. There used to be a bug/exploit which allowed to press a key combination in order to refuel the plane. However, that bug existed on SF1 games. It was addressed in the SF2 series of games, and it no longer works. Other workarounds have been sought, but nothing worked. Strike Fighters is another kind of game (and I am a huge Ace Combat fan). We modders long for additional features and bug fixes, but without a source code you cannot change how the game works and its routines. So, we have to deal with it.
  7. I do not see the "following" you posted. I'm using my smartphone, maybe it's that. I created a mod which adds various nations with year correct decals. I advise you to try it. It's a lot of work (not just the decal creation) to get additional insignias and finflashes to show up automatically like stock ones on planes, especially when they are meant to be reversed on left-right wing etc. I did not add Army Aviation services on my mod, though. I'll probably do it in the future.
  8. Just set the difficulty level of the game (flight model, fuel consumption etc.) to Easy in the options. The maneuvering is very much simplified ala Ace Combat then.
  9. It makes sense after all. This X-02 is the top experimental fighter from the Erusean Air and Space Administration, as introduced in Ace Combat 04. I wish we had other Ace Combat aircraft available, such as the FALKEN and the Morgan. We have a Fenrir in the downloads section, though.
  10. Fiat G.91 Jet in top of a mountain

    What the hell did I just saw? That's not the way to treat that beauty!
  11. John Chapman - Medal of Honor - March 4, 2002

    I knew about the Battle of Takur Ghar. The Medal of Honor (2010) FPS videogame's storyline is loosely based on those events. The ending of it is so sad and moving at the same time; it really made me realize the sacrifice and bravery of these men. S!
  12. Guys, speaking of source code (not going to happen), do not think that it is easy to add new features or even fix bugs. You need a team of expert people to work on it with lots of time and dedication. Not to mention that what you add can break something; it's a difficult process. We do not even know if the code is commented, and easily understandable. Actually, it's questionable that the source code even exists at this point. Who knows? Maybe TK threw it all in the recycle bin. I am always hoping to see a more refined SF2 game, with bugs fixed and with the few features that TK had originally envisioned since SF1. But it's just a wish. Nothing we can do about it. You cannot change TK's mind and his reasons for moving on.
  13. I strongly agree with what @streakeagle said. I do not blame TK for moving on with other kinds of products, but at the same time I wished he would understand that SF2 is unique in its kind, and that with better marketing he could probably have had more success. SF2:NA was a total failure at launch in my view, probably the result of poor planning. As for the repackaging, I have mixed feelings about the cost; had he done it before, let's say in 2015 (SF2 was last patched in 2013), the price would be fine. But it's 2019, those games have not aged really well, so $100 is a bit too much for today's market, and it's not going to be competitive with today's flight sims. That being said, I have to recognize the value of the SF series; seriously, he and his small team had to put a lot of effort into it, to reproduce so many flyable Cold War jets (the expansion packs include the most "exotic" ones, with fantastic and detailed 3d cockpits). Not to mention the research that went into the making of campaigns with correct units; a modular decals system which proved to be effective for his style of doing things and so on. So, I do not know, $100 is somewhat justified by the effort that went into it during the years (minus the broken patches and removed features).
  14. I have to save some money, then. This is exactly what I was hoping for! Finally TK has made a decision that will bring value to his games.
  15. Time to hunt down some Blackjacks! Thank you @Veltro2k and team! Chaff, chaff, b*tches!
  16. So true. But even an arcade videogame like Ace Combat gets this right. Flying over 40,000ft or so with a MiG-31 shows quite a difference in top speed.
  17. I wish I could help, but when I created this thread (ages ago), Reshade used to be way different! So, I guess you are on your own testing this. My word of advise; why are you using a preset for Ace Combat 7? Presets are made for specific games and engines. You'd find that such changes work well on Ace Combat 7's game engine (which is Unreal Engine 4 + trueSKY technology), but not on a completely different game! It's better to create your own preset for SF2, it should not be difficult. Moreover, the AC7 preset might be referencing certain third-party effects of the latest Reshade version, which make the old SF2 crash. On top of that, presets are made to use different DirectX versions, AFAIK. Ace Combat 7 is a DirectX 11 game. Strike Fighters 2 is mostly DirectX 9, with DirectX 10 shaders being used only when Effects are set to Unlimited (hence why the game crashes with latest Nvidia drivers, BTW).
  18. A new Rising Sun... Maybe, too close to the Sun...
  19. Technology Gap Work in progress, skins could be subject to changes. I didn't have time nor will to replicate the same black camo of the last F-22, but I will. My thanks to Krycztij for his 3View tool (https://community.combatsim.com/topic/26077-taw-3view-—-a-renderer-for-taws-3-files/) and to mue for his LODViewer.
  20. What's for sure is that it happens with AircraftRole=Bomber, as I and guuruu previously stated. Those planes with AircraftRole=Fighter do not have the bug. Hence why I say that bombers are better left to the AI, as meant by TW.
  21. I agree, but not all aircraft are adapt for the SF2 Cold War environment. They even modelled modern aircraft (F-22s, Eurofighters, etc.) and we do not have the features to accurately reproduce their avionics. Also, they are using the Unity engine for the mobile games, which is not the TW engine. For a beginning, I'd rather see bugfixes for SF2, for issues that were never addressed with weapons and AI. Then, only then, new features.
  22. I didn't go into details, but to me it happens, with modern bombers. It's due to other types of weapons I think. WW2 bombers carry dumb bombs, not guided missiles and bombs. I had the issue with B-52s and the Vulcan. Since then, I make them AI only, as meant by TW.
  23. If you mean flyable missions with a Bomber aircraft, those are not supported by the game. Just order the wingman or a flight to attack your target, and the game will CTD. AI bombers are fine though, I see them in their usual big formations. If you fly with a Bomber aircraft, most likely the game is forced to use the fighter jet formation types defined in the FORMATION.INI file, hence why you get two aircraft in some missions. The formation types can be tweaked, but that CTD issue I explained above will most likely remain.
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