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Menrva

+MODDER
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Everything posted by Menrva

  1. Good thought. The original Operation Darius featured Chinese and Russian planes, but with what if IRIAF camos/roundels. To make it more realistic, instead of what if IRIAF planes, we could have Chinese and Russian aircraft in the campaign as well, as if they were visiting Iran when the Coalition's campaign starts. PFunk, if I understood well, the problem is that there are too many SAM emplacements, and so SAMs are a bigger threat than planes, right? Which terrain are you using for it? If there are too many SAMs, a few touches in the _targets.ini can be made to reduce the number of SAMs.
  2. It was uploaded in a wrong section. Indeed it's a what if.
  3. That's interesting, KJakker! I remember that our fellow Stary discovered a lot of additional statements inside the .DLLs. Turns out that most are non working though. This makes me believe that TK had a huge vision for Strike Fighters. But due to money and time constraints, various features have been cut or were not even developed.
  4. I didn't notice on a first read. Basically, you just admitted of having used “my” work (“my” because it's not just mine). I don't remember I gave you permission for doing such a thing. The IraqWA terrain even contains two exclusive 3d models which have been made for me by a fellow modder and friend. You have no authorization to use my work and that of other modders who contributed to it. I didn't sign the Freeware License Agreement here at CombatACE, so you're not allowed to do everything you want with my terrain packages. Even if you start from scratch now, the cloud of suspicion is too big and should you ever complete such terrain and release it, I can have it removed by the admins on the grounds of theft and plagiarism. You're free to work on it for your own pleasure, but rest assured that you no longer can release it here. You acted in complete disregard of rules. Instead of asking me for permission first, you dared to enter a thread and boast about a WIP that at the moment is basically a copy and paste of my hours, days, months of careful researches. Wrench knows how many times I bothered him asking for permission to rework his stuff. To ask for it was the right thing to do, something you didn't do. Basically, you just shot yourself in the foot before even starting. I feel ashamed as I have failed to protect my own work and that of my friends who graciously decided to help. In the end, I am the idiot, the one to blame. I have no more words for this thread.
  5. First of all, I didn't use your rework. I started over from Wrench's original terrain available at the download section. Your "major" rework consisted on adding a few things, and a tileset without proper transition tiles, both things were not used on my rework, so there was no need to credit you for something that's not there. Second, it was you who failed to credit me for the 250m heightmap I gave you for the EAWEuro terrain remake you were doing. Seriously, I do not know what's happening with you, and I am saddened that things have taken this route. Feel free to dislike my post. I do not need likes. I can count on the honesty and friendship of those who know me.
  6. Of all bases that you cited, only Prince Sultan is really needed. The others have been used mostly by transport aircraft and heavy bombers. And I added such bases as OffMap ones anyway, to be used for the AI aircraft. I really “appreciate” that people are trying to diminish my efforts at terrain making. I was expecting a remake of Operation Darius on the 2003+ version of the terrain, but that one is now being made with another terrain. If you people want to work on another terrain for ODS, feel free to do so. What strikes me is that the original ODS terrain was much wrong and inaccurate, and people never cared. I could have placed Prince Sultan AB on a wrong location as in the original, and people would have never noticed. I spent three years, between RL commitments, into making a “small” terrain full of airbases, lakes, rivers, everything being carefully placed and tiled according to satellite imagery. I even added historical FOBs and Iraqi Strongpoints, thanks to the military documents I gathered. But I guess only a few notice such details. It's a pity. Alright, rant is over. Over and out.
  7. I know this thread is about the F-5A, but I'd also like to know what happened to Centurion's F-5E package. He only released the Early Version package (https://combatace.com/forums/topic/84424-f-5e-early-versions-pack/?tab=comments#comment-678934) so I guess there were other packages planned. I am asking because I have been working on a terrain which could use some Mexican F-5Es.
  8. Update 04/04

    I worried when I saw that the site was unreachable. I write to a lot of good folks here so... No apologies needed, Erik! Thank you for getting everything back to normal ASAP. We owe you one!
  9. Are you sure? Be careful that with Windows 10 some things changed. Your mod folder now should be inside C:\Users\Your Name\Saved Games\ThirdWire\StrikeFighers2 Vietnam\ In the example it's the StrikeFighters2 Vietnam folder. You could use StrikeFighters2 Israel too; it makes little difference as both games are merged. Custom terrains must be put inside a Terrains folder.
  10. Su-30 by Irkut Avia Plant (Part I)

    Just incredible, so many Real Life skins! And great attention to details! Thank you for sharing ;)
  11. IIRC it's a what if. The Russians still use the A-50.
  12. Well, there will be pros and cons. In my small terrain there is Iraq for ground skirmishes at the border (there was Operation Marathon, the specific ground version of Operation Darius). I also added working Blue Side SAMs, and the terrain has got specific targets like Nuclear Power Plants in Iran. But there's the problem you described about SAMs ranges. Gepard's terrain focuses more on the Strait of Hormuz, and so you have other Air Bases for allies and enemies, other targets and a new frontline so to speak. It's very big, so planes may go low on fuel easily since there is no in-flight refueling. Your choice. I was hoping to see it on my reworked terrain, but I never thought about SAMs causing such trouble.
  13. I really like what you've done. Any chance to see a Su-35S (basically an upgraded Su-27M/Su-35 introduced in 2011) using the same plane model? We miss many Su-27s and derivatives. Also, I suggest that you use this cockpit that YEYEYE's made specifically for the modern Flankers: https://combatace.com/files/file/15045-modern-flanker-cockpit/
  14. Good news! Yeah, the terrain is around 60% of Real Life size. I remade it so because the game has no in-game refueling, and other small issues would arise with bigger terrains. Now your point brings me to another question; since stock SF2 terrains are all 60% of RL size, what are the ranges of the stock SAMs? Are their ranges halved or do they reflect the RL values?
  15. It will be even more amazing. JonathanRL is in the process of updating his campaigns using my recently reworked Sweden terrains. The original terrain was bugged in a number of ways. Also, IIRC there will be some little additional content. So... keep your eyes open!
  16. Su-27M T-10M (Original Su-37 Repainted)

    Thanks for sharing! I like them!
    Just when news have surfaced about a possible remaster of the PS2-era Ace Combat games, we get this skinpack about the underrated AC3! All Ace Combat fans must download this skinpack; it's a good companion to zachtan's skins!
  17. No, it's the contrary. When it's "missing" from your mod folder, you'll be using the original files of the game, which are compressed in .CAT archives. This is why I suggested you to remove any custom .ini files from your Flight folder, because they are being used instead of the original ones. You'd better remove the FORMATION.ini file. There is no real need of using custom ones.
  18. That's strange. So I suppose you are using a modded folder. If so, you might have files with the .ini extension inside the Flight folder. Try to remove them and report back. The most probable to cause the issue, if present in your Flight folder, could be COMMDATA.ini, FLIGHTENGINE.ini and FORMATION.ini. Maybe one of them is the culprit. Some mods are older and use outdated .ini files not updated to later standards, hence why you might have problems. But first, are you to the latest patch level, July 2013? For other game versions, I can't be sure about what might be the reason. What I said above should make sense though.
  19. Does it happen with stock or custom aircraft? AFAIK there is a "bug" where orders given to custom, user-flyable heavy bombers can cause a crash to desktop. SF2 was not intended to be used to fly with heavy bombers, so I always leave those to the AI.
  20. Ground objects affect variety of the friendly and enemy units that can spawn. Terrain's enemy nations are limited to just Libya, hence why you might have the same objects spawning. Unfortunately, many ground objects lack a _userlist.ini file listing all the “real life” user nations for said ship or tank or whatever. I suggest that you download eburger68's ground object packages (SF2 SAM Pack, SF2 AAA Pack, SF2 Tanks Pack, etc.) as they include various fixes. Apart from that, I think nothing's wrong with your configuration. I usually get the same objects spawning because of the reason above.
  21. CF-188B

    @1977Frenchie About the problem with the radar on the previous version's cockpit, were you talking about the RWR? The AVIONICS.ini file was looking for the FA-18A_RWR.lst file, while your plane folder contained a file named as RWR.lst. The previous cockpit is way better. If the problem was the RWR, simply rename RWR.lst to FA-18A_RWR.lst Oh, I almost forgot, thanks for sharing ;)
  22. Forrestal? Hmm, I swear there should be another version that is non-DAT. I had a look with the search function and I found this thread: https://combatace.com/forums/topic/83441-us-navy-carriers-class-forrestal/?tab=comments#comment-670657
  23. Sh*t happens. It's not my fault, it's the game's fault.
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