-
Content count
4,344 -
Joined
-
Last visited
-
Days Won
43
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Menrva
-
"Operation Desert Storm" for SF2 (Redux) - Part 1 of 3
Menrva replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It is not a glitch, actually. If you look inside the mod folders you should find (maybe in /Flight or /Menu folder, don't remember which) the new map icons. The U.S. flags replace the stock blue icons, while Iraqi ones replace the red icons. You may want to remove these new files to solve this problem. There is no other way, I think. Regarding the possibility to fly the campaign for Kuwait or the RSAF, I don't remember that it was possible in the past. However I checked the campaign _data.ini and found that there are RSAF and Kuwaiti units flying during the campaign. With little editing you can make such units flyable. -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you very very much, Gerwin. Your tool has become necessary for any terrain work and now, with the new feature, terrain modding in Strike Fighters has even reached new heights. -
Equador/Peru terrain project WIP, input wanted from Terrain Gurus
Menrva replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Awesome project, Centurion-1! You have thought of everything, I'd say. I'm just not sure about the Map Scale thing, if I'm correct according to Wrench it should be around 126%, because a Map Scale of 100% in the TerrainEditor equals to the 63% of the real-world distances in-game. Moreover I'd suggest you try experimenting with the Texture Tile Resolution: a lower value (1000m is good enough) gives more precision than 2000m, meaning that the tiles are smaller and can cover more details of the HFD. I hope this proves useful. BTW (I don't want to hijack this thread) Gerwin's TFDtool new feature might prompt me to resume my tiling work (damned rivers!) with the Iran/Iraq terrain for your mod. I just wanted to let you know in case you were wondering. Thanks and keep it up.- 19 replies
-
- altocenepa
- equador
-
(and 6 more)
Tagged with:
-
I didn't know it has superior systems over the F-22. I'll do my research, learning is a never-ending activity. Thanks.
-
Nice one, MiGBuster!! Of course F-22 > F-35, but what's horrible is that probably even an F/A-18 or F-15 (if avionics are properly improved) are superior to the F-35. And what about the A-10? IIRC they're gonna remove it for the F-35. I hope stealth technology is worth more than old but effective machines when the ground force needs help in a battlefield.
-
Which terrains can use the jungle tileset?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, you should know that sometimes you seem a little too rude. Stratos has his reasons to ask such a question, and moreover, if we want to be precise, other Asian terrains use the Germany tileset, such as Korea, Formosa (not the WW2 one), Kamchatka and maybe others. Oh, BTW good job as always with the recently released terrain, looking forward to seeing your new South-East Asia WW2 theater. -
Which terrains can use the jungle tileset?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Incredibly enough a lot of terrains use the VietnamSEA tileset. This is my list, I hope it is what you're looking for: Darwin Central Pacific, WW2 Hawaii, WW2 Waterworld Okinawa, WW2 Panama Solomons, WW2 Philippines, WW2 There are others for sure, most likely WW2 terrains like the one Wrench is working on at the moment . Keep in mind that these terrains are all Wrench's work and so they will contain many new transition tiles; which means that, unless you download some of Stary's tilesets made specifically for these terrains, the stock jungle/Vietnam tileset is not enough. -
SAAB 21 package
Menrva replied to YEYEYE's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Excellent 3D work, thanks for sharing! I'm really looking forward to seeing your X-32. -
Thanks for sharing, this is much appreciated.
-
-
The music itself is good, comes from the good old Ace Combat Zero, problem is that it is quite unfitting for this video. Thanks for posting interesting videos as always, MiGBuster.
-
-
-
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, I know Wrench. It's an issue because it is a lake and the HFD doesn't recognize rivers or lakes as water areas. Thanks to gerwin's tool I can do a very quick raw tiling, problem is I'll have to handtile all of the transition tiles, patience. -
Classic flanker cockpit for Marcfighters Su-27
Menrva replied to YEYEYE's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
One of the best cockpits ever released so far. A needed addition to SF2. Thanks for sharing! -
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I'm still working at it, but tiling is still an issue, although Wrench's contribution made my life easier. Due to RL and stuff it's the usual 2 weeks. However, to show you I'm not telling lies, here's the planning map generated by gerwin's TFD Tool. You can see that the Caspian Sea is still land and that rivers are missing. Of course I'm planning to correct these issues, BUT for the first release (which will happen sooner or later) there will be no road textures, sorry. I guess King Khalid Int'l Airport (Prince Sultan AB too, that I already know) is behind The Wall. Maybe I should expand the terrain a little further to the South to enable them, setting them as OffMapAirbase=TRUE is not a very good idea. -
I know someone quite dislikes this guy, but to me he is a great artist http://www.youtube.com/watch?feature=player_detailpage&v=BUbxZHQcOTs PS: I wish there was a live version of "Home" but I could'nt find one.
-
It's a very nice tribute to Tom Clancy and his Rainbow Six. It's a pity Ubisoft ruined it, Raven Shield is probably the last decent game of the series.
-
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow, so they do work then! Awesome job as usual Wrench. Midway is one of the great Gepard's terrains and really deserves an update. -
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've spent last night building a cities.ini for my terrain and thanks to Wrench now I managed to make the TE work as intended. Next week I'll try to post some screenshots of the tiling. Wrench, regarding invisible runways which are needed for Hawaii and Midway terrains, there is an example in the SF2 downloads. Check the link below, it is the open ocean .lod type terrain made by Stary, tweaked by JonathanRL. Probably you are already aware of it, but in case you aren't check the types.ini and the iceland_airfield8.ini, there you might find a solution. http://combatace.com/files/file/14505-open-ocean-carrier-battle-map/ -
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks! Now I have no reason to cease developing the terrain. BTW I have a question to ask about the TE. I suppose the River List was one of the unfinished functions, right? If so, do I have to handtile all of the rivers or is there a way to do it with less trouble? I guess the answer is... be ready to blood, sweat and tears -
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Of course I'd like to have the TE, Wrench. Actually I've sent you a PM with such request, I thought you had read it. With your great help I have the feeling that I can finish one of my projects for the first time. Thanks, I appreciate it. -
Roads on DS map?
Menrva replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I'm attempting to build a texturelist and right now I'm in the process of adding the IR tiles. I'm having problems with 3-way to transition tiles, the '3-way To' option is greyed out, I can't change it from mountain to anything else.