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Menrva

+MODDER
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Everything posted by Menrva

  1. AH-64A Peten Over Israel SF2

    Nice job!
  2. Iran Wants to Play Stupid Games....

    Yep, that's the first thing I've thought too. However this was a quick bad move from Iran; Iran, do you hear me? Do you remember these talks about nuclear reactors and all? Forget them.
  3. Good idea, I also suggest that it is necessary to make two different maps, one for WW2 terrains, the other for Cold War and post Cold War.
  4. What an incredible man

    It's incredible, a real example of determination. Many thanks for posting this.
  5. Techno Classica in Essen "Germany"

    That article made my day, I love cars (and planes of course, but this is not the case), especially BMWs. Feel free to upload them here, 76.IAP-Blackbird. I'd really like to have a look at your own shots. I do own a camera that it's not all that great, so I can imagine the limitations of taking shots at this beauties.
  6. SF2_MH-68A_Arma dei Carabinieri

    It's really detailed, thanks man! BTW the helo is an A109, while MH-58A is the designation of the helicopter in U.S. service.
  7. Wrench, I'm glad to hear you again, then I guess I really have to complete that terrain. Still many thanks mue, looking forward to next versions.
  8. Yep, there should be one in the terrain download category. ODS uses and old version of the map that has no rivers and no targets in Iran. Instead the 2003+ version revamped by Wrench was used in Operation Darius mod package. Both terrain versions have quite a few mistakes, the 2003+ has many targets placed not in the real life location for instance, and I have an old WIP that is meant to correct them all. It's pretty far away from release but thanks to the recent TargetAreaEditor by mue I might complete it in the near future if RL permits. Here's the link to the original Iraq 2003+ terrain: http://combatace.com/files/file/12453-iraniraq-2003-terrain-for-sf2/
  9. This is awesome! Many thanks mue, now I have no reasons not to complete that revamp of the Iraq/Iran terrain.
  10. SF2_A109_POLIZIA_SKIN

    Great skin, emresukhoi! If only there was a SF2 terrain of my country over which I can fly properly with this one. Many thanks for sharing!
  11. There should be a newer thread than the one you posted where Stary attached shaders for both trees and buildings. Try searching for "SF2 Shaders" in the search engine, many threads should appear and you guys might be able to find what you're looking for. Maybe I'll try later. Stary, the CombatACE community is pretty big by now, some of course don't know about such great and important efforts you made at improving SF2 graphics. I thank you for all the modding work you did and still do, I still have these shaders as I use them in each terrain I have. BTW I'm learning C++ programming for my studies, I hope I could help in the near future. EDIT: Actually I tried to find some threads, but it seems these .fx shaders were included in some of the terrain mods by Stary, you guys might want to download these terrain mods to have the shaders. Stary, if you can, please consider making an upload of the shaders only.
  12. A great alternative to the stock IsraelME terrain, especially if you want to fly over a Full Scale Middle East. Many thanks for updating Gepard's awesome terrain, Wrench!
  13. Are Aircraft Designations and Names Trademarked?

    I know this man, my bad. I forgot the Russian Bear bombers just to say. In fact Ace Combat Zero does make use of these NATO nicknames, a/c codes.
  14. Are Aircraft Designations and Names Trademarked?

    I'm not a lawyer too, but I remember exactly how Namco got many aircraft licensed, with the exception of Russian ones, so you'll see Su-27 or MiG-29 but no Flanker or Fulcrum names. As far as I can tell you can use designations like F-14D with no problem, since there is an indie game being developed for PC called Vector Thrust and it doesn't have any license for any of its aircraft.
  15. It seems I can only vote topics, but not file downloads. No matter what, whenever I point at the stars, the mouse icon doesn't change as it should. I think it may be related to my account, probably, as it doesn't seem to affect anyone else.
  16. I didn't know they were 'centered' left to right, good to know. Thanks!
  17. Thanks Wrench, actually I know it's mainly a layer thing, I'm pretty experienced with Photoshop, but tiling is still an issue for me, mainly because the edges of a river tile may not fit the one next to it, I don't know how to explain my problem with easy words. Anyway JSF_Aggie is planning to make these at a later time, so no worries; however if you have a link to a tutorial here or anything else, I'd appreciate it, just PM me.
  18. Unfortunately there aren't any, the North Cape terrain really needs an hi-res tileset, IMHO is one of the best terrain ever made for SF2 (Baltika managed to tile Norway with such precision), although it is still unfinished (some targets and airbases still missing).
  19. JSF_Aggie, maybe I didn't explain what I meant well. I've never said that your heightmap is wrong (instead, it is so great and accurate, everyone would agree), all I'm saying is that the clouds' altitude goes in conflict with terrains with high elevations, such as yours or Himalaya, as Wrench suggested in the thread you posted above.
  20. Yep, I can confirm it has something to do with the heightmap. The terrain Russo showed is JSF_Aggie's Southern California. To overcome that problem, JSF_Aggie included with the download a modded ENVIRONMENTSYSTEM.ini used specifically by that terrain, called SWUS_ENVSYS_STOCK.ini. One just needs to make a copy of the one by Stary and mod the height values, then this modded copy has to be put inside the terrain and renamed accordingly. Stary, many thanks for your incredible efforts to improve the game looks. If only we could have SF2NA style reflective water shader...
  21. I'd love to assist but I was mistaken when I said that I fixed the water humps problem (that was with another terrain), so we need Wrench to help too. @ Wrench I can open the .HFD with Gerwin's tool, it shows with no problems (IIRC in the past you said it didn't show at all when exported to bitmap with TW's TE). However the HFD doesn't show water humps or any particular oddities. I'm starting to think that something is wrong with the _HM bitmaps, if any are used, and I'm not too expert with these. EDIT: Anyway I have modded the original _DATA.ini, maybe I have fixed such issues involuntarily, recently I'm out of the SF2 world so now I can't check. If you guys want to take a look at it just tell me and I'll post the relevant .inis I have updated. Be advised, the DATA .ini calls for .jpeg textures (I have converted these).
  22. Awesome update for the DS terrain! It's a pity that there are no river tiles since I'm reworking the terrain to have them, maybe in the future... Many thanks for sharing!
  23. Wrench, I don't know if you remember, but long time ago I asked you if I could rework your Iran/Iraq terrain (which is now on hold) and you gave me permission, after all I asked you first if I could modify it. I really don't understand why A-Team used your stuff without asking for permission, although you made that little mistake in the ReadMe file, your position about your terrain mods is very clear in the CombatACE freeware thread. Like Stary, I don't want to see a war between sites, but Wrench could ask for the removal of that terrain from their package (they could use an old one without Wrench's great efforts and updates). We have many eburger's mods that support A-Team planes but to have them you have to download them at their site. If there is a site that is respectful of rules that is CombatACE.
  24. Welcome back Stary, amazing stuff as always, many thanks for sharing this!
  25. @ Spool Very nice, I know what miracles Photoshop is capable of!
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