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saisran

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Everything posted by saisran

  1. read through the. although i was more on you guys on the F-5 and F-8 vs the newer planes. (yeah im giving you guys trouble. )
  2. i do have an interest in both F-8 and F-5's performance against newer at least the aircraft that replace them or simliar. like F-5 vs early models of F-16 and F-18. or F-8 vs the F-4 or another. (but i think most of them might be too one sided.) Im also liking the flanker(it is a pretty airframe) quite a bit right now. been pitting it up against the Mig-29s, F-15's etc.
  3. As wrench and the others say. when you installed the game they are automatically merged. meaning the core program is in C:...ProgramFiles/Thirdwire/Strike Fighters 2 which host the game system files such as the .exe the you have C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2 Which holds the folders for NA and Israel in which you drop your mods. you can pick any one of them to drop your mods and you dont need to put the same file on both folders. once you launce the exe corresponding to the folder you modded you'll have your mods, as well as the stock aircraft, terrains, campagins etc from both NA and israel. But as everyone says its better to make a mod folder. http://combatace.com/topic/62302-what-is-the-mod-folder/
  4. well, nothing at the moment really but the first thought that came into my mind was "vampire" then "hunt". don't know how you could use it though.
  5. Now i remembered why i didn't get fraps before. it works fine with sf1 on my lame systems but seriously hits framerates when im running it with Sf2. oh well im sure i can use it with something else. Eric and Caesar. DACT please!
  6. thanks wrench. it just irks me for its my home country. All good though.
  7. Ah. thanks. that's another purchase in the future. miss your dacts caesar.
  8. how do you get fraps to load 10 to 30 mins worth of vid? its so annoying having to initate it every whatso seconds
  9. yeah I guess you're right. I'm a bit of an idiot. i flew it right after doing a mission with the 14D. As we all know that thing is as stable as a barn. I was thinking the plane is more agile and can take more rough handling(also i think i was carrying a full load that time so might have affect the handling a bit). anyway i DL'd the J-11 and tried it after some time on the viper. this time i was light (4 Aphid) and was able to fly it like much better. the nose cuts in like a knife on input. Blacked out many times. managed to nail. the eagle and fulcrum with the seekers and got guns on one fulcrum. the remaining fulcrum got away when i run out of guns. The best part was i was coming to land and i was a bit off decided to turn round and try again. Again my idocy came over me and at an altitude where the figures are still yellow i gave it a simultaneous elft roll and pitch command with and some left rudder(i think). the plane sliced it nose across left down on a horizontal plane completing a 180 and recovering. that was an awesome moment. to bad i don't have it on film.
  10. Been meaning to tell you guys.. It's Philippines not Phillipines. love the Map and all but could someone get the name right?
  11. that's odd... Flew it like i did witht he eagle since i figure it'll react closely. got into a slow speed high altitude battle with the eagle the got a missile launched called on me. i went for an inverted dive. i gave it a bit of rudder to help change my nose angle and it went spinning. recovered got into a turning fight. each time i gave it some rudder it went off. if you say that its an inherent behaviour then its fine. I was using one DL'd straight from marcfighters.
  12. Best girl in the world, best film ever

    You better take good care of her!
  13. Tried to Fly The Su-27 for a bit. but since its SF1 I think the Flight Model is a bit out of tune Kept departing on me on the slightest provocation. Does anyone have a Modified FM i can barrow?
  14. glad you got it working. Though SupGen's the one who taught me this trick.
  15. Here's the proper entry. Copy this into your Avionics.Ini. Replace the according lines respectively. This will allow you to retain the look of the F-22's pit and radar. You don't need to copy the F-14's Folder. [TargetSearch] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE TextureName=cockpit\RADAR\Radar_FullTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga //Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga Hit1Target=cockpit\RADAR\Radar_FullTarget.tga Hit2Target=cockpit\RADAR\Radar_FullTarget.tga ImageSize=0.10 RotateToHeading=TRUE [TargetTWS] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE ShowTargetDesignation=TRUE FlashOnShootCue=TRUE FlashRate=0.2 TextureName=cockpit\RADAR\Radar_TrackTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga Hit1Target=cockpit\RADAR\Radar_FullTarget.tga //Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga Hit2Target=cockpit\RADAR\Radar_FullTarget.tga ImageSize=0.10 RotateToHeading=TRUE Then on the F-22A.ini Replace the line AvionicsDLL=Avionics70.dll with AvionicsDLL=AvionicsF14A.dll The AvionicsF-14Adll allows you to use the multi-track and engagement capability of the F-14 while retaining all air to air modes. However you will lose ground radar capability.you don't need it on the raptor anyway since you'll mostly be carrying guided munitions.
  16. here's a fix Taught to me by SupGen Works well, i tested it on the F-15 and Su-30 On the F-22A.ini change the AvionicsDLL entry to this line AvionicsDLL=AvionicsF14A.dll on the Avionics.ini [TargetSearch] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE TextureName=cockpit\F-15A_FullTarget.tga IFFTarget=cockpit\F-15A_IFFTarget.tga Hit1Target=cockpit\F-15A_FullTarget.tga Hit2Target=cockpit\F-15A_FullTarget.tga ;ImageSize=0.0625 ImageSize=0.08 [TargetTWS] SymbolType=TARGET_SYMBOL ShowPriorityTarget=TRUE ShowTargetDesignation=TRUE FlashOnShootCue=TRUE FlashRate=0.2 TextureName=cockpit\F-15A_FullTarget.tga IFFTarget=cockpit\F-15A_IFFTarget.tga Hit1Target=cockpit\F-15A_FullTarget.tga Hit2Target=cockpit\F-15A_FullTarget.tga ;ImageSize=0.0625 ImageSize=0.08 RotateToHeading=TRUE Add ShowPriorityTarget=TRUE to TargetSearch and add that and ShowTargetDesignation=TRUE, FlashOnShootCue=TRUE, and FlashRate=0.2 to TargetTWS. Make sure Radar ranges in TWS match those in Search, for the F-22 you have to use this lines as they refer to the .tga on the f-22A cockpit folder TextureName=cockpit\RADAR\Radar_TrackTarget.tga IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga Hit2Target=cockpit\RADAR\Radar_FullTarget.tga
  17. so have you already tested this for sf2?
  18. TMF F-14 Tomcat Superpack

    Man spectre, you guys just keeps on evolving the Tom.. i can't keep up. Please keep up the good work. I'll be waiting patiently for that illusive F-14D pit with my hand in my heat. Much love for the tomcat! So happy!
  19. Had an interesting mission and was compelled to write something of it.. so a fictional letter from a fictional pilot to a fictional lover about a fictional mission conducted by a fictional squadron in a fictional war..... Dear Kris, After a long and unbelievable day i finally have a chance of peace. i decided to take this opportunity to write as i may not have another chance again. war is escalating and the fighting has increased. The enemy's air activity is more frequent and intense. My squadron Received an unusual order. we were tasked to land base our F-14 at an airstrip near the frontlines as part of the quick response group formed due to the increase in agression of the enemy's air fleet. They need a a platform that can perform any mission and can respond to every threat. Has long legs with varied and powerful arsenal. Has to be able to conduct this mission efficiently and autonomously. For these reason the F-14 was chosen. An hour after our debrief a recon Phantom detected was caught by a flight of what seem to be a heavy strike group of Mig-23 escorted by Mig-29s. the Phantom came under heavy fire but was able to relay the details of the offensive before losing contact with the awacs. Our planes were quickly prepped with 4 AIm-54C, and pairs of AIM-9M and Aim7P. near the boarder We detected the strike group 72nm away. as we have no other fighters coming from that are we were cleared to engage. Despite the report my Rio and I was asthonished. our System can track 24 different targets but this is the first time that we have all 24 on Display and we know that there's more. Our objective was break them up and hold the strike group while we wait for the AF to mobilize. We spread out and locked on our designated targets. I took upon the lead group of the strike force. One phoenix for a single A/c. 50nm We were cleard to fire and we did. a Blanket of smoke pass us as one by one the phoenix climbed on its arc to meet its target. we waited patiently. One by one the numbers counted down and the radar signature of each of my target was gone. positive hit on all four. Ens wise has 3 positive kills, Lt Webber has 2 while miraculously Lcmdr White only has one. Awacs radioed in. alerting us of the position of the escort group a flock of mig-29 has sneaked up on our nine. My rwr woke up. and we turned in into the Migs. The fight that ensue was a nightmare. We counted 12 bandits. so each one of us have 3v1. I locked on with the lead. My Rwr Screams and my wing man alerted me of a missile launch. i was still doing .90mch i rolled left and pulled hard dropped flares and chaffs.. the missile went past. i rolled my plane back into the bandits and got a lock sparrow lock. i called my wingman for assistance just incase i miss. I fired the sparrow. just about as soon as i fired the sparrow i was beam byanother bandit. i tried to wait it out as i track the sparrow into the first bandit. each second the RWR growl goes louder and i was forced to break lock and hit the deck. a missile passed us overhead but the the warning sound is still there. I jinked left increasing my dive angle and a missile blew a coule of feet from our side. Still got that warning. Im reaching the deck and i decided to level out. im now on a 1.02mch dive. i pulled up and added some burner while dropping chaffs and flares. the g force made me loose my sight for a bit. we heard a boom and we checked for damage. none. thankfully the missile detonates behind us again. I went back into the fight and found my wingman with two bandits on tail. I locked on to the first and got it with the last Sparrow. I positioned behind the second and asked him to break. I got tone and lock on the no.2.. fox 2! Good Hit. A call on the radio. the Lcdr is in trouble. he's winchester and got 3 migs on his tail. Webber is en route to assist but he has anothe mig closing in on him. We persue. Wise got lock on the trailing Mig and managed to get it with a sparrow. I was plugged in and reached the commander with a mig getting ready for a shot. i placed myself between 1 and 2. I placed my trust that Wise will get no.2 before it gets me. no.1 fired and i call the Lcdr to break. He managed to evade the missile. The mig lines up for another shot but i lined him up first. i fired my last missile and it hit. Wise had dispatched no.2 when we received call from the lead of an F-15 squad. reinforecemnt. We were given an update. the enemy has smaller group coming in from the southeast. We were asked to land to prepare for re-deployment. We headed to the Airstrip while F-15's take care f the escort group while another F-14 unit from our carrier engage the remaining strike group. En route to the Airfield. We were met by an intercept group of mig-29 coming in from the southeast. I requested assistance since we only have our guns and the Lcmdr has none. They were intecepted by the germans own fleet of mig-29. A couple of Mig-29 broke free from the intercept group and was heading towards us. since i still have fuel i ordered my squad to land. while i engage the mig's while i wait for backup. i called command for assistance but none of the fighters in the air is available. I merged with migs. visual confirmation show them to be only carrying bombs and no missile. this evens out the fight since none of us have one and they were carrying a heavy load. I pulled vertical and dropped on the trailing Mig. hoping i can get it before the lead drops its package. Zoomed in for guns. a few hits, But the mig continues to fly on course determined to drop its load on the base. I went for a second one which must have hit something volatile as it exploded into bits. I came after the second mig. got good lead and fired. missed. this time unlike the first mig this decided to drop its package and engage in a fight. I was light on fuel and despite the strain of the previous engagement my tomcat is handling better than before. We jostled. We engaged in a turn circle, to two circles which both of us getting nowhere. I decided to risk my fuel load as i took to t vertical plane the mig tried to follow but came short. i wasn't able to get a shot as he regained composure. another try. no and another. I now have just enough to land my plane. which means my tomcat is so light that im turning in tighter than the mig. i came inside and got into a good position. i decided not to hold back and pressed my finger hard on the trigger. i snapped the right wing off the mig. it went down and i went home. the rest of the offensive gave up and wen't home. Right now we don't need to get back up and my plane is on maintenance. this is t for now. I'll write to you again if i ever get the chance. Oh yeah how are you doin by the way? Last of the migs Finally safe
  20. Went back and forth with SF2 and SF1. it seems like The Flight Model for Sf2 is more stable than SF1. While i feel SF1 is more challenging and exciting. Sf2 is a bit easier for getting gun cross on the target. Btw really good DACT Caesar. i really like reading Eric and your reports.
  21. I also can't keep up with the fishbed with a 17 or a saber. must be due to lack of power.
  22. Thanks SupGen, I'm good. I like to keep everything in a single package coz i can easily get confused. This way i have them all in a single click aside from the fact that my machine doesn't have much space. Although if you don't mind i do have a question.My machine isn't very powerful so i decided to put the graphic settings for the effects and environment to low. Could you point me to which specific file and entries are responsible for the fire effect in this pic. I believe there's 3. fire, fire1 and animatedfire. with several entries for fuel fire engine fire etc. most other effect are ok but the big fireball is like this.
  23. I still have the Yup, I initially thought i have the latest patch.
  24. In the April patch. adding them allowed me to inflict damage on the invincible backfires.
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