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Everything posted by Polovski
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Eliminating the blue text damage reporting...
Polovski replied to Hauksbee's topic in WOFF UE/PE - General Discussion
That's a permenant change, or for temporary removal press shift+D -
Lol yeah fuzzy logic rules now.
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LATEST UPDATE v1.30b (MiniPatch) IS NOW AVAILABLE!
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
from the download page right under the files.. "Loading 1.30b if you have 1.30 already will not affect any DM optional patch that you have installed." -
LATEST UPDATE v1.30b (MiniPatch) IS NOW AVAILABLE!
Polovski posted a topic in WOFF 1 2 3 / UE - News Releases
MiniPATCH 1.30b is now available! Please see the downloads section on our website for details. http://www.overflandersfields.com This will update v1.30 of BH&H to V1.30b. i.e. you need V1.30 installed before installing this minipatch. -
Musical Score for OFF movie 11
Polovski replied to BH_von Weyer's topic in WOFF UE/PE - General Discussion
It's our main theme music in BH&H, written for us by the talented Matt Milne. -
We do not support P2, but there is no normal reason why widescreen wouldn't work. I run at 1920x1200 fine here as do many others. If you are struggling you WILL need to set the sliders lower in cfsconfig.exe for terrain and scenery - they are not the same as CFS3... try those two on 2 OFF "3" is the equivalent of "5" on CFS sliders. P3 scenery is higher res and quality but more optimised.
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Don't know..I looked several times and couldn't fix it. There are oddities in CFS3 when you as player are inside the VC (different model to the craft external). External parts can vanish sometimes. If I get to do any more work on the N17 I'll have another look but last time I couldn't fix it.
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I have it running in Windows7 fine, although haven't got TrackIR to work yet but spent little time on it.
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Mike, make sure you install the 1.30 update then from the workshop menu configure graphic setup See FAQ near the start http://www.overflandersfields.com/FAQ.htm#...on_and_settings
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Currently it's set to 2 triggers in the aircraft config. Try firing button 2 otherwise. It used to be 1 button for both, another for just lewis. But thinking about it I think for P3 gun jams we couldn't have two gun types, so may be why it's just one now - so much has past it's gone a tad fuzzzzy.
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Can't "go to field" ! (Problem solved now!)
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
That's what we said in the email Oldham too "Try doing a Graphics Config, set to default, then put just your screen resolution in there and see if it work" But if you disabled resolutions too then ahem :) -
great fun maybe bycycle rides around to the nearest town and back?
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Missed your prev post wsmwsm, yes it's the flight model when set to easy/medium. We have only ever tested Realistic, and always said so. The options were only there as a legacy from CFS3 settings. AI only has been tested with Realistic. Otherwise we'd still be making this if we had to tweak FMs in 3 modes lol. We cannot fix MP UK W. It seems MP uses an easier mode for FM obviously, or the players connecting are on easy/medium. Check your settings, and maybe check your connection speed, not sure it's dumbed down due to that. If not everyone sees it in MP then that sounds like the case.
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Something got screwed it seems, probably best to Reset CFS / wipe pilots and see if that fixes it.
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Yes, that setting is for the manager. In flight you can also fly widescreen (once setup via cfsconfig or graphics setup in workshop).
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wsmwsm Can you provide what squad, date, craft, settings in QC, settings in Workshop?
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Depending on your joystick, each time CFS3 loads it may need the joystick centering, basically all controlls axis up/down/left/right etc, including throttle and rudder. My Saitek needs that, I just pause to do that.
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PD The duff 1 is deleted now Thanks for doing them PD. cheers Pol
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Geez! Ground fire is way accurate!
Polovski replied to 02RAF_Puff's topic in WOFF UE/PE - General Discussion
Ground fire was dangerous if you fly low under 3000-2000ft expect every MG around to want to kill you. You have settings in Workshop if it's not to how you want to play but read here too http://forum.combatace.com/index.php?showtopic=39221 Also avoid flying low when major offensives are on it's worse, or later in the war. -
Campaign activity setting is in workshops
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Hi PD nice one. One thing though in some of those it says <Unit ID="9549" Type="Bo60_Nieuport 17L" Skill="2" Payload="1"/> <Unit ID="9550" Type="Bo60_Nieuport 17L" Skill="2" Payload="1"/> I think these are still the custom ones PD?
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The dreaded "X" button pulls my plane apart...
Polovski replied to VF101_KurtStudent's topic in WOFF 1 2 3 / UE - General Help
Everyone is trying to fix it, but without knowing the cause and if only 1 or 2 people get it likely it's something on the PC. What did you change in workshop? What controllers do you have? Try putting the flight models to realistic in the workshop if they are not. -
Installing Over Flanders Field
Polovski replied to Bevington's topic in WOFF 1 2 3 / UE - General Help
Hi Bevington, sounds like a bad DVD or maybe your DVD drive cannot read it for some reason. Can you try on another PC to check the DVD ? If it still does not work contact Avangate (see your order email) and explain you cannot read the DVD and need a replacement. -
Yes before the sight aimed upwards and your view was forwards. F6 was aligned. Probably luck if it lined up in your view. Now gun fires less up.. so sight aims down more and should align in F6 view not necessarily in VC normal view. Yes pre and post patch
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It can happen, depends on lots of things, the scope of OFF is to produce a dynamic realistic campaign but also make an interesting flight sim. However the very fact it's dynamic and can produce all sorts of missions - it is possible you may not meet an aircraft for days or weeks or fly right by them as you did not notice. In 1915 - 1916 it was relatively quiet. Most people would hardly engage an enemy early on. Few squads, few flights, few attacking craft. Also possibly you are in a quiet region during a quiet period. As off is scalable for ground offensive build ups or know periods of extra activity in the air (as per our features page) so if no major attack in your sector it will be quieter. Also depending on your mission frequency if you are on 3 missions a day 10 hrs is only a few days. Try another squad, date/time if you want more action. Or maybe you have been lucky enough to pass flights by, or maybe mostly they have not gone your way. If you have target awareness dial showing, or labels on you may see more, at the expense of immersion. Otherwise as in real life you will fly past many craft you never realise are there. Also even though we have lots in there, we still do not have every single aircraft/squad ever active, so some areas may need an aircraft that does not exist in the game yet that could add to the quietness in some areas. We have made sensible substitutions in many places to help. It's difficult job to balance this - be historically accurate and also make it play well. If you want definite action join somewhere close to Flanders in 1917/1918 ;)